Sakura Blue, 2018 - Beta Release
Moderator: MOD_Command
RE: Coming Soon
Hi
The DD101 Murasame has the AGM-114K on the Magazine, but the Seahawk are only able to load the AGM-114M.....Is this right?
Thank's
Andy
The DD101 Murasame has the AGM-114K on the Magazine, but the Seahawk are only able to load the AGM-114M.....Is this right?
Thank's
Andy
RE: Coming Soon
Thanks for creating this great new scenario.
I am getting Special Action script failed!! errors.
I am getting Special Action script failed!! errors.
- Attachments
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- Capture.jpg (92.99 KiB) Viewed 218 times
Certa Cito
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- Posts: 2418
- Joined: Thu Dec 18, 2014 1:53 am
- Location: Brooklyn, NY
RE: Coming Soon
Savegame attached. I had only just started running the scenario after setting up some AAW patrols, AWACS, and tanker loops. Hope I didn't break anything by doing this!
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- Scenarios.zip
- (6.12 MiB) Downloaded 8 times
Certa Cito
RE: Coming Soon
This one gets top priority [:D]
RE: Coming Soon
I haven't startet yet. So no savefile, But you see that on different ships on port have the K variante, but the Helicopter can only carry the M Variante
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- SakuraBlue.jpg (278.19 KiB) Viewed 218 times
RE: Coming Soon
Thanks for interesting scenario!
RE: Coming Soon
Maromak, if you have a problem with Lua scripts, try to copy it into the "Lua" directory in the main CMANO directory.ORIGINAL: Maromak
Thanks for creating this great new scenario.
I am getting Special Action script failed!! errors.
- Attachments
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- SakuraBlue.jpg (18.19 KiB) Viewed 218 times
RE: Coming Soon
Started it and as usual is a blast of a scenario.
There is only an "atrocities" issue.
The taiwanese fired on the liferaft, even on their own.
I think because the liferafts are considered Unfriendly, at least the taiwanese rafts appear as unfriendly target to the japanese.
There is only an "atrocities" issue.
The taiwanese fired on the liferaft, even on their own.
I think because the liferafts are considered Unfriendly, at least the taiwanese rafts appear as unfriendly target to the japanese.
RE: Coming Soon
ORIGINAL: mikkey
Maromak, if you have a problem with Lua scripts, try to copy it into the "Lua" directory in the main CMANO directory.ORIGINAL: Maromak
Thanks for creating this great new scenario.
I am getting Special Action script failed!! errors.
Thanks appears to be working correctly now. There was no Lua directory at all in the main game directory.
Certa Cito
- HellcatOne
- Posts: 82
- Joined: Tue Jul 25, 2017 8:12 am
- Location: Italy
- Contact:
RE: Coming Soon
Shipwreck Survivors / Downed Pilots / Combat Search & Rescue
AWERSOME!!
[left][/left]
[left]CMANO Italia[/left]
[left]CMANO Italia[/left]
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- Posts: 330
- Joined: Thu Jan 04, 2018 9:04 am
RE: Coming Soon
I'm suffering the same problem as maromak, the attachment files were put in the main game directory, the relevant folders merged without fuss. But when I try to activate any special action I get an error message.
I haven't played more than a few seconds to make the enemy auto detectable units appear, but here you have a save anyway.
Ancalagon
I haven't played more than a few seconds to make the enemy auto detectable units appear, but here you have a save anyway.
Ancalagon
- Attachments
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- SakuraBlue2018.zip
- (930.4 KiB) Downloaded 5 times
RE: Coming Soon
I have both CoW and the main game, it looks like you end up with 2 folders that say 'GameMenu_..' - one is GameMenu_CMANO and the other GameMenu_CCOW. Whichever one you put the scripts in is the launcher you need to launch the game with for it to work. So I have 2 desktop shortcuts - one for CMANO and the other for Command CoW. If I put the lua folder into the GameMenu_CMANO folder then I need to launch the game using the CMANO shortcut and not the CoW shortcut.
i just put the lua in both folders and now I can launch either one and they work.
i just put the lua in both folders and now I can launch either one and they work.
RE: Coming Soon
this looks amazing, really like the attrition idea to go along with scoring. And there's going to be a typhoon?? uh oh.
RE: Coming Soon
does this mean we only know if we picked up a survivor once per hour when the report comes out?
"You will be informed of successful rescues or the death of survivors each hour in the SAR activity report"
"You will be informed of successful rescues or the death of survivors each hour in the SAR activity report"
RE: Coming Soon
I'm playing as Japan, I just sank a couple Taiwanese ships, they spawned survivors and then the survivors were immediately attacked since they were unidentified contacts.
I had a survivor report on my side, and a beacon rp, I send a PB there and it waited for an hour and nothing happened, not sure where the survivor went.
Save attached with Taiwan attacking its own survivors.
On another note, lots of ship pathing issues in this one, on both sides it looks like. I'm having a hard time getting my ships out of their port areas.
I had a survivor report on my side, and a beacon rp, I send a PB there and it waited for an hour and nothing happened, not sure where the survivor went.
Save attached with Taiwan attacking its own survivors.
On another note, lots of ship pathing issues in this one, on both sides it looks like. I'm having a hard time getting my ships out of their port areas.
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- SakuraBlu..rattack.zip
- (1.11 MiB) Downloaded 7 times
RE: Coming Soon
ORIGINAL: Whicker
does this mean we only know if we picked up a survivor once per hour when the report comes out?
"You will be informed of successful rescues or the death of survivors each hour in the SAR activity report"
No. You just get report once per hour with how many survivors you rescued so far.
ORIGINAL: Whicker
I had a survivor report on my side, and a beacon rp, I send a PB there and it waited for an hour and nothing happened, not sure where the survivor went.
If it was alive by the time rescue unit reached it then it was probably rescued (doubt the survivor died during the rescue). Once rescued the survivor unit will just disappear and add +1 in the next hourly report.
RE: Coming Soon
new mission, neato
JASDF? F15? rising sun?
downloaded thank you.
JASDF? F15? rising sun?
downloaded thank you.
RE: Coming Soon
i just sank some more Taiwanese ships, that spawned some survivors, a ship nearby that I had not seen then shot harpoons at the survivors... I also had some F15s nearby, they shot down the harpoons. They all went and had beers later.
I then sank the offending ship that fired on their own survivors.
I think the survivors should be friendly to their own side to avoid this. As long as they are blind it doesn't give any help other than being able to see them.
I then sank the offending ship that fired on their own survivors.
I think the survivors should be friendly to their own side to avoid this. As long as they are blind it doesn't give any help other than being able to see them.
RE: Coming Soon
SS 794 Hai Hu is on a mission - land strike - but it already launched its missiles. It is now right off the coast of Naha and a soon to be promoted Patriot operator spotted it recharging its batteries.
I think that the Withdraw setting needs to be set to rtb when primary weapon is used up.
SS 793 Hai Lung was also on a land strike mission, which is weird it says it can only carry harpoons.
I think that the Withdraw setting needs to be set to rtb when primary weapon is used up.
SS 793 Hai Lung was also on a land strike mission, which is weird it says it can only carry harpoons.