New German Unit (Captured T-34)and Mods
Moderator: EagleMountainDK
New German Unit (Captured T-34)and Mods
Hi All,
Here is a completely new unit addition for German Armour. It is a Captured German T-34. The following post contains the zip. Just unzipp the contents to C:\MatrixGames\PanzerCommandKharkov\Data\AmouredUnits Then you will have a Captured German T-34 to play with.
Regards John
Here is a completely new unit addition for German Armour. It is a Captured German T-34. The following post contains the zip. Just unzipp the contents to C:\MatrixGames\PanzerCommandKharkov\Data\AmouredUnits Then you will have a Captured German T-34 to play with.
Regards John
- Attachments
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- GermanT34.jpg (50.49 KiB) Viewed 135 times
RE: New German Unit (Captured T-34)and Mods
Hi All,
Here is the attachment you will need for the above. Just unzipp the contents to C:\MatrixGames\PanzerCommandKharkov\Data\AmouredUnits
regards John
Here is the attachment you will need for the above. Just unzipp the contents to C:\MatrixGames\PanzerCommandKharkov\Data\AmouredUnits
regards John
- Attachments
-
- z1812sCap..manT34.zip
- (887.56 KiB) Downloaded 34 times
RE: New German Unit (Captured T-34)and Mods
Hi All,
Here ia a Dark Grey worn mod for the German Captured T-34 unit. It is JSGME ready. The attachment is in the following post.
Regards John
Here ia a Dark Grey worn mod for the German Captured T-34 unit. It is JSGME ready. The attachment is in the following post.
Regards John
- Attachments
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- GermanT34Grey.jpg (43.77 KiB) Viewed 135 times
RE: New German Unit (Captured T-34)and Mods
Hi All,
The attachment below is for the above dark grey mod. JSGME Ready. You must have the New Unit from the first post installed for this mod to work.
regards John
The attachment below is for the above dark grey mod. JSGME Ready. You must have the New Unit from the first post installed for this mod to work.
regards John
- Attachments
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- z1812sGer..reyWorn.zip
- (90.37 KiB) Downloaded 28 times
RE: New German Unit (Captured T-34)and Mods
Hi All,
Here ia a Ambush Pattern mod for the German Captured T-34 unit. It is JSGME ready. The attachment is in the following post.
Regards John
Here ia a Ambush Pattern mod for the German Captured T-34 unit. It is JSGME ready. The attachment is in the following post.
Regards John
- Attachments
-
- GermanT34..ushCamo.jpg (60.26 KiB) Viewed 132 times
RE: New German Unit (Captured T-34)and Mods
Hi All
The attachment below is for the above Ambush Pattern mod. JSGME Ready. You must have the New Unit from the first post installed for this mod to work.
regards John
The attachment below is for the above Ambush Pattern mod. JSGME Ready. You must have the New Unit from the first post installed for this mod to work.
regards John
- Attachments
-
- z1812sGer..CamoMod.zip
- (104.09 KiB) Downloaded 24 times
- junk2drive
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RE: New German Unit (Captured T-34)and Mods
Wow, impressive set. Your skins are improving too.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: New German Unit (Captured T-34)and Mods
Thanks John,
Great idea.
Great idea.
- himmelstoss
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- EagleMountainDK
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RE: New German Unit (Captured T-34)and Mods
Thanks John, and here is the first file (the armouredunit files) in JSGME format: New Unit - PZ KPFW T34-76 Model 1940 (z1812).zip
RE: New German Unit (Captured T-34)and Mods
Hi Cougar,
Thanks for putting it in JSGME format. I did not think you could do that with a new unit.
Regards John
Thanks for putting it in JSGME format. I did not think you could do that with a new unit.
Regards John
RE: New German Unit (Captured T-34)and Mods
Thanks John,
Something else I must check out later.
Regards,
Greg
Something else I must check out later.
Regards,
Greg
RE: New German Unit (Captured T-34)and Mods
I earlier created some Russian Pioneer units.... point is, that later when playing generated campaigns, the campaign failed because it was seeking to load up the new pioneer units. So my question is, will the addition of armored units be likely to cause problems with the generated campaigns?
What would it take to get the generated campaigns to recognize these units? I took the easy way out with my Russian Pioneers, I just deleted them.
I would really like to try these beauties out but now I am a bit gunshy about adding new units to the OOB.
What would it take to get the generated campaigns to recognize these units? I took the easy way out with my Russian Pioneers, I just deleted them.
I would really like to try these beauties out but now I am a bit gunshy about adding new units to the OOB.
- himmelstoss
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RE: New German Unit (Captured T-34)and Mods
ORIGINAL: Cougar_DK
Thanks John, and here is the first file (the armouredunit files) in JSGME format: New Unit - PZ KPFW T34-76 Model 1940 (z1812).zip
i am a lil confused. does one drop the whole data folder into the pck mod folder? askin cuz the file is bigger (with sub-folders and such)than the other mod files up to now.
thx much,
himmel
tell it like you think it is!
- EagleMountainDK
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RE: New German Unit (Captured T-34)and Mods
ORIGINAL: himmelstoss
ORIGINAL: Cougar_DK
Thanks John, and here is the first file (the armouredunit files) in JSGME format: New Unit - PZ KPFW T34-76 Model 1940 (z1812).zip
i am a lil confused. does one drop the whole data folder into the pck mod folder? askin cuz the file is bigger (with sub-folders and such)than the other mod files up to now.
thx much,
himmel
No need for that [:D]
My post is only the unit data with some default skin (haven't had the time to play with it yet) and is therefore what z1812 calls his base MOD, you still need the other texture files created by z1812 that is JSGME ready.
So if you want this MOD the JSGME way download my file and the skins created by z1812. Now enable "New Unit - PZ KPFW T34-76 Model 1940 (z1812)" and then one of the skin MOD's. Hope this helps.... ?
RE: New German Unit (Captured T-34)and Mods
Redleg,
Did you set the years of availability (endservice date)? I know the editor says it defaults, but you might want to recheck -
Rick
Did you set the years of availability (endservice date)? I know the editor says it defaults, but you might want to recheck -
Rick
RE: New German Unit (Captured T-34)and Mods
Hi All,
Thank you for your kind comments re the new unit and mods.
Hi Himmelstoss,
Please let me know if everything ends up working well for you re: installing the mod.
Hi Redleg,
If you add them through the JSGME mod enabler then you could deactivate them before a campaign. I have no idea of how the generator recognizes new units. I am sure Erik will be along to provide an answer.
Regards John
Thank you for your kind comments re the new unit and mods.
Hi Himmelstoss,
Please let me know if everything ends up working well for you re: installing the mod.
Hi Redleg,
If you add them through the JSGME mod enabler then you could deactivate them before a campaign. I have no idea of how the generator recognizes new units. I am sure Erik will be along to provide an answer.
Regards John
- himmelstoss
- Posts: 140
- Joined: Mon Sep 22, 2003 8:22 am
- Location: CA, USA
RE: New German Unit (Captured T-34)and Mods
Yes, I had the dates, etc. The units functioned well in the RBG but the random campaigns crashed. So until I find out more about how to alter the random campaigns, I'm going to limit myself to altering existing units within the OOB.
I only mentioned this because I didn't want others to experience my problem - it was a real pain to get to the bottom of. Erik saved me from yet another complete reinstallation. I guess if one is not interested in the RCG, then it wouldn't matter since I never found any other conflict.
I suspect that it will entail altering the innards of the random campaigns so that the new units are recognized by the game.
I only mentioned this because I didn't want others to experience my problem - it was a real pain to get to the bottom of. Erik saved me from yet another complete reinstallation. I guess if one is not interested in the RCG, then it wouldn't matter since I never found any other conflict.
I suspect that it will entail altering the innards of the random campaigns so that the new units are recognized by the game.
RE: New German Unit (Captured T-34)and Mods
Redleg,
What is the exact problem you are having?
The any unit with the RBG can see the RCG can use?
What is the exact problem you are having?
The any unit with the RBG can see the RCG can use?