Search found 265 matches

by Novaliz
Thu Nov 21, 2024 5:37 pm
Forum: Armored Brigade II
Topic: Does smoke blocks LOS?
Replies: 1
Views: 239

Does smoke blocks LOS?

Long time Combat Mission player here and I am curious about this game. Does smoke and dust blocks Line of Sight in this game?
by Novaliz
Mon Dec 25, 2023 10:50 pm
Forum: Distant Worlds 2
Topic: How to escort trading routes?
Replies: 3
Views: 647

How to escort trading routes?

Is there a way to set my fleet to escort trade ships?
by Novaliz
Wed Jun 07, 2023 12:48 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Missed Oportunity for devs (at least in my opinion)
Replies: 1
Views: 506

Missed Oportunity for devs (at least in my opinion)

I have the most fun with complex wargames when I thoroughly understand the rules and all the statistics. Everything else feels like stumbling in the dark, especially with games as complex as Ardennes Assault. It would be great to have a comprehensive manual that provides all the necessary informatio...
by Novaliz
Tue Jun 06, 2023 7:46 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: I do not understand the value of the marked number
Replies: 5
Views: 955

Re: I do not understand the value of the marked number

Thank you for your answer but I still dont get it. I have also used chatGPT but all the values do not match with the ones in the game. Another simpler example: I have -4%, 60%, 1% and 64% modifiers and the game gives me 154%. Using your math I get 0,96 * 1,6 * 1,01 * 1,64 = 2,6434304 :?: chatGPT giv...
by Novaliz
Sun Jun 04, 2023 9:28 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: I do not understand the value of the marked number
Replies: 5
Views: 955

I do not understand the value of the marked number

Any help how this number is calculated?
by Novaliz
Fri Apr 07, 2023 7:24 pm
Forum: Distant Worlds 2
Topic: Automated ship design not working?
Replies: 1
Views: 783

Automated ship design not working?

I started the game with manualy automated ship design but then I researched skip drive and I set it to automated BUT my ships do not upgrade to skip drive? Is it a bug? There are also some buttons like "Mark selected as auto hull upgrade" or "Mark selected auto retrofit"? If I cl...
by Novaliz
Sun Oct 16, 2022 10:20 am
Forum: Strategic Command WWII: World at War
Topic: Manual for Naval War Mod, by Harry Kellog?
Replies: 1
Views: 376

Manual for Naval War Mod, by Harry Kellog?

New player here. Is there a manual for teh Naval War Mod, by Harry Kellog? What exactly is meant with the task force centered operations?
by Novaliz
Fri Oct 07, 2022 2:32 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Some questions I could not answer myself reading the manual
Replies: 2
Views: 374

Some questions I could not answer myself reading the manual

1) It says: "Every individual gets a random initiative between 0 and its initiative score." I can not find a initiative score in the unit stats?! 2) What is the "i" behind the second defense value? Is it against infantry? 3) What is the "Max attacked" stat saying? For e...
by Novaliz
Thu Oct 06, 2022 3:52 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: What does Zoc, Stk and Pow mean?
Replies: 3
Views: 732

Re: What does Zoc, Stk and Pow mean?

I do not exactly now what Zoc, Stk and Pow in the unit detail stats mean? I think Zoc is "Zone of Control", but what is the number saying and was do the other abreviations mean? Stk = Stack Pow = Power Should be explained in the manual and or update notes. Klink, Oberst Ah, thank you! Stu...
by Novaliz
Thu Oct 06, 2022 4:02 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: What does Zoc, Stk and Pow mean?
Replies: 3
Views: 732

What does Zoc, Stk and Pow mean?

I do not exactly now what Zoc, Stk and Pow in the unit detail stats mean? I think Zoc is "Zone of Control", but what is the number saying and was do the other abreviations mean?
by Novaliz
Wed Oct 05, 2022 3:28 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Is Historical Weather still Random?
Replies: 7
Views: 660

Is Historical Weather still Random?

Everytime I start the Battle for Arracourt scenario with Historical Weather checked the weather nevertheless is random? Sometimes it is overcast, sometimes misty, sometimes clear? Whats the point of the setting?
by Novaliz
Wed Mar 16, 2022 4:21 pm
Forum: Distant Worlds 2
Topic: How to get resources to new colonized planet to build a Spaceport?
Replies: 24
Views: 2368

Re: How to get resources to new colonized planet to build a Spaceport?

So it must be a bug:

https://www.matrixgames.com/forums/view ... 6&t=381094

I wonder that nobody cares that much because you literally can not build a spaceport on new planets a long time :|
by Novaliz
Wed Mar 16, 2022 4:17 pm
Forum: Distant Worlds 2
Topic: What effects does these settings have?
Replies: 7
Views: 617

Re: What effects does these settings have?

I am not sure how much sense these setting make, since the accumulated costs are created by existing entities in your empire. *flipping pages* Yup. The Manual states : "Maintenance will always be funded, so over-building will quickly hurt your ability to fund bonus spending Similarly, overexpe...
by Novaliz
Wed Mar 16, 2022 10:41 am
Forum: Distant Worlds 2
Topic: What effects does these settings have?
Replies: 7
Views: 617

What effects does these settings have?

What exactly do the different percentages mean here under the expenses settings?
by Novaliz
Wed Mar 16, 2022 7:14 am
Forum: Distant Worlds 2: Tech Support
Topic: Why am I unable to adjust the stockpile on this colony?
Replies: 6
Views: 778

Re: Why am I unable to adjust the stockpile on this colony?

Having the same issue. It looks like a gamebreaking bug for me.
by Novaliz
Wed Mar 16, 2022 7:06 am
Forum: Design and Modding
Topic: SPACE AGE mod main thread
Replies: 21
Views: 7617

Re: SPACE AGE mod main thread

Nice!
by Novaliz
Tue Mar 15, 2022 3:57 pm
Forum: Distant Worlds 2
Topic: How to get resources to new colonized planet to build a Spaceport?
Replies: 24
Views: 2368

Re: How to get resources to new colonized planet to build a Spaceport?

It is the private economies job to deliver enough goods. It is the Stockpiles (usually Automated) Job, to set high enough limits. Including enough for ship and Spaceport construction. Materials are automatically transported by freighters to any place they are needed so they should be the ones doing...
by Novaliz
Tue Mar 15, 2022 10:30 am
Forum: Distant Worlds 2
Topic: Sensors, Exploration Scanners and Planetary Exploration?
Replies: 2
Views: 596

Re: Sensors, Exploration Scanners and Planetary Exploration?

Not entirely sure, but I think: -survey scanner : for slow & detailed scanning of planets/asteroids for resources and ruins/artifacts/ships/events/etc -exploration scanner : for quick and superficial scanning of planets/asteroids for resources and ruins/etc, but with a higher chance of missing ...
by Novaliz
Tue Mar 15, 2022 7:15 am
Forum: Distant Worlds 2
Topic: How to get resources to new colonized planet to build a Spaceport?
Replies: 24
Views: 2368

Re: How to get resources to new colonized planet to build a Spaceport?

Materials are automatically transported by freighters to any place they are needed so they should be the ones doing it. Depending on your hyperspace speed it might take a while for them to arrive. Hm, is it a while now I have colonized the planet but there are no cargo ships moving to the planet or...
by Novaliz
Tue Mar 15, 2022 6:40 am
Forum: Distant Worlds 2
Topic: How to get resources to new colonized planet to build a Spaceport?
Replies: 24
Views: 2368

How to get resources to new colonized planet to build a Spaceport?

As mentioned in the headline how do I get resources to a new colonized planet to build a Spaceport? I have all thge resources in my empire but I am not able to build a spaceport on a new colonized planet. Any help?

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