Search found 630 matches

by jimwinsor
Sat Feb 26, 2022 2:53 am
Forum: Shadow Empire
Topic: Steam Deck compatibility: Unsupported
Replies: 2
Views: 886

Steam Deck compatibility: Unsupported

As I am on the "post-Q2" list for ordering a Steam Deck, this won't matter to me for months (years?), but I am a bit sad to find out compatibility testing by Valve came up as "Unsupported" for Shadow Empire. :cry: Any possibility this might change in the next few months (years?)?...
by jimwinsor
Tue Mar 30, 2021 3:22 pm
Forum: Tech Support
Topic: Another questionable private industry decision
Replies: 3
Views: 250

Another questionable private industry decision

<r> I've run into another case of a city running itself into the ground through excessive private food infrastructure.<br/> <br/> This one is a bit of an outlier, however. The planet has a fully breathable atmosphere, and areal farming is actually a thing. However, the world is a bit toasty. Tempera...
by jimwinsor
Tue Mar 30, 2021 3:02 pm
Forum: Shadow Empire
Topic: Profile Demands
Replies: 10
Views: 467

RE: Profile Demands

Meetings with cults and corporations can give you an opportunity to raise certain profiles as well.
by jimwinsor
Sun Mar 28, 2021 12:37 am
Forum: Shadow Empire
Topic: High-speed rail fix
Replies: 14
Views: 931

RE: High-speed rail fix

<r> <QUOTE><s>[quote]</s>ORIGINAL: BlueTemplar<br/> <br/> Do you mean, a completely different 3rd type of points ?<br/> (Dirt Road and Sealed Road sharing truck points.)<br/> <br/> Or just a better rail - like Sealed Road is an upgrade to Dirt Road - that normal trains could still take ?<br/> <br/> ...
by jimwinsor
Sat Mar 27, 2021 2:53 pm
Forum: Shadow Empire
Topic: High-speed rail fix
Replies: 14
Views: 931

RE: High-speed rail fix

<t> This might not be popular, but I think the best solution to HSR is to create an entirely new connection type to support it. So the connection types in the game would be:<br/> <br/> Dirt Road<br/> Sealed Road<br/> Rail<br/> HSR/Hyperloop/MagLev (or whatever you want to call it).<br/> <br/> Yes, t...
by jimwinsor
Thu Mar 25, 2021 11:37 am
Forum: Suggestions and Feedback
Topic: Fortifications on map buildable by units
Replies: 4
Views: 160

RE: Fortifications on map buildable by units

It be nice if entrenchments were marked on the map somehow, and if a unit left the hex another could come in and occupy them. If within a reasonable amount of time, otherwise they would decay ...
by jimwinsor
Wed Mar 24, 2021 8:54 pm
Forum: Tech Support
Topic: [1.08.03] AI not replacing its destroyed SHQ?
Replies: 0
Views: 158

[1.08.03] AI not replacing its destroyed SHQ?

<r> I had a game recently were I seized the AI major's capital city, destroying his SHQ. He still had a large empire of 5+ cities, so I figured he would just build a new SHQ somewhere and fight on.<br/> <br/> After a dozen or so turns, however, it was clear he had not replaced his SHQ. His units fou...
by jimwinsor
Fri Mar 12, 2021 2:09 pm
Forum: War Room
Topic: Grog's Guide to Human Resources Administration
Replies: 86
Views: 28172

RE: Grog's Guide to Human Resources Administration

I'll try to experiment with some retirements today then ...
by jimwinsor
Fri Mar 12, 2021 12:45 am
Forum: War Room
Topic: Grog's Guide to Human Resources Administration
Replies: 86
Views: 28172

RE: Grog's Guide to Human Resources Administration

Updated. I think retirement rolls need to be equal to or greater than Seniority? And not greater? I can't recall an instance where the roll was right on the number ...
by jimwinsor
Thu Mar 11, 2021 1:08 am
Forum: War Room
Topic: Grog's Guide to Human Resources Administration
Replies: 86
Views: 28172

RE: Grog's Guide to Human Resources Administration

<r> Yes, not a bad thing to add. I should probably also update with a brief section on scrapping hiring cards. I'm def going to include this image on the Steam Guide:<br/> <br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/18834/B84F1204FB14407EAC847F994B232CA6.jpg"><s>[img]</s><...
by jimwinsor
Wed Mar 10, 2021 3:21 pm
Forum: War Room
Topic: Grog's Guide to Human Resources Administration
Replies: 86
Views: 28172

RE: Grog's Guide to Human Resources Administration

Yeah I should clarify that that only applies to stratagem rolls ...
by jimwinsor
Tue Mar 09, 2021 3:48 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<r> <QUOTE><s>[quote]</s>ORIGINAL: newageofpower<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: jimwinsor<br/> Although I do wonder in this instance whether it would have used those new private workers to keep going, and build a Dome IV? <e>[/quote]</e></QUOTE> Private assets only go to III. <e>[/quote]<...
by jimwinsor
Tue Mar 09, 2021 2:35 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<t> Yeah and that's the fundamental illogic of the whole thing. To make up that 100 food difference, they opt for that rather than go to the Hydroponics storage across the street, where the food is free.<br/> <br/> And looking at later turns after the population had fled, they were still striving to...
by jimwinsor
Tue Mar 09, 2021 1:35 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<r> <QUOTE><s>[quote]</s>ORIGINAL: jimwinsor<br/> <br/> I’d call the programmed behavior of a city to “maintain itself” in this manner something that needs to be fixed. <br/> <br/> The city had a total population of just under 100K. Public workers made up about 40K IIRC, which meant the remaining 60...
by jimwinsor
Tue Mar 09, 2021 1:32 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<t> I’d call the programmed behavior of a city to “maintain itself” in this manner something that needs to be fixed. <br/> <br/> The city had a total population of just under 100K. Public workers made up about 40K IIRC, which meant the remaining 60K felt they compelled to build a building that would...
by jimwinsor
Tue Mar 09, 2021 12:00 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<r> <QUOTE><s>[quote]</s>It is possible that you suddenly unemploying up to 32000 people (~320 population units) overtaxed the Private food production, you had forgotten to turn on Emergency Food for the Capitol, leading to mass starvation and thus Emigration. <e>[/quote]</e></QUOTE> <br/> That exac...
by jimwinsor
Tue Mar 09, 2021 7:56 am
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<t> Well no, the problem began before I nationalized the Dome III. I noticed people were fleeing the city in droves, and looked closer, saw the problem: the capital had expanded to a Dome III on their own, and immediately ran out of workers. So to staff the dome they mothballed all their QOL buildin...
by jimwinsor
Mon Mar 08, 2021 7:32 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<r> An update: I had to end the campaign as a loss. It seems the AI private industry was insistent on building Dome III farms in my capital city, which has a worker demand of just under 40,000. The city only has a few thousand unemployed workers, free folk no longer exist, so that Dome projects once...
by jimwinsor
Sat Mar 06, 2021 2:15 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

RE: Private sector unmothballing takes 10+ turns

<t> Yeah, it's possible, although I'm not sure not nationalizing would have made things much better. They still would have run short on private workers to run everything. As a matter of fact, it's possible my mistake was not nationalizing soon enough, due to me overlooking the problem for a turn or ...
by jimwinsor
Fri Mar 05, 2021 9:24 pm
Forum: Tech Support
Topic: Private sector unmothballing takes 10+ turns
Replies: 27
Views: 992

Private sector unmothballing takes 10+ turns

<r> Something that I've noticed in my past couple games, in those cases where the private industry mothballs its in-city assets due to a short term population shortage (usually because they did something stupid like build a huge dome farm), it can be a VERY long before it decided to reopen them, eve...

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