Matrix Games Forums

To End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Why are Okha missiles not working in scenario 2 ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Why are Okha missiles not working in scenario 2 ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Why are Okha missiles not working in scenario 2 ? - 1/19/2010 12:31:03 AM   
che200


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
Hi I have reached June 1945 and I decided to take a sneak peak at the Japanese side and checked the Betty groups that carry the Okha missiles and i discovered that the missiles are grayed out. Do they work and are there any special codes/slots for them to work in the editor so i can mod missiles in my mod ? This is the picture of the Japanese side




Attachment (1)
Post #: 1
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 6:47:12 AM   
michaelm


Posts: 9109
Joined: 5/5/2001
From: Sydney, Australia
Status: online
They are greyed out until available.

_____________________________

Michael

(in reply to che200)
Post #: 2
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 8:04:46 AM   
castor troy


Posts: 12264
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: michaelm

They are greyed out until available.



they aren´t available in 6/45? IIRC the first Ohka attacks happened sometime in March 45.

_____________________________


(in reply to michaelm)
Post #: 3
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 8:38:17 AM   
michaelm


Posts: 9109
Joined: 5/5/2001
From: Sydney, Australia
Status: online
Ohka is available from Jan 45, but I don't where they are being built.

There needs to be a number in the pool before they can be used.

_____________________________

Michael

(in reply to castor troy)
Post #: 4
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 9:37:02 AM   
che200


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?

(in reply to michaelm)
Post #: 5
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 9:39:53 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: che200

Michealm I checked out the editor and the resources reports and i could not find any production for japan of okhas. In the device column the replacment rate is set to 0 and there is no factory producing okhas in japan. IRC in Witp there was a factory in tokyo that produced them and the replacment rate was 50. Do you think i should edit it ?

IIRC, there doesn't need to be a factory for Okha's (even in witp - there was none on map) and changing the rate didn't make any difference in witp, they were hardcoded to 10 (iirc)...

[edit] SOrry wrong about this ... there was a factory ... sorry che200

< Message edited by n01487477 -- 1/19/2010 10:43:33 AM >


_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to che200)
Post #: 6
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:00:45 AM   
che200


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory in tokyo producing okhas and it is set at 9.

< Message edited by che200 -- 1/19/2010 10:03:57 AM >

(in reply to n01487477)
Post #: 7
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:04:24 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: che200

Damian are you sure it was hardcoded ? Unfortunately i am at work and cant check it out on the editor.

Edit: I just checked WITP and found that there is a factory producing okhas and it is set at 9.

I queried this with JoeW a long time ago, he said while you can change the value in the editor (for witp), the actual rate was hardcoded ... I'll see if I can find the post...


_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to che200)
Post #: 8
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:05:14 AM   
che200


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
That was fast!

(in reply to n01487477)
Post #: 9
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:17:21 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline
Che2000,
Found it ... 90 / month in witp ... searching is a Phd accredited skill on this forum sometimes

http://www.matrixgames.com/forums/fb.asp?m=1905171

Don't know about AE though.
Cheers




_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to che200)
Post #: 10
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:32:21 AM   
michaelm


Posts: 9109
Joined: 5/5/2001
From: Sydney, Australia
Status: online
The rate isn't hardcoded in AE.
There was a factory producing them in the very early releases of the OOBs, although now I see Tokyo is pretty full of factories.
Maybe it got bumped off. This should be refered to one of the OOB fellows.

_____________________________

Michael

(in reply to n01487477)
Post #: 11
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 10:47:55 AM   
che200


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
Ok will ask andrew brown and i will update it in my game. Interesting article Damian i never had okhas work in witp and the whole reason was a typo Lol.

(in reply to michaelm)
Post #: 12
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 11:03:42 AM   
michaelm


Posts: 9109
Joined: 5/5/2001
From: Sydney, Australia
Status: online
Not sure why it was treated as a 'factory' in stock.
I would have set a build rate for it and let it show up in the device pool as with any other device.
[Note the device needs to have the option 'Can build' = yes otherwise it wont get built.]

_____________________________

Michael

(in reply to che200)
Post #: 13
RE: Why are Okha missiles not working in scenario 2 ? - 1/19/2010 7:51:47 PM   
che200


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
Michealm I followed your advice and they are now working what I did was i changed to can build and set the build rate to 100.

(in reply to michaelm)
Post #: 14
RE: Why are Okha missiles not working in scenario 2 ? - 2/27/2012 6:27:19 PM   
Joe Kemper

 

Posts: 54
Joined: 11/1/2000
Status: offline
I am at August 1945 in a head to head game. I am playing stock scenario 6, recently updated game to version 1.06.1108r9.

I just now noticed that the Betty squadrons that can carry the Okha bomb have the device grayed out. I found this thread during my search. I doubt my game can be fixed but I wonder if the stock scenario can be adjusted for future games.

Thank you

Joe

(in reply to che200)
Post #: 15
RE: Why are Okha missiles not working in scenario 2 ? - 2/28/2012 2:03:08 AM   
PaxMondo


Posts: 5699
Joined: 6/6/2008
Status: offline
It would be an OOB issue related to factories.  You'll need to post in the correct thread on the main page.

_____________________________

Pax

(in reply to Joe Kemper)
Post #: 16
RE: Why are Okha missiles not working in scenario 2 ? - 2/28/2012 8:11:45 AM   
Omat


Posts: 682
Joined: 8/18/2004
Status: online

quote:

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.


Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat


_____________________________

"All changes, even the most longed for, have their melancholy; for what we leave behind us is part of ourselves; we must die to one life before we can enter another."
Anatole France

(in reply to PaxMondo)
Post #: 17
RE: Why are Okha missiles not working in scenario 2 ? - 2/28/2012 8:59:18 AM   
michaelm


Posts: 9109
Joined: 5/5/2001
From: Sydney, Australia
Status: online
quote:

ORIGINAL: Omat


quote:

ORIGINAL: PaxMondo

You'll need to post in the correct thread on the main page.


Hello

The questeion is...which thread? Air Issues and Air OOB Issues?

http://www.matrixgames.com/forums/tm.asp?m=1637444&mpage=67

And I doubt that there will any oob changes in the future for the scenarios 1-12.

Omat


Factories go into the Map,Base.. forum from memory.

< Message edited by michaelm -- 2/28/2012 9:00:05 AM >


_____________________________

Michael

(in reply to Omat)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Why are Okha missiles not working in scenario 2 ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.092