Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Centennial

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> World War One Gold >> Centennial Page: [1]
Login
Message << Older Topic   Newer Topic >>
Centennial - 7/1/2014 10:10:44 PM   
harley9699699

 

Posts: 71
Joined: 6/20/2005
Status: offline
Saw that this has upgraded to a Centennial Edition on Steam. Will we get that here as well? Thanks.
Post #: 1
RE: Centennial - 7/2/2014 4:33:07 AM   
Leaddernoir

 

Posts: 30
Joined: 7/6/2012
Status: offline
I am not to sure, but it does not seem like Matrix/Ageod have anything to do with the Centennial Edition. The publisher as listed on Steam is 'Plug in Digital' and the developer is 'Digital Froggies Inc'. Hopefully a Matrix or Ageod rep will post and let us all know a bit more about this game as seems to be based on World War One Gold. There is not much more info on the Ageod forums either.

(in reply to harley9699699)
Post #: 2
RE: Centennial - 7/2/2014 12:47:22 PM   
harley9699699

 

Posts: 71
Joined: 6/20/2005
Status: offline
Thanks. Read somewhere that it was an updated/upgraded version of Gold.

(in reply to Leaddernoir)
Post #: 3
RE: Centennial - 7/2/2014 4:56:34 PM   
solops

 

Posts: 622
Joined: 1/31/2002
From: Central Texas
Status: offline
So are we going to get an update from v1.08Q?

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to harley9699699)
Post #: 4
RE: Centennial - 7/3/2014 9:34:02 PM   
rosseau

 

Posts: 1460
Joined: 9/13/2009
Status: offline
I would love an updated edition, but not sure. The game description reads exactly like the WWI Gold description on Matrix site. Could be the exact same game relabeled?

Correction: The game description is the same on GamersGate, but Steam gives the new details. I'm tempted, but after paying for WW1, WW1 Gold, I've had enough.

< Message edited by rosseau -- 7/3/2014 11:50:05 PM >

(in reply to solops)
Post #: 5
RE: Centennial - 7/4/2014 12:44:13 AM   
flanyboy

 

Posts: 1448
Joined: 11/30/2006
Status: offline
nvm

< Message edited by flanyboy -- 7/4/2014 1:51:52 AM >

(in reply to rosseau)
Post #: 6
RE: Centennial - 7/18/2014 9:11:40 PM   
Queeg


Posts: 483
Joined: 6/23/2005
Status: offline

quote:

ORIGINAL: rosseau

I would love an updated edition, but not sure. The game description reads exactly like the WWI Gold description on Matrix site. Could be the exact same game relabeled?

Correction: The game description is the same on GamersGate, but Steam gives the new details. I'm tempted, but after paying for WW1, WW1 Gold, I've had enough.


If you feel like you saw all WWI Gold had to offer and weren't taken with the game play, then I'd definitely pass on CE. But if you feel like you never really got to experience the game because the performance was so bad, then CE might be worthwhile. The performance improvements are dramatic.

WWI Gold, for me, was one of those those games that I wanted to love but just couldn't because the performance was so bad that playing the game was a beating. CE fixes all that, so I finally feel like I'm playing the game as it was meant to be. I think it's now the best WWI game on the market, by far.

(in reply to rosseau)
Post #: 7
RE: Centennial - 8/8/2014 12:36:12 PM   
mbar


Posts: 479
Joined: 3/17/2010
Status: offline
Centennial has disappeared from Steam. I had wondered if the licensing wouldn't be disputable.

(in reply to Queeg)
Post #: 8
RE: Centennial - 8/8/2014 12:46:37 PM   
zakblood

 

Posts: 10929
Joined: 10/4/2012
Status: offline
what you want and what you get is 2 totally different things now days

(in reply to mbar)
Post #: 9
RE: Centennial - 8/28/2014 12:56:26 PM   
czert2

 

Posts: 501
Joined: 2/10/2013
Status: offline
what is difference between gold and centinetral edition ?

(in reply to zakblood)
Post #: 10
RE: Centennial - 8/30/2014 5:42:35 PM   
Queeg


Posts: 483
Joined: 6/23/2005
Status: offline
quote:

ORIGINAL: czert2

what is difference between gold and centinetral edition ?


CE is a revised version of Gold - think of it as a mega-patch of the same game by a different developer. CE mostly solves the performance issues of Gold (slow loading, frequent crashes and sluggish cursor) - for me anyway, the improvement is dramatic. CE also changes the map art a bit (to add a clear representation of mountains and forests and adds some unit art (also uses a larger counter). The also rewrote the tool tips so they actually make sense. Finally, CE also adds a 1917 scenario.

So it's basically the same game as Gold only playable, with a new map, better tool tips and 1917 scenario.

Steam isn't selling it at the moment (apparently because of a legal dispute over ownership of the game rights) but it's still available from some other on-line shops. Google should find them.

< Message edited by Queeg -- 8/30/2014 6:44:13 PM >

(in reply to czert2)
Post #: 11
RE: Centennial - 8/30/2014 6:03:11 PM   
Randomizer

 

Posts: 713
Joined: 6/28/2008
Status: offline
Also, be advised that WW1CE does not run in Win-XP for those with older systems.

On the plus side the WW1G mods available at the AGEOD forum all work in CE and it uses the same comma-delimited and text-based game files so continuing to facilitate modding and tweaking the game and the AI to taste.

-C

(in reply to Queeg)
Post #: 12
RE: Centennial - 8/30/2014 6:39:47 PM   
Queeg


Posts: 483
Joined: 6/23/2005
Status: offline

quote:

ORIGINAL: Randomizer

On the plus side the WW1G mods available at the AGEOD forum all work in CE and it uses the same comma-delimited and text-based game files so continuing to facilitate modding and tweaking the game and the AI to taste.

-C


Are you still working on any mods? I've done some relatively simple graphics mods for CE, but haven't delved into the data (events, etc.). Modding CE is easier than with Gold simply because you don't have to spend half your day just waiting for the game to load to see if your mod works.

(in reply to Randomizer)
Post #: 13
RE: Centennial - 8/30/2014 8:58:58 PM   
Randomizer

 

Posts: 713
Joined: 6/28/2008
Status: offline

quote:

ORIGINAL: Queeg
Are you still working on any mods? I've done some relatively simple graphics mods for CE, but haven't delved into the data (events, etc.). Modding CE is easier than with Gold simply because you don't have to spend half your day just waiting for the game to load to see if your mod works.

Not entirely sure what's left to mod. I've tinkered with some events and added some additional air units (heavy bombers) to build should a Grand Campaign run into 1919. Also have added redeployment phases to all the two-month turns and that helps the AI and the Player in my opinion. The problem with adding new events is editing the game scripts so they appear properly when triggered; something that something that so far has eluded me doing successfully.

Also I found the problem with added leaders not showing up when the game is run, it requires that all of a country's leaders be listed continuously by country; that is all ENG leaders cannot be separated by any other country's leaders in the Leaders.csv file found in the DB folder. The numerical leader ID tags need not be sequential in the file but the country tags must be. This holds for WW1G, I suspect that it is the same for CE.

I generally have a WW1G campaign on the go but CMANO is eating much of my game-playing time.

-C

(in reply to Queeg)
Post #: 14
RE: Centennial - 8/30/2014 10:03:31 PM   
Queeg


Posts: 483
Joined: 6/23/2005
Status: offline

quote:

ORIGINAL: Randomizer


quote:

ORIGINAL: Queeg
Are you still working on any mods? I've done some relatively simple graphics mods for CE, but haven't delved into the data (events, etc.). Modding CE is easier than with Gold simply because you don't have to spend half your day just waiting for the game to load to see if your mod works.

Not entirely sure what's left to mod. I've tinkered with some events and added some additional air units (heavy bombers) to build should a Grand Campaign run into 1919. Also have added redeployment phases to all the two-month turns and that helps the AI and the Player in my opinion. The problem with adding new events is editing the game scripts so they appear properly when triggered; something that something that so far has eluded me doing successfully.

Also I found the problem with added leaders not showing up when the game is run, it requires that all of a country's leaders be listed continuously by country; that is all ENG leaders cannot be separated by any other country's leaders in the Leaders.csv file found in the DB folder. The numerical leader ID tags need not be sequential in the file but the country tags must be. This holds for WW1G, I suspect that it is the same for CE.

I generally have a WW1G campaign on the go but CMANO is eating much of my game-playing time.

-C


I'd love to see your various mods-in-progress. One problem with CE at the moment is that there's no place to post and discuss mods. We have to lurk in the shadows of other forums.

I may delve into the data files at some point, but I'm mostly just enjoying playing the game.

Thanks for all the work you've done on WWIG. And nice that your mods all work in CE.

(in reply to Randomizer)
Post #: 15
RE: Centennial - 9/2/2014 1:27:10 PM   
toddtreadway

 

Posts: 428
Joined: 9/30/2003
Status: offline
I have not played WW1 Gold, nor the WW1 Centennial, games.

From that perspective, what are the big differences between the versions?

Thanks!

(in reply to Queeg)
Post #: 16
RE: Centennial - 9/2/2014 10:05:05 PM   
Queeg


Posts: 483
Joined: 6/23/2005
Status: offline
See my post #10 above for the differences between Gold and CE. Bottom line is that CE is 90% Gold, but with vastly improved performance, a new map and other graphics, rewritten tool tips and a new 1917 tutorial. The performance improvement is the big thing, at least in my experience. CE includes the latest patch for Gold and Gold mods work with it.

Basically, CE is a version of Gold that actually runs, with the addition of some new content.

I can't think of any particular reason to buy Gold over CE at this point. AGEOD hasn't supported WWI Gold in years, so whatever happens with CE is an improvement over Gold.

(in reply to toddtreadway)
Post #: 17
RE: Centennial - 9/7/2014 4:45:18 AM   
wodin


Posts: 8523
Joined: 4/20/2003
From: England
Status: offline
For me WW1Gold ran better than his release, I really have to play with nato counters as the other counters give a massive frame rate hit. I've also had two crashes with the newest game and never had one with WW1Gold. Haven't noticed much of an improvement in map (WW1Gold map seemed good enough) or any other new graphics.

Would love to see exactly what is new as for me the only obvious thing as a 1917 scenario (will try out the new tutorial though). New event cards would have been good...also an actual casualty count for each nation, chrome yes and abstracted no doubt but still give me an idea on how much damage is being done.

Saying all that both games are still the best WW1 wargame out.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Queeg)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> World War One Gold >> Centennial Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125