Search found 59 matches

by Aensland
Tue Feb 23, 2010 9:42 pm
Forum: Titans of Steel - Warring Suns
Topic: New feature request
Replies: 21
Views: 710

RE: New feature request

<t> Maybe just increase the height limit of hills that can spawn in random maps. Add another parameter, hill height (0-100%).<br/> <br/> I'm not sure I'd like unpassable water hexes. Water's plenty of a deterrent to not simply plow through it unless you jump over it. I'd like the rivers in random ma...
by Aensland
Mon Feb 22, 2010 4:24 am
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2161

RE: battle module update

<r> In the editor you simply plunk down an armor/repair bay on a hex, right? So I was just wondering how much effort it would take to adapt this to the random map generator - perhaps in tandem with throwing in a couple of no-function buildings just to liven things up. (It's been a really long time s...
by Aensland
Fri Feb 19, 2010 7:00 am
Forum: Titans of Steel - Warring Suns
Topic: Hello... again.
Replies: 10
Views: 450

RE: Hello... again.

<t> I recall using this feature (allied AI team) as well, I used it to help build up new squads. Being able to tweak the team tonnage is also a nice touch.<br/> <br/> Radio chatter is nice (random messages please? e.g. under fire, requesting help, imminent destruction, victory cry). I presume radio ...
by Aensland
Fri Feb 19, 2010 1:58 am
Forum: Titans of Steel - Warring Suns
Topic: Hello... again.
Replies: 10
Views: 450

RE: Hello... again.

<r> <QUOTE><s>[quote]</s>ORIGINAL: LarkinVB<br/> Currently I try to teach the AI to light heavy woods before having spotted an enemy to deny them favorable sniping positions. I also reworked random jock generation to be more in line with rules for human players. <e>[/quote]</e></QUOTE> I've yet to g...
by Aensland
Thu Feb 18, 2010 12:41 pm
Forum: Titans of Steel - Warring Suns
Topic: freeware downloads
Replies: 22
Views: 768

RE: freeware downloads

<r> Mmm, I love the fresh smell of updates <E>:)</E><br/> <br/> I *think* I stalled out at the last campaign, "Vossler's Gambit". My notes show I stopped playing at map 8, "Hare of the Rabbit". Is this the last map, and is it still the last campaign? I recall having merged my two squads of 4 (it's e...
by Aensland
Mon Mar 30, 2009 4:33 am
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2161

RE: battle module update

<r> <QUOTE><s>[quote]</s>ORIGINAL: Gargantou<br/> <br/> Basically I was thinking of doing an external app that has a universe with dynamic diplomacy etc, and the program would 'generate' battles from planet types etc, then you'd have to set up such a battle in ToS and play it through, and the progra...
by Aensland
Mon Mar 30, 2009 4:20 am
Forum: Titans of Steel - Warring Suns
Topic: How about licensed BattleTech game?
Replies: 10
Views: 332

RE: How about licensed BattleTech game?

<t> Absolutely. I tried the Open Source mech game, was was the name... GearHead? It was disappointing, though. Sure, it had more RPG-style stuff which I really liked, but the mechs there and the gameplay just doesn't compare with Titans of Steel.<br/> &nbsp;<br/> Actually, what makes a campaign,...
by Aensland
Mon Mar 30, 2009 3:59 am
Forum: Titans of Steel - Warring Suns
Topic: Offering draws
Replies: 1
Views: 149

Offering draws

<r> Hey guys, it's been a while <E>:)</E><br/> <br/> Somebody was just asking me, if it were possible for the player to offer a draw to the AI? (He said that the AI occasionally offered the player a draw). I looked through my scribblings and then the game's PDF manual, but there's nothing mentioned ...
by Aensland
Sun Feb 11, 2007 3:04 am
Forum: Titans of Steel - Warring Suns
Topic: Hello
Replies: 44
Views: 1440

RE: Hello

D'oh, I forgot about that ;)
&nbsp;
Yeah, I was fixated on the 8-limit because I'm currently "raising" another 4 to complete my squad to tackle the final campaign.
&nbsp;
Looks like I got another Squad to build :)
by Aensland
Thu Feb 08, 2007 1:43 am
Forum: Titans of Steel - Warring Suns
Topic: Recommended starting squad
Replies: 7
Views: 445

RE: Recommended starting squad

<r> Cooling on a Recon gives me the jitters... the Guru's Tesla Bolt is indeed impressive, but if you miss with that one shot, it's not going to be pretty... I pretty much avoided the "exotic" weaponry until way into the campaigns, when I upgraded to Medium Titans - my staple weapon of choice were t...
by Aensland
Wed Feb 07, 2007 1:19 pm
Forum: Titans of Steel - Warring Suns
Topic: Recommended starting squad
Replies: 7
Views: 445

RE: Recommended starting squad

<r> Sounds about right, although I don't think I picked those... pretty sure I picked by weapon. Great, I wrote them down:<br/> &nbsp;<br/> - Badger (EC) - short<br/> - Will-o'-Wisp (CG) - short<br/> - Locust (EU) - short/medium<br/> - Prowler (EH) - close/short<br/> &nbsp;<br/> I don't reme...
by Aensland
Wed Feb 07, 2007 7:09 am
Forum: Titans of Steel - Warring Suns
Topic: Skill Check
Replies: 8
Views: 262

RE: Skill Check

<r> LarkinVB posted a very handy sticky, the Turn System quick guide.<br/> <LINK link="http://www.matrixgames.com/forums/tm.asp?m=497636"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=497636]</s>http://www.matrixgames.com/forums/tm.asp?m=497636<e>[/link]</e></LINK><br/> &nbsp;<br/> [8D]<br...
by Aensland
Mon Feb 05, 2007 12:32 am
Forum: Titans of Steel - Warring Suns
Topic: Recommended Upgrade Path?
Replies: 7
Views: 239

RE: Recommended Upgrade Path?

<t> I don't think so... just tweak stuff to get a feel of what works for you. Most of the time I just changed weapons and upgraded scanners on stock Titans I liked. Armor tends to get the short end of the stick if you upgrade many things (weight allowance, ouch). Didn't really start making wholesale...
by Aensland
Sun Feb 04, 2007 3:17 pm
Forum: Titans of Steel - Warring Suns
Topic: Hello
Replies: 44
Views: 1440

RE: Hello

<t> Matti: in MegaMek, do you get to "own" a squad, where you take them through battles and they gain experience? That roleplay aspect plus random maps is usually what I look for in a mech tbs game. The large-scale battles sound interesting, too. While I don't think I can personally handle 100 vs 10...
by Aensland
Sun Feb 04, 2007 1:47 pm
Forum: Titans of Steel - Warring Suns
Topic: Codec?
Replies: 11
Views: 479

RE: Codec?

<r> <QUOTE><s>[quote]</s>ORIGINAL: rich12545<br/> <br/> Solved the problem. Found two avi files in the images folder and removed them. Now the game starts right up and goes straight to the command center.<e>[/quote]</e></QUOTE> <br/> Not so much resolving the problem (avi playback codec issue) as op...
by Aensland
Sat Feb 03, 2007 3:24 pm
Forum: Titans of Steel - Warring Suns
Topic: Hello
Replies: 44
Views: 1440

RE: Hello

<r> It's not too hard to keep track; give your squad members roles (gunner, flanker, support etc) to remember who has to do what easier, and hunt in formation, as opposed to scattering to cover more map area.<br/> <br/> <br/> Got any links (reviews, etc) to the games mentioned? MegaMek, MekWars, Ste...
by Aensland
Thu Feb 01, 2007 7:46 am
Forum: Titans of Steel - Warring Suns
Topic: Hello
Replies: 44
Views: 1440

RE: Hello

<t> Starting out, feel free to devote one squad member to hand-to-hand combat. Chances of landing a good hit are better with point blank melee. The only problems I remember is getting caught in an engine explosion if you smash the other guy too hard [;)]&nbsp;The AI doesn't like losing limbs tho...
by Aensland
Wed Jan 31, 2007 1:22 pm
Forum: Titans of Steel - Warring Suns
Topic: Hello
Replies: 44
Views: 1440

RE: Hello

<t> Hope you enjoy the game, it's really fun. I wrote the 2 FAQs on GameFAQs for this game (could use some&nbsp;improvement&nbsp;[;)]&nbsp;), and still play it all the time. Even with the editor I'm nowhere near good enough to produced balanced scenarios like the official campaigns - a l...
by Aensland
Wed Jan 31, 2007 1:06 pm
Forum: Titan's Map Room
Topic: Full map editor?
Replies: 12
Views: 769

RE: Full map editor?

Agreed, in fact I like most of the random maps.
by Aensland
Mon Nov 27, 2006 5:56 am
Forum: Titan's Map Room
Topic: Full map editor?
Replies: 12
Views: 769

RE: Full map editor?

<r> It's been months since the last post [:'(] Between work and life and other games, slowly been picking apart some new maps. Too bad no branching missions eh? Like, if you succeed a particular objective but fail another one, go to campaign #3, otherwise go to campaign #2. Guess I'll have to rely o...

Go to advanced search