Submitted Scenarios
Moderators: Paullus, Peter Fisla
RE: Submitted Scenarios
Here we go again...
Russia (Finland)
November 1941.
No front story; no back story.
Game Length: 8 turns
For the Finns to win they must capture the town
For the Russians to win they must prevent the Finns from taking the buildings
Finns: Squads, MMG, LMG's, ATR's, MTR, AFV's
Russians: Squads, HMG, MMG, LMG's, MTR's, ATR's, ART Gun, AFV
Boards: #22, #32
Source: On All Fronts, ASL Tournament NanCon 1989, Russia (Finland), Houston Texas,
Semi-Final Round, designed by Chris Kolenda and John Anderson, May 1990 issue
Russia (Finland)
November 1941.
No front story; no back story.
Game Length: 8 turns
For the Finns to win they must capture the town
For the Russians to win they must prevent the Finns from taking the buildings
Finns: Squads, MMG, LMG's, ATR's, MTR, AFV's
Russians: Squads, HMG, MMG, LMG's, MTR's, ATR's, ART Gun, AFV
Boards: #22, #32
Source: On All Fronts, ASL Tournament NanCon 1989, Russia (Finland), Houston Texas,
Semi-Final Round, designed by Chris Kolenda and John Anderson, May 1990 issue
- Attachments
-
- RussiaFinland.zip
- (23.67 KiB) Downloaded 53 times
RE: Submitted Scenarios
Here we go again and again...
Italy
December 1943.
No front story; no back story.
Game Length: 8 turns
For the Germans to win they must capture VP buildings
For the Canadians to win they must make the Germans pay for every building
Germans: Squads, HMG, MMG, LMG's, PSK's
Canadians: Squads, HMG, MMG, LMG's, DC's, FT's, AFV's
DASL Boards: #a, #b
Source: On All Fronts, ASL Tournament NanCon 1989, Italy, designed by Chris Kolenda
and John Anderson, May 1990 issue
Italy
December 1943.
No front story; no back story.
Game Length: 8 turns
For the Germans to win they must capture VP buildings
For the Canadians to win they must make the Germans pay for every building
Germans: Squads, HMG, MMG, LMG's, PSK's
Canadians: Squads, HMG, MMG, LMG's, DC's, FT's, AFV's
DASL Boards: #a, #b
Source: On All Fronts, ASL Tournament NanCon 1989, Italy, designed by Chris Kolenda
and John Anderson, May 1990 issue
- Attachments
-
- Italy.zip
- (20.5 KiB) Downloaded 70 times
RE: Submitted Scenarios
Hey Hailstone,
I'm curious, do you have a day job?[:D]
I'm curious, do you have a day job?[:D]
Blitz call sign Big Ivan.
RE: Submitted Scenarios
Big Ivan, funny you should ask. This is my last week of work then I'm retired. [:D]
RE: Submitted Scenarios
Good for you Sam! I've been retired since July 1 and trust me its better than I thought.
Happy Retirement my friend!! You're going to love it![:D]
John[;)]
Happy Retirement my friend!! You're going to love it![:D]
John[;)]
Blitz call sign Big Ivan.
RE: Submitted Scenarios
Here's another one...
Galatas
Galatas, Crete, May 25, 1941: The 23rd New Zealand Battalion had just been
thrown out of the small village of Galatas. Two tanks made a quick recon
and were then ordered to lead a counterattack. As the light faded, screams
for vengeance rose from the New Zealanders' column. The German 100th Mountain
Regiment troops will feel their wrath.
Game Length: 7.5 turns
For the New Zealanders to win they must recapture the entire town of Galatas
For the Germans to win they must prevent the New Zealanders from taking the town again
New Zealanders: Squads, MMG, LMG's, DC's, AFV's
Germans: Squads, MMG, LMG's, DC, ATR's, MTR
Boards: #15, #17
Aftermath: The Germans thought that the day's fighting was over when the tanks
withdrew and were surprised when the New Zealanders tore into them. In vicious
house-to-house fighting, the Germans were destroyed. As darkness fell, Galatas
was once again in British hands.
Source: On All Fronts, Galatas, designed by V. Lewonski, November 1990 issue
Galatas
Galatas, Crete, May 25, 1941: The 23rd New Zealand Battalion had just been
thrown out of the small village of Galatas. Two tanks made a quick recon
and were then ordered to lead a counterattack. As the light faded, screams
for vengeance rose from the New Zealanders' column. The German 100th Mountain
Regiment troops will feel their wrath.
Game Length: 7.5 turns
For the New Zealanders to win they must recapture the entire town of Galatas
For the Germans to win they must prevent the New Zealanders from taking the town again
New Zealanders: Squads, MMG, LMG's, DC's, AFV's
Germans: Squads, MMG, LMG's, DC, ATR's, MTR
Boards: #15, #17
Aftermath: The Germans thought that the day's fighting was over when the tanks
withdrew and were surprised when the New Zealanders tore into them. In vicious
house-to-house fighting, the Germans were destroyed. As darkness fell, Galatas
was once again in British hands.
Source: On All Fronts, Galatas, designed by V. Lewonski, November 1990 issue
- Attachments
-
- Galatas.zip
- (24.11 KiB) Downloaded 57 times
RE: Submitted Scenarios
And another one ...
Stonewall Gavin
Sicily, July 11, 1943: The 82nd Airborne had parachuted into Sicily with
one major objective - to prevent the Germans from attacking the beachheads
until the bulk of the 1st and 45th Infantry Divisions were ashore.
Game length: 6 turns
For the Americans to win they must defend the high ground
For the Germans to win they must take the hill
Americans: Squads, MMG's, BAZ43's, MTR, ART Gun
Germans: Squads, HMG, MMG, LMG's, MTR's, AFV's
Boards: #2, #4
Aftermath: The Germans attack, accompanied by hail or mortar fire, almost
succeeded in pushing the paratroopers off the ridge. Fighting from reverse
crest positions the paratroopers put up a determined defense and even succeeded
in disabling several Tiger tanks with bazookas by firing at the exposed under-
carriage of the tank as it came over the crest of the hill. The German attack
then began to falter and was finally halted by the timely arrival of naval
gunfire coupled with the arrival of elements of the 45th Division. An ensuing
counterattack led by Colonel Gavin overran the forward German positions forcing
the Panzergrenadiers to retire and thus ending the threat to the beachhead.
Source: On All Fronts, ASL Tournament - Contrary '89, Stonewall Gavin, designed
by Tom Morin, August 1990 issue
Stonewall Gavin
Sicily, July 11, 1943: The 82nd Airborne had parachuted into Sicily with
one major objective - to prevent the Germans from attacking the beachheads
until the bulk of the 1st and 45th Infantry Divisions were ashore.
Game length: 6 turns
For the Americans to win they must defend the high ground
For the Germans to win they must take the hill
Americans: Squads, MMG's, BAZ43's, MTR, ART Gun
Germans: Squads, HMG, MMG, LMG's, MTR's, AFV's
Boards: #2, #4
Aftermath: The Germans attack, accompanied by hail or mortar fire, almost
succeeded in pushing the paratroopers off the ridge. Fighting from reverse
crest positions the paratroopers put up a determined defense and even succeeded
in disabling several Tiger tanks with bazookas by firing at the exposed under-
carriage of the tank as it came over the crest of the hill. The German attack
then began to falter and was finally halted by the timely arrival of naval
gunfire coupled with the arrival of elements of the 45th Division. An ensuing
counterattack led by Colonel Gavin overran the forward German positions forcing
the Panzergrenadiers to retire and thus ending the threat to the beachhead.
Source: On All Fronts, ASL Tournament - Contrary '89, Stonewall Gavin, designed
by Tom Morin, August 1990 issue
- Attachments
-
- StonewallGavin.zip
- (23.49 KiB) Downloaded 72 times
RE: Submitted Scenarios
What? Another one...
Tiger Hunt
Bobrik in the Kursk Salient.
July 5, 1943.
No front story; no back story.
Game Length: 6 turns
For the Germans to win they must exit two JagPanzer Tigers off the North edge
For the Russians, to win they must prevent the Tigers from exiting
Germans: Squads, MMG, LMG's, AFV's
Russians: Squads, HMG, MMG, LMG, DC, FT's, AA Gun, AT Guns
Boards: #4, #17
Source: On All Fronts, SL Rally 1990, ASL Classic Tournament, Tiger Hunt,
September/October 1990 issue
*********This is the corrected version, updated 1/12/2020, corrected German AFV's*************
Tiger Hunt
Bobrik in the Kursk Salient.
July 5, 1943.
No front story; no back story.
Game Length: 6 turns
For the Germans to win they must exit two JagPanzer Tigers off the North edge
For the Russians, to win they must prevent the Tigers from exiting
Germans: Squads, MMG, LMG's, AFV's
Russians: Squads, HMG, MMG, LMG, DC, FT's, AA Gun, AT Guns
Boards: #4, #17
Source: On All Fronts, SL Rally 1990, ASL Classic Tournament, Tiger Hunt,
September/October 1990 issue
*********This is the corrected version, updated 1/12/2020, corrected German AFV's*************
- Attachments
-
- Tiger Hunt..orrected.zip
- (23.36 KiB) Downloaded 59 times
RE: Submitted Scenarios
Hi Hailstone,
Just an observation on my part regarding your scenario Tiger Hunt. I was reviewing it in the editor and noticed a slight error.
I'm sorry to say that JgPz V tank destroyers were not available at Kursk circa July 1943. However Elefants Panzerjager Tiger (P) were. Maybe that was your intention.
The JgPz V (Hunting Panther) began production in mid autumn to late 1943, but the first vehicles were not seen on the field until mid to late spring 1944.
Thought you should know my friend.
BTW, the scenario looks awesome and thank you!!![&o][&o][&o]
Best always!
Big Ivan[;)]
Just an observation on my part regarding your scenario Tiger Hunt. I was reviewing it in the editor and noticed a slight error.
I'm sorry to say that JgPz V tank destroyers were not available at Kursk circa July 1943. However Elefants Panzerjager Tiger (P) were. Maybe that was your intention.
The JgPz V (Hunting Panther) began production in mid autumn to late 1943, but the first vehicles were not seen on the field until mid to late spring 1944.
Thought you should know my friend.
BTW, the scenario looks awesome and thank you!!![&o][&o][&o]
Best always!
Big Ivan[;)]
Blitz call sign Big Ivan.
RE: Submitted Scenarios
ORIGINAL: Big Ivan
Hi Hailstone,
Just an observation on my part regarding your scenario Tiger Hunt. I was reviewing it in the editor and noticed a slight error.
I'm sorry to say that JgPz V tank destroyers were not available at Kursk circa July 1943. However Elefants Panzerjager Tiger (P) were. Maybe that was your intention.
The JgPz V (Hunting Panther) began production in mid autumn to late 1943, but the first vehicles were not seen on the field until mid to late spring 1944.
Thought you should know my friend.
BTW, the scenario looks awesome and thank you!!![&o][&o][&o]
Best always!
Big Ivan[;)]
Hmmm, Yeah John, you are right with your historical facts. I should have used the Panzerjager Tiger as
was listed in the scenario. The wrong AFV was selected inadvertently. Good catch and I will correct it. Thanks. [;)]
RE: Submitted Scenarios
Here's another one of those Sunday specials...
Kharkov #3: Fight for the Anti-Tank Ditch
Kharkov, March 3, 1943: On the west edge of Kharkov the third battle for
Kharkov was in full swing when the 16th Company of the SS ("der Fuhrer")
Panzergrenadier Regiment came upon a 16-foot wide, 7-foot deep anti-tank
ditch protected by Russian defensive positions. A critical decision had
to be made - to fall back or cross the ditch.
Game Length: 6 turns
For the Germans to win they must capture the two stone buildings on the other side of the ditch
For the Russians to win they must defend the buildings
Germans: Squads, HMG, MMG, LMG's, DC's, AFV
Russians: Squads, MMG, LMG's, ATR's, DC, AFV
DASL Boards: #b, #d
Aftermath: None
Source: On All Fronts, Kharkov #3: Fight for the Anti-Tank Ditch, designed by Michael Balsai,
February 1991 issue
Kharkov #3: Fight for the Anti-Tank Ditch
Kharkov, March 3, 1943: On the west edge of Kharkov the third battle for
Kharkov was in full swing when the 16th Company of the SS ("der Fuhrer")
Panzergrenadier Regiment came upon a 16-foot wide, 7-foot deep anti-tank
ditch protected by Russian defensive positions. A critical decision had
to be made - to fall back or cross the ditch.
Game Length: 6 turns
For the Germans to win they must capture the two stone buildings on the other side of the ditch
For the Russians to win they must defend the buildings
Germans: Squads, HMG, MMG, LMG's, DC's, AFV
Russians: Squads, MMG, LMG's, ATR's, DC, AFV
DASL Boards: #b, #d
Aftermath: None
Source: On All Fronts, Kharkov #3: Fight for the Anti-Tank Ditch, designed by Michael Balsai,
February 1991 issue
- Attachments
-
- Fightfor..nkDitch.zip
- (20.54 KiB) Downloaded 76 times
RE: Submitted Scenarios
Your a good man Sam!![;)]ORIGINAL: Hailstone
ORIGINAL: Big Ivan
Hi Hailstone,
Just an observation on my part regarding your scenario Tiger Hunt. I was reviewing it in the editor and noticed a slight error.
I'm sorry to say that JgPz V tank destroyers were not available at Kursk circa July 1943. However Elefants Panzerjager Tiger (P) were. Maybe that was your intention.
The JgPz V (Hunting Panther) began production in mid autumn to late 1943, but the first vehicles were not seen on the field until mid to late spring 1944.
Thought you should know my friend.
BTW, the scenario looks awesome and thank you!!![&o][&o][&o]
Best always!
Big Ivan[;)]
Hmmm, Yeah John, you are right with your historical facts. I should have used the Panzerjager Tiger as
was listed in the scenario. The wrong AFV was selected inadvertently. Good catch and I will correct it. Thanks. [;)]
Blitz call sign Big Ivan.
RE: Submitted Scenarios
I never had an education like this...
School Daze
Arnhem, Holland, September 19, 1944: The third day on the bridge found
the British in an ever tightening stranglehold. Facing countless attacks,
their ammunition running low, and still no contact with any units outside
of Arnhem, the situation certainly looked bleak. (Continued on page 4) Damn!
Game Length: 7 turns
For the Germans to win they must capture the school
For the British to win they must hold the building
Germans: Squads, MMG, LMG's, PSK, AFV's
British: Squads, MMG, LMG's, PIAT's, AT Gun
DASL Boards: #a, #b, #c, #d
Aftermath: missing
Source: On All Fronts, School Daze, March/April 1991 issue
School Daze
Arnhem, Holland, September 19, 1944: The third day on the bridge found
the British in an ever tightening stranglehold. Facing countless attacks,
their ammunition running low, and still no contact with any units outside
of Arnhem, the situation certainly looked bleak. (Continued on page 4) Damn!
Game Length: 7 turns
For the Germans to win they must capture the school
For the British to win they must hold the building
Germans: Squads, MMG, LMG's, PSK, AFV's
British: Squads, MMG, LMG's, PIAT's, AT Gun
DASL Boards: #a, #b, #c, #d
Aftermath: missing
Source: On All Fronts, School Daze, March/April 1991 issue
- Attachments
-
- SchoolDaze.zip
- (21.67 KiB) Downloaded 70 times
RE: Submitted Scenarios
Some more DASL action...
Counterattack on Martinville Ridge
Martinville Ridge, Normandy, France, July 16, 1944: The constant bocage
fighting had eroded the fighting strength of the 20th Infantry Division
but they slowly pushed on, anxious to reach St. Lo. Today would be a day
of rest for the men of the 116th Regiment. Until assault guns and mortar
fire ruined it...
Game length: 7 turns
For the Germans to win they must take the battlefield
For the Americans to win they must hold their ground
Germans: Squads, MMG's, LMG's, AFV's
Americans: squads, HMG, MMG's, BAZ's, MTR
DASL Boards: #e, #f, #h
Aftermath: The German paratroopers had infiltrated the line between the
dispersed American units and had three assault guns for support - a rare
occurrence in the bocage. The Americans took heavy casualties before the
Germans withdrew. The last mile to St. Lo would not be easy.
Source: On All Fronts, Counterattack on Martinville Ridge, designed by V. Lewonski,
March/Aprill issue
Counterattack on Martinville Ridge
Martinville Ridge, Normandy, France, July 16, 1944: The constant bocage
fighting had eroded the fighting strength of the 20th Infantry Division
but they slowly pushed on, anxious to reach St. Lo. Today would be a day
of rest for the men of the 116th Regiment. Until assault guns and mortar
fire ruined it...
Game length: 7 turns
For the Germans to win they must take the battlefield
For the Americans to win they must hold their ground
Germans: Squads, MMG's, LMG's, AFV's
Americans: squads, HMG, MMG's, BAZ's, MTR
DASL Boards: #e, #f, #h
Aftermath: The German paratroopers had infiltrated the line between the
dispersed American units and had three assault guns for support - a rare
occurrence in the bocage. The Americans took heavy casualties before the
Germans withdrew. The last mile to St. Lo would not be easy.
Source: On All Fronts, Counterattack on Martinville Ridge, designed by V. Lewonski,
March/Aprill issue
- Attachments
-
- Counteratt..leRidge.zip
- (21.67 KiB) Downloaded 78 times
-
- Posts: 120
- Joined: Thu Jun 12, 2014 8:31 am
RE: Submitted Scenarios-Crossing the Dvina
Man I sure like/hate playing your scenarios!
Crossing the Dvina- on my 7th try.
Crossing the Dvina- on my 7th try.
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- Posts: 120
- Joined: Thu Jun 12, 2014 8:31 am
RE: Submitted Scenarios-Crossing the Dvina
That was intended for Rico.
Sorry.
Sorry.
-
- Posts: 120
- Joined: Thu Jun 12, 2014 8:31 am
RE: Submitted Scenarios
For Hailstone.
I came back to the forum from a few months absence to find you putting out scenario's like a Vegas slot machine.
Wait, that's not a good anology. lol
Thanks a lot, have really enjoyed playing them.
Good luck to you in retirement. I'm into my tenth year somewhat, because I missed being around people after a year and went back to work for a few years.
Now I just work a simple part time job a couple days a week to get me out of the house.
I came back to the forum from a few months absence to find you putting out scenario's like a Vegas slot machine.
Wait, that's not a good anology. lol
Thanks a lot, have really enjoyed playing them.
Good luck to you in retirement. I'm into my tenth year somewhat, because I missed being around people after a year and went back to work for a few years.
Now I just work a simple part time job a couple days a week to get me out of the house.
RE: Submitted Scenarios
Alone At Dawn
The President of the United States of America, authorized by Title 10, Section 8742, U.S.C., awards the Air Force Cross
to TSgt John Chapman for extraordinary heroism in military operation against an armed enemy of the United States as a
24th Special Tactics Squadron, Combat Controller in the vicinity of Gardez, in the eastern highlands of Afghanistan, on
March 4, 2002. On this date, during his helicopter insertion for a reconnaissance and time sensitive targeting close air
support mission, Sergeant Chapman's aircraft came under heavy machine gun fire and received a direct hit from a rocket
propelled grenade which caused a United States Navy sea-air-land team member to fall from the aircraft. Though heavily
damaged, the aircraft egressed the area and made an emergency landing seven kilometers away. Once on the ground Sergeant
Chapman established communication with an AC-130 gunship to insure the area was secure while providing close air support
coverage for the entire team. He then directed the gunship to begin the search for the missing team member. He requested,
coordinated, and controlled the helicopter that extracted the stranded team and aircrew members. These actions limited the
exposure of the aircrew and team to hostile fire. Without regard for his own life Sergeant Chapman volunteered to rescue his
missing team member from an enemy strong hold. Shortly after insertion, the team made contact with the enemy. Sergeant Chapman
engaged and killed two enemy personnel. He continued to advance reaching the enemy position then engaged a second enemy position,
a dug-in machine gun nest. At this time, the rescue team came under effective enemy fire from three directions. From close range he
exchanged fire with the enemy from minimum personal cover until he succumbed to multiple wounds. His engagement and destruction of
the first enemy position and advancement on the second position enabled his team to move to cover and break enemy contact. In his
own words, his Navy sea-air-land team leader credits Sergeant Chapman unequivocally with saving the lives of the entire rescue
team. Through his extraordinary heroism, superb airmanship, aggressiveness in the face of the enemy, and the dedication to the
service of his country, Sergeant Chapman reflects the highest credit upon himself and the United States Air Force.
Attacker: Ennemy
Defender: American
Best played only American SIDE first / with LOS: 3 Hexes / with RULE: Fuselex Motto / with MOD: Yours / etc.
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Medal Of Honor'Men [ YouTube ]
The President of the United States of America, authorized by Title 10, Section 8742, U.S.C., awards the Air Force Cross
to TSgt John Chapman for extraordinary heroism in military operation against an armed enemy of the United States as a
24th Special Tactics Squadron, Combat Controller in the vicinity of Gardez, in the eastern highlands of Afghanistan, on
March 4, 2002. On this date, during his helicopter insertion for a reconnaissance and time sensitive targeting close air
support mission, Sergeant Chapman's aircraft came under heavy machine gun fire and received a direct hit from a rocket
propelled grenade which caused a United States Navy sea-air-land team member to fall from the aircraft. Though heavily
damaged, the aircraft egressed the area and made an emergency landing seven kilometers away. Once on the ground Sergeant
Chapman established communication with an AC-130 gunship to insure the area was secure while providing close air support
coverage for the entire team. He then directed the gunship to begin the search for the missing team member. He requested,
coordinated, and controlled the helicopter that extracted the stranded team and aircrew members. These actions limited the
exposure of the aircrew and team to hostile fire. Without regard for his own life Sergeant Chapman volunteered to rescue his
missing team member from an enemy strong hold. Shortly after insertion, the team made contact with the enemy. Sergeant Chapman
engaged and killed two enemy personnel. He continued to advance reaching the enemy position then engaged a second enemy position,
a dug-in machine gun nest. At this time, the rescue team came under effective enemy fire from three directions. From close range he
exchanged fire with the enemy from minimum personal cover until he succumbed to multiple wounds. His engagement and destruction of
the first enemy position and advancement on the second position enabled his team to move to cover and break enemy contact. In his
own words, his Navy sea-air-land team leader credits Sergeant Chapman unequivocally with saving the lives of the entire rescue
team. Through his extraordinary heroism, superb airmanship, aggressiveness in the face of the enemy, and the dedication to the
service of his country, Sergeant Chapman reflects the highest credit upon himself and the United States Air Force.
Attacker: Ennemy
Defender: American
Best played only American SIDE first / with LOS: 3 Hexes / with RULE: Fuselex Motto / with MOD: Yours / etc.
Scenario Length: 6 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Medal Of Honor'Men [ YouTube ]
- Attachments
-
- Rico - Alone At Dawn.zip
- (22.14 KiB) Downloaded 68 times
RE: Submitted Scenarios
ORIGINAL: slaphappypappy
For Hailstone.
I came back to the forum from a few months absence to find you putting out scenario's like a Vegas slot machine.
Wait, that's not a good anology. lol
Thanks a lot, have really enjoyed playing them.
Good luck to you in retirement. I'm into my tenth year somewhat, because I missed being around people after a year and went back to work for a few years.
Now I just work a simple part time job a couple days a week to get me out of the house.
Hey Slaphappypappy, you are right a better analogy is more like a Vegas Hooker. Retirement hasn't sunk in yet after a week. Feels more like I'm on leave so I guess it'll take a little longer. If I get too bored there's always Walmart [:D]
Maybe, the reason for me being so prolific with scenarios is because the
people here in the Forum are a decent lot and it's my way to interact.
When you think about it, when anybody plays one of my ported scenarios they are playing me. [;)]
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- Posts: 120
- Joined: Thu Jun 12, 2014 8:31 am
RE: Submitted Scenarios
Hailstone,
Kharkov-3 Fight for the Anti-Tank Ditch
Great scenario!
Took me 3 turns to figure it out.
Keep em coming!
Kharkov-3 Fight for the Anti-Tank Ditch
Great scenario!
Took me 3 turns to figure it out.
Keep em coming!