Search found 60 matches
- by jdew
- Wed Jul 21, 2010 2:18 pm
- Forum: Field of Glory Series
- Topic: new patch question
- Replies: 1
- Views: 98
RE: new patch question
<t> While there's always room for improvement and its not perfect, it is much better now.<br/> <br/> The AI DAG army no longer sets up in those three miserable clusters then fumbles around for a few turns trying to unscramble everything. Now it sets up in a fairly logical way and plays a better game...
- by jdew
- Fri Jul 16, 2010 9:55 am
- Forum: Field of Glory Series
- Topic: Heavy Foot vs Missile Troops Question
- Replies: 2
- Views: 154
RE: Heavy Foot vs Missile Troops Question
<t> It depends on what kind of missile troops. <br/> <br/> If they are Medium Foot, then they can engage Heavy Foot and possibly win (depends on the die rolls). The English longbowmen, for example, are MF. The MF class is described as:<br/> <br/> "Foot troops capable of fighting in close formation, ...
- by jdew
- Tue Jul 06, 2010 11:17 am
- Forum: Field of Glory Series
- Topic: Questions about Storm of Arrows armies
- Replies: 6
- Views: 135
RE: Questions about Storm of Arrows armies
<t> Yes, once you deploy knights unmounted, there's no option to re-mount them. <br/> <br/> In real life, if the knights & men-at-arms never had any intention of fighting mounted, they would have ridden a palfry (the riding horse) to the field, leaving the destrier (the fighting horse) at home. ...
- by jdew
- Mon Jul 05, 2010 10:35 am
- Forum: Field of Glory Series
- Topic: Questions about Storm of Arrows armies
- Replies: 6
- Views: 135
RE: Questions about Storm of Arrows armies
<r> <QUOTE><s>[quote]</s>ORIGINAL: jglazier<br/> <br/> I would still like more details about how to use this stuff.<e>[/quote]</e></QUOTE> <br/> <br/> Basically....<br/> <br/> - Heavy Foot is slow but deadly. They melee hand-to-hand in formation. Roman legions are a prime example of this.<br/> <br/>...
- by jdew
- Mon Jul 05, 2010 9:12 am
- Forum: Field of Glory Series
- Topic: Questions about Storm of Arrows armies
- Replies: 6
- Views: 135
RE: Questions about Storm of Arrows armies
<r> <QUOTE><s>[quote]</s>1. What do the large PD and S icons next to some of the troops mean?<e>[/quote]</e></QUOTE> <br/> PD - If you select & "pay for" that when you build your army, the unit can deploy stakes. To deploy the stakes, right click on the unit. Once stakes are deployed, the unit m...
- by jdew
- Sat Dec 12, 2009 8:27 am
- Forum: Smugglers IV - Doomsday
- Topic: Suggestions for new features
- Replies: 10
- Views: 832
RE: Suggestions for new features
<r> <QUOTE><s>[quote]</s>ORIGINAL: NielsB<br/> Which is funny, because it wasn´t included until Smugglers 4. I am thinking about whether those skills couldn´t be included in the ship equipment, which would give the possibility to switch between different abilities by switching equipment or ships. <e...
- by jdew
- Fri Dec 11, 2009 11:11 am
- Forum: Smugglers IV - Doomsday
- Topic: Suggestions for new features
- Replies: 10
- Views: 832
RE: Suggestions for new features
ORIGINAL: sabre1
I like hero skills. Just don't end it once you hit Admiral.
I agree; I think the skill selection is an integral part of the game.
- by jdew
- Thu Dec 03, 2009 1:46 pm
- Forum: Smugglers IV - Doomsday
- Topic: Suggestions for new features
- Replies: 10
- Views: 832
RE: Suggestions for new features
<t> Just some thoughts.....<br/> <br/> - Random map generator: Good idea, but I think its not critical. If you do it, I'd suggest it be an option. There are times I would want to play in a known map, wanting to do things in a known universe.<br/> <br/> - Combat range: I like this idea a lot, but onl...
- by jdew
- Wed Nov 18, 2009 1:35 pm
- Forum: Smugglers IV - Doomsday
- Topic: First Impressions & Feedback Thread
- Replies: 105
- Views: 3264
RE: First Impressions & Feedback Thread
<r> <QUOTE><s>[quote]</s>ORIGINAL: JW<br/> <br/> Finally upgraded to a destroyer and added the boarding shuttle. That is fun. Now I'm chasing and capturing pirates by boarding their ships. Also captured some droids. The game does add new layers of interest every time you buy a bigger ship.<br/> ...
- by jdew
- Thu Nov 05, 2009 1:38 pm
- Forum: Smugglers IV - Doomsday
- Topic: Game could use a quick-save button
- Replies: 29
- Views: 1170
RE: Game could use a quick-save button
<r> <QUOTE><s>[quote]</s>ORIGINAL: LarryP<br/> <QUOTE><s>[quote]</s>ORIGINAL: J P Falcon<br/> <br/> Since this thread is a hodge-podge, I'll ask here, has anyone had a Ghost Ship actually blow up and cause damage? I have seen the threat message all the time but never seen one go kaboom! <e>[/quote]<...
- by jdew
- Thu Nov 05, 2009 1:35 pm
- Forum: Smugglers IV - Doomsday
- Topic: Game could use a quick-save button
- Replies: 29
- Views: 1170
RE: Game could use a quick-save button
<t> I started reading the manual too. The general idea of the game is becoming more clear now. I think the idea behind making the faction capitals being secure is to prevent the "quick win" strategy of defeating a faction and grabbing their galaxies simply by hitting the capital... the idea is to fi...
- by jdew
- Wed Nov 04, 2009 11:03 pm
- Forum: Smugglers IV - Doomsday
- Topic: Game could use a quick-save button
- Replies: 29
- Views: 1170
RE: Game could use a quick-save button
<t> I've seen droids on most every kind of ship and have picked up a couple in cargo holds too (they were cargo). <br/> <br/> With a BB you can do the really high-value assault missions or starbase attacks and I think I recall seeing a mission where you have to take on some kind of fleet. And it doe...
- by jdew
- Wed Nov 04, 2009 5:55 pm
- Forum: Smugglers IV - Doomsday
- Topic: Game could use a quick-save button
- Replies: 29
- Views: 1170
RE: Game could use a quick-save button
<r> <QUOTE><s>[quote]</s>ORIGINAL: sabre1<br/> <br/> It would be nice to continue to upgrade your skills even if you can't progress past admiral, but I'm sure the developer had a reason for this?<br/> <e>[/quote]</e></QUOTE> <br/> Just guessing but probably because a long-time character would be so ...
- by jdew
- Wed Nov 04, 2009 5:44 pm
- Forum: Smugglers IV - Doomsday
- Topic: Game could use a quick-save button
- Replies: 29
- Views: 1170
RE: Game could use a quick-save button
<r> <QUOTE><s>[quote]</s>ORIGINAL: J P Falcon<br/> <br/> Well there should be some type of end game because I could see this game getting too repetitious anyway when ADMIRAL is reached... so I wonder, if you do not force retirement, does your aged warrior eventually drop dead? <e>[/quote]</e></QUOTE...
- by jdew
- Sun Nov 01, 2009 1:23 pm
- Forum: Smugglers IV - Doomsday
- Topic: merchant careeer
- Replies: 14
- Views: 634
RE: merchant careeer
<t> Yeah I see too that anything you can do as a trader you can do as a pirate, merc or whatever. There doesn't look to be any specific set of missions for any type.<br/> <br/> The only real difference I see between the types are the abilities (skills) you get at the start. As a trader it looks to b...
- by jdew
- Sun Nov 01, 2009 12:06 pm
- Forum: Smugglers IV - Doomsday
- Topic: First Impressions & Feedback Thread
- Replies: 105
- Views: 3264
RE: First Impressions & Feedback Thread
<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/> <br/> Niels is spot on there. I suppose you can "beeline" for any single goal, but that's far from exploring the whole game. <e>[/quote]</e></QUOTE> <br/> <br/> Yeah I agree with this. My first game is still going... as a mercenary.. and I've got a...
- by jdew
- Sat Oct 31, 2009 10:50 am
- Forum: Smugglers IV - Doomsday
- Topic: How works reinforcements??
- Replies: 3
- Views: 452
RE: How works reinforcements??
<t> I just started a new game as a merchant, so I may be way off base but....<br/> <br/> I think reinforcements don't give any plus in fleeing. Hopefully they can batter the attacker while I try to flee.<br/> But I don't just flee every turn... what I'm doing is playing a defensive battle. I'll turn...
- by jdew
- Sat Oct 31, 2009 10:41 am
- Forum: Smugglers IV - Doomsday
- Topic: Strategy on Capturing Battleship ?
- Replies: 6
- Views: 494
RE: Strategy on Capturing Battleship ?
<t> Yeah sounds like taking a battleship calls for cutting down the crewmen as much as possible and loading up on officers, marines and a lot of droids. Just a thought but you might board the battleship (or other ships) and in the first assault go for just capturing droids in the ship's first sectio...
- by jdew
- Sat Oct 31, 2009 9:58 am
- Forum: Smugglers IV - Doomsday
- Topic: Strategy on Capturing Battleship ?
- Replies: 6
- Views: 494
RE: Strategy on Capturing Battleship ?
<t> I don't know about battleships since I haven't tried that yet, but I've done a few successful boardings.<br/> <br/> My first boardings were disasters, but I've discovered that I do much better if I'm using marines and driods (you have to capture them in a boarding action) with an officer or two....
- by jdew
- Sat Oct 31, 2009 9:43 am
- Forum: Smugglers IV - Doomsday
- Topic: First Impressions & Feedback Thread
- Replies: 105
- Views: 3264
RE: First Impressions & Feedback Thread
<t> Tried the demo and took the plunge. <br/> <br/> Nifty little game... reminds me somewhat of the old Pirates Gold in some ways. The combat seems rather boring at first but as I advance in ships, upgraded ship equipment and skills I'm finding enough variation to keep it interesting. Same thing for...
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