Search found 20 matches

by Lothrim
Sat Feb 04, 2012 11:58 am
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

About airtransport:
Sorry, I guess we played it wrong all those years.
It will be nice to have the computer correct all the misunderstandings.
by Lothrim
Fri Feb 03, 2012 6:50 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<r> All this is "fantasy" since I have no idea how many hexes in persia the axis controls, and how supply is traced by the axis there. I am just guessing that a well placed russian unit could wreck havoc with the supply.<br/> <QUOTE><s>[quote]</s>ORIGINAL: Red Prince<br/> I just counted it out, and ...
by Lothrim
Fri Feb 03, 2012 5:58 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<t> How is the axis supplied in persia?<br/> Are they relying on the japanese fleet to keep suply open by sea or are they tracking supply through the dessert.<br/> <br/> I was thinking that the paratrooper would be a much greater threat here.<br/> Also if the axis does not have all hexes in persia o...
by Lothrim
Fri Jan 27, 2012 2:13 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Red Prince<br/> As for an attack on Rundstedt, that could have been done with as much as a 48:7 set of odds, reduced to 48:8, given German Ground Support. Add in 8 Ground support of your own, and you've got an attack of 56:8 = 7:1. <e>[/quote]</e></QUOTE> <br/> An ...
by Lothrim
Fri Jan 27, 2012 1:55 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Red Prince<br/> It's actually very easy in-game to veiw units this way. The only reason it looks complicated is that I have to cut and paste to show you what I see on the screen. Flyouts can easily be set so that every time you scroll the cursor over a hex with mor...
by Lothrim
Fri Jan 27, 2012 1:18 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<r> Had i been playing USSR rundstedt would have been attacked.<br/> Placing your hq alone in frontline hexes is too tempting.<br/> Lucky for germany that zhukov is in persia rather than at the dnepr looking at his offensive chit.<br/> <br/> I belive you have effectively demonstrated that the game i...
by Lothrim
Wed Jan 25, 2012 2:26 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

A vote from me to declare against germany.
by Lothrim
Wed Jan 25, 2012 9:24 am
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<t> I was wondering where the Moscow mil is hiding?. Is it hiding under the oil marker in Moscow ?<br/> If so it should immidiateley rail to kiev, vitebsk or some other place where you intend to stand and die. <br/> <br/> In general you will want germany to bruise himself on that mil every turn. Sim...
by Lothrim
Mon Jan 23, 2012 11:33 am
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<r> Your rules seeems fine.<br/> <br/> I go by the following rules:<br/> <br/> 1. Never fly a mission unless you are sure you can land in a safe hex. A safe hex being defined as a hex where you will not be overrun and acess to oil is assured.<br/> 2. Keep far away from german fighters, risky attacks...
by Lothrim
Sat Jan 21, 2012 3:20 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Red Prince<br/> The USA now also has to look at the Options it takes more carefully. It must take Resourceds to USSR this turn. That's good, it has an 80% chance of moving a chit. Unlike the Ja rolls, though, the Ge/It and All rolls can't be manipulated. The likely...
by Lothrim
Wed Jan 18, 2012 1:27 pm
Forum: After Action Report
Topic: MWiF Global War Hot-Seat (AAR)
Replies: 2505
Views: 19772

RE: MWiF Global War Hot-Seat (AAR)

<r> Hi Red Prince<br/> <br/> I think that it is very cool to follow this AAR. I have played a lot of WIF games in the past, but i simply do not have the time any more. I get all tired thinking about setting up a new game using vassal and trying to remember 100+ pages of rules. <br/> <br/> You are ma...
by Lothrim
Thu Oct 29, 2009 5:56 am
Forum: World in Flames
Topic: Fascist Tide game balance
Replies: 6
Views: 162

RE: Fascist Tide game balance

<t> I tend to disagree with you. <br/> &nbsp;<br/> Early on in the game the axis have the full force available to commit against either the USSR or CW. <br/> The USSR is handicapped by not having enough space to retreat and CW is handicapped by not having USA come to the recue with the entire pa...
by Lothrim
Sun Sep 20, 2009 8:49 am
Forum: World in Flames
Topic: Barbarossa and Army Group Center in pictures
Replies: 184
Views: 1812

RE: Barbarossa and Army Group Center in pictures

<t> I believe there is a bug in the screenshot above. The attack is rated as 30:17<br/> The german units have 60 factors attacking across the river (the red PzJag is doubled) so the attackers are summed up correctly.<br/> But the russians are cheated of 2 factors, the 3 factor 85mm AA is not doubled...
by Lothrim
Mon Jun 29, 2009 5:41 am
Forum: World in Flames
Topic: War in China
Replies: 185
Views: 2189

RE: War in China

<t> Hi lomyrin<br/> &nbsp;<br/> It is great that you make the time to show us these photos. It makes it clear that while the war in china is very different it is not totally broken.<br/> I think the greatest change from the boardgame is that you need to pay a lot of attention to the front at all...
by Lothrim
Thu Apr 12, 2007 11:24 am
Forum: World in Flames
Topic: Help for the board game
Replies: 86
Views: 602

RE: Help for the board game

<r> Hi Reivaj<br/> <br/> I will start to say that a 100 factors will influence your strategy. Mostly optional rules and how many sets you are playing with (PIF,ASA etc..) Thus there is no right answer to your question, just general advice.<br/> <br/> 1. The belgian units are going to disappear soon....
by Lothrim
Mon Jan 29, 2007 8:14 am
Forum: World in Flames
Topic: Vassal WIF load error
Replies: 4
Views: 109

RE: Vassal WIF load error

<t> The Module file is a zip file, but you do not actually unzip the file yourself. Vassal does that when you play the game.<br/> &nbsp;<br/> A module is a single file&nbsp;called "xxx.mod". <br/> If you rename it to "xxx.zip" you would be able to unzip it (dont do that), just point Vassal a...
by Lothrim
Mon Dec 11, 2006 8:45 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 19144

RE: MWIF Game Interface Design

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/> What is UML? <e>[/quote]</e></QUOTE> <br/> It is the Universal Modelling Language.<br/> Think of it as a standardised way of drawing software diagrams.<br/> <br/> It is only useful if you need to communicate a software model to another develo...
by Lothrim
Tue May 23, 2006 10:07 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 19144

RE: MWIF Game Interface Design

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shannon V. OKeets<br/> Marking out the path traveled isn't feasible in WIF. The unit density in the front lines is so high, that if I were to do that, it would look like a bowl of spaghetti run over by a steam roller. [At one time my brother and his wife, having co...
by Lothrim
Tue May 23, 2006 9:40 am
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 19144

RE: MWIF Game Interface Design

<r> <QUOTE><s>[quote]</s>ORIGINAL: Neilster<br/> <QUOTE><s>[quote]</s>I am still a doomsayer I guess, when I predict that you will fail to produce a good AI. But don´t let that discourage you. <e>[/quote]</e></QUOTE> <br/> Have you read the whole AI thread?<br/> <br/> Cheers, Neilster<br/> <e>[/quot...
by Lothrim
Mon May 22, 2006 12:03 pm
Forum: World in Flames
Topic: MWIF Game Interface Design
Replies: 2154
Views: 19144

RE: MWIF Game Interface Design

<t> Hi Shanon<br/> <br/> Out from lurking (having watched this space for more than 6 months) I just had to post a few notes to you. <br/> When you took up this project some time ago I quietly laughed at the world for producing yet another fool willing to try on the task of implementing WIF. I liked ...

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