Search found 19 matches

by Southpaw Samurai
Sat Mar 22, 2014 5:58 pm
Forum: Drums of War
Topic: Enemy units are shooting past their attack range
Replies: 3
Views: 663

RE: Enemy units are shooting past their attack range

Like Franchot surmises, those archers in that mission start off on what's considered a wall, giving them +1 to Accuracy, +1 Evasion, and +2 to Range on their bows. So, in theory they can still harass you at 10 spaces and make pincushions of your necromancers. [;)]
by Southpaw Samurai
Fri Mar 21, 2014 6:55 pm
Forum: Drums of War
Topic: How do set the Enemy in the Editor?
Replies: 2
Views: 683

RE: How do set the Enemy in the Editor?

<t> Any NPC (even from same faction) is automatically an enemy unless tagged with the one tag that turns it into a friendly (but non-player controlled) unit. This nicely allows for missions where you fight members of your own kind (good for story missions).<br/> <br/> The editor is nice, easy to use...
by Southpaw Samurai
Fri Mar 21, 2014 12:15 am
Forum: Drums of War
Topic: First Impressions?
Replies: 49
Views: 3282

RE: First Impressions?

<r> For anyone considering Drums of War, I would <I><s>[i]</s>seriously<e>[/i]</e></I> recommend trying the old <LINK link="http://www.gamershell.com/download_98265.shtml"><s>[link=http://www.gamershell.com/download_98265.shtml]</s>DEMO<e>[/link]</e></LINK> first. It's an early build, but it's not f...
by Southpaw Samurai
Thu Mar 20, 2014 1:26 pm
Forum: Drums of War
Topic: First Impressions?
Replies: 49
Views: 3282

RE: First Impressions?

<r> <QUOTE><s>[quote]</s>ORIGINAL: toddtreadway<br/> <br/> So, aside from the game resolution, is the game fun? Are there interesting decisions to be made? What is the gameplay like? <e>[/quote]</e></QUOTE> <br/> Well, bad first impressions have given away to some appreciation of the game and some f...
by Southpaw Samurai
Wed Mar 19, 2014 10:08 pm
Forum: Drums of War
Topic: First Impressions?
Replies: 49
Views: 3282

RE: First Impressions?

<t> However I may feel with a few more hours of Drums of War under my belt, this game certainly does not give off a good first impression.<br/> <br/> Despite some poor opinions earlier today, I broke down and picked it up because I used to love somewhat lite tactical battle games going back to the d...
by Southpaw Samurai
Wed Feb 15, 2012 5:10 pm
Forum: Forge of Freedom: The American Civil War 1861-1865
Topic: Why is this game selling for $50?
Replies: 13
Views: 1084

RE: Why is this game selling for $50?

<t> Is it worth $50 today? Let me put it this way: I bought a physical copy of this game ages ago and recently have had an itching to play it again (it's one of those rare games you can keep coming back to), but can't find my media anymore. Even at $50, I am VERY tempted to just buy it again, that's...
by Southpaw Samurai
Tue Jan 12, 2010 4:31 pm
Forum: Armada 2526 Series
Topic: Review @ Pelit
Replies: 2
Views: 132

RE: Review @ Pelit

I'm assuming it means it feels like you're wading through spreadsheets?
by Southpaw Samurai
Tue Sep 30, 2008 3:37 pm
Forum: Commander - Napoleon at War
Topic: What Scale?
Replies: 9
Views: 237

RE: What Scale?

<r> <QUOTE><s>[quote]</s>ORIGINAL: MisterBoats<br/> <br/> Would it be entirely impossible to produce a Napoleon: Total War ? I played Rome TW to death and I think it could be adapted to the 1800's fairly easily.<br/> <br/> <e>[/quote]</e></QUOTE> <br/> Empire: Total War is currently slated to come o...
by Southpaw Samurai
Sat Oct 27, 2007 2:56 am
Forum: Hornet Leader PC
Topic: Demo coming soon!
Replies: 4
Views: 129

RE: Demo coming soon!

<r> Congrats on a very smart move. This is easily a game that one takes a look at one or two non-menu screenshots and goes, "Is this some kind of Apple II port?" and dismisses <I><s>[i]</s>(for the record, I'm not criticizing)<e>[/i]</e></I>. Plus it's a hard game to describe ("Sorta like a highly a...
by Southpaw Samurai
Sat Oct 27, 2007 2:47 am
Forum: Hornet Leader PC
Topic: Background Graphics
Replies: 7
Views: 127

RE: Background Graphics

<r> I get the impression that (at least the actual combat sections) were graphically designed to invoke a simplied heads down display look and as such I approve of the plain, black void and the simple, one or two color icons for everything. Now, if we're talking sprucing up the game/squadron mainten...
by Southpaw Samurai
Fri Oct 26, 2007 6:39 pm
Forum: Advanced Tactics Series
Topic: Community website scenario's
Replies: 37
Views: 611

RE: Community website scenario's

<r> One thing I noticed that seems common on these scenarios (which seem to work fine... haven't put more than a few turns in any yet... was mainly curious about the extent some have changed the graphics, etc) is that when you click on a unit for details, its image only shows the upper left corner o...
by Southpaw Samurai
Fri Oct 26, 2007 1:41 pm
Forum: Hornet Leader PC
Topic: Optional rule
Replies: 7
Views: 136

RE: Optional rule

As the others have said, the more randomness allowed, the better, so I'm all for starting with a small bit of randomness, especially if it's an optional thing.
by Southpaw Samurai
Mon Oct 15, 2007 1:28 pm
Forum: Hornet Leader PC
Topic: Should exiting before Turn 4 be added to the game? Poll
Replies: 21
Views: 333

RE: Should exiting before Turn 4 be added to the game? Poll

<r> I voted 'no'. <br/> <br/> Realistically, our Hornets <I><s>[i]</s>SHOULD<e>[/i]</e></I> be able to leave the area early. They should also be able to loiter a bit longer to either finish the job or cause extra damage. And, should the flight leader see a wall of AA that will mostly likely take dow...
by Southpaw Samurai
Fri Oct 12, 2007 8:43 pm
Forum: Hornet Leader PC
Topic: Pilot experience "level-up"
Replies: 15
Views: 312

RE: Pilot experience "level-up"

<t> Having never played the board game (my closest experience with Mr. Verssen's games is Battlefront's 'Down in Flames' adapted game), I don't know what comes from where, but I do concur that having user-created characters would add to the game, both in making it seem a bit more fresh each time and...
by Southpaw Samurai
Fri Oct 12, 2007 8:33 pm
Forum: Hornet Leader PC
Topic: Approach Areas
Replies: 6
Views: 147

RE: Approach Areas

<t> I generally use one direction with the following exceptions: <br/> <br/> 1) As in jureidinim's case, if I see a potential troublesome target that doesn't work for my main approach and I have a (hopefully) fast guy who might be able to take it out without deviating more planes off the main target...
by Southpaw Samurai
Fri Oct 12, 2007 8:22 pm
Forum: Hornet Leader PC
Topic: Leaving target area before turn 4
Replies: 10
Views: 217

RE: Leaving target area before turn 4

<t> I suppose its imitating the board game that way, but it does seems sort of silly that my squadron can swoop in, lay waste to&nbsp;their target by the end of round 2 and then have to loiter at the edge of the target zone as if gawking at their handiwork for two more turns. If through luck, pl...
by Southpaw Samurai
Thu Oct 11, 2007 2:09 pm
Forum: Hornet Leader PC
Topic: Pilot experience "level-up"
Replies: 15
Views: 312

RE: Pilot experience "level-up"

<r> So pilots have a fixed upgrade tree? That's a little disappointing. It would be cool if someone like Package leveled up and, due to really lucky rolls, suddenly became a star or someone like Wedge whom you're hoping becomes deadlier wallows with just a slight improvement. Granted, leveling up do...
by Southpaw Samurai
Thu Oct 11, 2007 1:54 pm
Forum: Hornet Leader PC
Topic: What Do The Numbers Mean?
Replies: 4
Views: 115

RE: What Do The Numbers Mean?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Krasny<br/> <br/> but the info is in a handy ingame ? window<br/> <e>[/quote]</e></QUOTE> <br/> Yep. I HIGHLY recommend everyone who's gets Hornet Leader to press the <B><s>[b]</s>?<e>[/b]</e></B> button on every screen they haven't been to yet. The manual has most...
by Southpaw Samurai
Tue Oct 09, 2007 6:22 pm
Forum: Hornet Leader PC
Topic: Couple of Questions
Replies: 11
Views: 202

RE: Couple of Questions

<r> <QUOTE><s>[quote]</s>ORIGINAL: bssybeep<br/> <br/> Nice game.  I always wanted to try out the HL2 boardgame but didn't feel like dealing with the admin part of the game.  So the PC version with AI is right up my alley.  One nice addition (related to graphics) would be when you are arming your Ho...

Go to advanced search