Ok, revision 10 is up and this is a big one.
Characters can now be created/deleted. Again thereís no insert function because the Character IDís arenít actually used by the characters file, itís just an index for my tool. It doesnít matter what order you load them in, as long as you set an appropriate appearance order for each one.
Next up, race creation is now functional. Iíve spent most of the day on this and I need a break now, so Iíll have a go at tackling deleting a race tomorrow.
Upon creating a new race, race biases are automatically created for you (defaulting to 0) as are dialogue, characters, design templates and policy files. For this reason, if you create a new race and want to output the race form, itíll force you to also output those other forms as well. Not doing so would create a situation where youíd end up with an isolated race file and we just canít have that (especially the race biases).
This update has created a new rule for mods, while it would normally just be ďbest practiceĒ itís now become essential if you want to load a mod into my tool. You have to have standard and pirate policies for any race (even for races that canít be played as standard/pirate empires). Just blank files are acceptable, so long as theyíre there.
There's some new error checking too, itíll now drop files in subfolders that arenít actually going to be loaded.