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WIP Database Editor vs. 6.00

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> WIP Database Editor vs. 6.00 Page: [1] 2   next >   >>
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WIP Database Editor vs. 6.00 - 6/14/2006 7:47:04 AM   
Mike Wood


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From: Oakland, California
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Hello...

This version should be available for download, as soon as it bubbles up in the production que.

Changes for War in the Pacific Database Editor, version 6.00

1. A new button, “Update Weapons for All Groups”, appears on the aircraft screen, which updates all weapons in groups of the selected aircraft type. So, if you modify the weapons for the P-40 and click this button, all groups equipped with P-40s will have their weapons modified to equal the weapons indicated on the aircraft P-40 weapons section.
2. A new button, “Update Weapons for All Ships”, appears on the (ship) class screen, which updates all weapons on ships of the selected (ship) class. So, if you modify the weapons for the Swan class and click this button, all ships of the Swan will have their weapons modified to equal the weapons indicated on the (ship) class Swan weapons section.
3. A new menu item, “Update All Aircraft Weapons” allows you to make all group weapons to be made the same as the aircraft weapons of their type. This is a useful batch feature, in case you would like to make a large number of changes to aircraft weapons and then update all groups with one operation.
4. A new menu item, “Update All Ship Weapons” allows you to make all ship weapons to be made the same as the (ship) class weapons of their type. This is a useful batch feature, in case you would like to make a large number of changes to (ship) class weapons and then update all ships with one operation.
5. A minor bullet proofing now makes all (ship) class bitmaps with a type greater than zero and a bitmap equal to zero, a one. So, if you create a ship class and forget to assign a bitmap value, the editor will assign a bitmap value of 1, when you save. This will cause the end users to complain the ship (say a minesweeper) looks like the Yamato (bitmap #1), instead of crashing the game to desktop and leaving you with no idea why.

Bye...

Michael Wood

< Message edited by Mike Wood -- 6/14/2006 4:17:26 PM >
Post #: 1
RE: WIP Database Editor vs. 6.00 - 6/14/2006 7:56:02 AM   
CobraAus


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From: Geelong Australia
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I can see Sid gnashing his teeth already when he thinks of the thousands if indivual Air and Ship weapon changes he has had to do
thanks Mike this looks a good update to Have

Cobra Aus

(in reply to Mike Wood)
Post #: 2
RE: WIP Database Editor vs. 6.00 - 6/14/2006 8:07:42 AM   
Andrew Brown


Posts: 4874
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From: Hex 82,170
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Great! Thanks Mike. You have added a few sorely needed features to the editor.

One question, though:

quote:

5. A new menu item, “Sort Groups”, puts all the fighters together, the bombers together and so forth. It compresses the groups some, by deleting all the groups with a delay equal to 9999 and removes blank spaces. It sorts by nationality, within aircraft type.


Won't that mess up some of the slot hard coding, such as the B-29 A-bomb squadron (forget the number)?

Andrew

(in reply to CobraAus)
Post #: 3
RE: WIP Database Editor vs. 6.00 - 6/14/2006 8:41:53 AM   
Mike Wood


Posts: 2094
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From: Oakland, California
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Hello...

Removed sort feature. Kept finding new hard coded slots and ran out of time.

Bye...

Michael Wood

quote:

ORIGINAL: Andrew Brown

Great! Thanks Mike. You have added a few sorely needed features to the editor.

One question, though:

quote:

5. A new menu item, “Sort Groups”, puts all the fighters together, the bombers together and so forth. It compresses the groups some, by deleting all the groups with a delay equal to 9999 and removes blank spaces. It sorts by nationality, within aircraft type.


Won't that mess up some of the slot hard coding, such as the B-29 A-bomb squadron (forget the number)?

Andrew



< Message edited by Mike Wood -- 6/14/2006 4:18:07 PM >

(in reply to Andrew Brown)
Post #: 4
RE: WIP Database Editor vs. 6.00 - 6/14/2006 7:35:21 PM   
pad152

 

Posts: 2829
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Thanks Mike

A couple of issues I would like to see addressed in the database editor.

1. When in the Air Groups Screen, if you change the "Aircraft Type" by typing in the number VS. selecting from the pull-down list, it will change the Name of the Aircraft Name but not the Weapons (i.e. Devices).

Example: Scen 15, go the Air Group Screen, and select Air Group 007, the 90th Lt. Sentai, it's aircraft type is ("65", Ki-48 Lily), now change the aircraft type by typing in "66" into the Aircraft Type field, the the Aircraft Type now shows ("66" Ki-49 Helen) BUT the weapons (Devices) still show the same as the Ki-48 Lily!

The Devices only change if you use the pull-down list!


2. A list of (hard coded slots) or a warning message if you try to change a hard-coded slot!




< Message edited by pad152 -- 6/15/2006 12:14:29 AM >

(in reply to Mike Wood)
Post #: 5
RE: WIP Database Editor vs. 6.00 - 6/14/2006 8:35:12 PM   
Monter_Trismegistos


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I would like ability in SHIPS scren to select ship CLASS by entering digits. Now you must select class of a ship by choosing from list, its qute tiring when you have to select 1800th thing from the list...

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Bez strachu ale z rozwagą

(in reply to pad152)
Post #: 6
RE: WIP Database Editor vs. 6.00 - 6/19/2006 4:38:06 PM   
Nessaja


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From: Bremerhaven/Germany
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quote:

ORIGINAL: Mike Wood

This version should be available for download, as soon as it bubbles up in the production que.



When is it avaible?

Ralf

(in reply to Mike Wood)
Post #: 7
RE: WIP Database Editor vs. 6.00 - 6/28/2006 10:16:44 PM   
Oliver Heindorf


Posts: 1908
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where is it aviable ?

if a version 6 is in the line, where is v.5 ?

thanks !

(in reply to Nessaja)
Post #: 8
RE: WIP Database Editor vs. 6.00 - 6/28/2006 11:03:49 PM   
el cid again

 

Posts: 15020
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Praise the Lord!

This is remarkably ironic timing: I completed the RHS series last night - and am running a test of RHSEOS prior to release in a couple of hours - also waiting for any final comments from other testers. Murphy must be laughing big time.

(in reply to Mike Wood)
Post #: 9
RE: WIP Database Editor vs. 6.00 - 6/29/2006 1:49:02 AM   
Big B

 

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So where is this new miracle available to be downloaded???!!

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https://sites.google.com/site/bigbsshipyard/home

(in reply to Mike Wood)
Post #: 10
RE: WIP Database Editor vs. 6.00 - 6/29/2006 7:57:45 PM   
Mike Wood


Posts: 2094
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

No idea. Gave executable to production folk, who put it in release que.

Bye...

Michael Wood

quote:

ORIGINAL: Big B

So where is this new miracle available to be downloaded???!!


(in reply to Big B)
Post #: 11
RE: WIP Database Editor vs. 6.00 - 6/30/2006 2:27:27 PM   
Sardaukar


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Yay !! 

(in reply to Mike Wood)
Post #: 12
RE: WIP Database Editor vs. 6.00 - 6/30/2006 4:28:19 PM   
Ron Saueracker


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This is SOOOOOOO useful. I bet pry wished this was available during development after my typo.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Sardaukar)
Post #: 13
RE: WIP Database Editor vs. 6.00 - 7/4/2006 6:08:44 PM   
RevRick


Posts: 2539
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JUST BECAUSE: In Best Bart Simpson Voice "Is it ready yet? Is it ready yet?"

HAPPY INDEPENDENCE DAY - and don't get burned, hurt, or too snockered.

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"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to Ron Saueracker)
Post #: 14
RE: WIP Database Editor vs. 6.00 - 7/7/2006 10:44:26 PM   
Distiller

 

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you mean we can d/l it at http://www.matrixgames.com/games/latestfiles.asp  once it's ready? or elsewhere? just curious, don't want to miss it.

(in reply to RevRick)
Post #: 15
RE: WIP Database Editor vs. 6.00 - 7/12/2006 4:58:48 PM   
Ron Saueracker


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I can't find it...guess it is still pending.

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 16
RE: WIP Database Editor vs. 6.00 - 7/16/2006 4:16:23 PM   
Jan Masterson


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From: Belgium
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Does it mean that there's a newer version than the 1.0 that came with the game/patchs?

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Frank Zappa

(in reply to Ron Saueracker)
Post #: 17
RE: WIP Database Editor vs. 6.00 - 7/16/2006 4:49:56 PM   
pry


Posts: 1410
Joined: 12/6/2002
From: Overlooking Galveston Bay, Texas
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quote:

ORIGINAL: Ron Saueracker

This is SOOOOOOO useful. I bet pry wished this was available during development after my typo.


Which one was that Ron there were soooo many I had lost count.... I had to make MILLIONS of changes to the data bases because of typos... And still did not get them all... There are something like 2.25 Million possible data fields to each scenario times 16 scenarios which makes for a possible 36 Million editable data fields just in the stock game... Every time I had to make one change I had to do it 16 times...


quote:

ORIGINAL: Jan Masterson

Does it mean that there's a newer version than the 1.0 that came with the game/patchs?


Don't let the version number confuse you, 1.0 was the public version released with the game...

The inhouse editor we used was version 5.6 or something like that I cant remember right now and with these improvements it is now up to version 6.0.

So in reality this should be considered version 1.1 of public editor, the only real difference between the inhouse and public editors is that you are unable to save into slots 1-25 with the public release editor... I have never used the public release editor so I can not say for sure if that is all the differences but to the best of my knowledge that is all...

And yes this version does make life much better for Modding community...

(in reply to Ron Saueracker)
Post #: 18
RE: WIP Database Editor vs. 6.00 - 7/16/2006 5:26:18 PM   
Jan Masterson


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thank you for this answer Pry, very informative.

A little bit out of topic question: is it possible to introduce new nations via the editor?

I would like to introduce Belgium along Netherlands (or mix them into a new "Benelux" country) and Germany along Japan.

regards,

Jan

_____________________________

"A mind is like a parachute. It doesn't work if it's not open."
Frank Zappa

(in reply to pry)
Post #: 19
RE: WIP Database Editor vs. 6.00 - 7/16/2006 6:03:22 PM   
pry


Posts: 1410
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From: Overlooking Galveston Bay, Texas
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quote:

ORIGINAL: Jan Masterson

thank you for this answer Pry, very informative.

A little bit out of topic question: is it possible to introduce new nations via the editor?

I would like to introduce Belgium along Netherlands (or mix them into a new "Benelux" country) and Germany along Japan.

regards,

Jan


Not Possible to add new nations via the editor. You can add German equipment to emply Japanese device slots as an example thus making them available to the Japanese side to use.

Read the editor manual very carefully as certain slot ranges in each data base are reserved to specific sides... Putting things in the wrong location will cause havoc...

(in reply to Jan Masterson)
Post #: 20
RE: WIP Database Editor vs. 6.00 - 7/16/2006 6:11:35 PM   
Jan Masterson


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From: Belgium
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Thanks for these advices pry, if i read you correctly, between the lines, i can read "BACKUPS RULEZ!"

_____________________________

"A mind is like a parachute. It doesn't work if it's not open."
Frank Zappa

(in reply to pry)
Post #: 21
RE: WIP Database Editor vs. 6.00 - 7/21/2006 10:52:59 PM   
RevRick


Posts: 2539
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
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Double, double, toil and trouble,
fire burn and cauldron bubble;
may this bubbling ceaseth not
until this mod comes to the top.



_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to Mike Wood)
Post #: 22
RE: WIP Database Editor vs. 6.00 - 7/28/2006 3:31:49 PM   
Jan Masterson


Posts: 905
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From: Belgium
Status: offline
Any update about the wonder tool?

_____________________________

"A mind is like a parachute. It doesn't work if it's not open."
Frank Zappa

(in reply to RevRick)
Post #: 23
RE: WIP Database Editor vs. 6.00 - 7/28/2006 3:32:48 PM   
Jan Masterson


Posts: 905
Joined: 3/8/2006
From: Belgium
Status: offline
Any update about the wonder tool?

_____________________________

"A mind is like a parachute. It doesn't work if it's not open."
Frank Zappa

(in reply to Jan Masterson)
Post #: 24
RE: WIP Database Editor vs. 6.00 - 7/28/2006 8:35:42 PM   
Mike Wood


Posts: 2094
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Just reminded production to release it.

Bye...

Michael Wood

quote:

ORIGINAL: Jan Masterson

Any update about the wonder tool?


(in reply to Jan Masterson)
Post #: 25
RE: WIP Database Editor vs. 6.00 - 7/28/2006 8:49:23 PM   
Jan Masterson


Posts: 905
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From: Belgium
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Thank you Mike

_____________________________

"A mind is like a parachute. It doesn't work if it's not open."
Frank Zappa

(in reply to Mike Wood)
Post #: 26
RE: WIP Database Editor vs. 6.00 - 7/31/2006 9:07:03 PM   
el cid again

 

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Salamat po

(in reply to Mike Wood)
Post #: 27
RE: WIP Database Editor vs. 6.00 - 8/4/2006 7:56:24 PM   
RevRick


Posts: 2539
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
Status: offline
Good gracious. The pot from whence this soon(?)to be produced editor mod is to emerge must be very deep and full of industrial molasses, for surely this is a long time for a pot to boil.

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to el cid again)
Post #: 28
RE: WIP Database Editor vs. 6.00 - 8/7/2006 9:23:48 PM   
Distiller

 

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any chance you could upload the tool via eg. sendspace com or is it under NDA ? i'd hate clicking through all these LCIs, y'know.

(in reply to Mike Wood)
Post #: 29
RE: WIP Database Editor vs. 6.00 - 8/10/2006 4:44:06 PM   
Nemo121


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Does anyone know where the latest version ( pre 6.0) of the editor is? I'm running into some problems with the editor I have but it is V1.00 so I'm sure some of the problems have been fixed in later versions.

Thanks.

(in reply to Distiller)
Post #: 30
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