HUSKY and others

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Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

ORIGINAL: Dili

Any news on update?

Yes, I'm preparing a new update. It will be downloaded in a few days.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

New small upgrade WitM26

http://leteckaposta.cz/447381302
Dili
Posts: 4713
Joined: Fri Sep 10, 2004 4:33 pm

RE: HUSKY and others

Post by Dili »

Can you tell what you changed?
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

- corrected ship parameters
- tiny graphic map edits
- Improvement of AI (allied ships are more aggressive)
- Upgraded operations of the German Air Force
- minor repairs of names and labels of weapons
- More graphic symbol units
- a slight increase in the Italian fleet

I'm still learning in this scenario ....

A significantly larger and more interesting scenario 27 will be completed within 3-4 weeks (PBEM only)
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »


Here is a screenpack 2 to download:

http://leteckaposta.cz/982977743
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Here is the new version 2.0 WitM SCN 26.

I will describe the changes in this version later.
(With versions 1.0 and 1.1, this new version is not compacts)


http://leteckaposta.cz/974375525
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Changes in Version 2.0:

It still contains only the modified scenario 26.
Map scale corrected. Now, it's exactly 20 nautical miles per hex.
The maps were also enlarged. New Capital City of Rome and Algier.
Historically more accurate location of headquarters and other units.
Increase fuel and supplies limit.
Other minor repairs of allied ships, modified endurance and speed.
Scenario period slightly prolonged.
At the end of the script, part of the Baytown operation will take place. I test for scenario 27.
Added other Italian ships. Above all, the Tarent Division of Battleships.
Added Italian submarines. Submarine forces are complete for a given period.
Adjusted range of some aircraft. Replaced P-47 aircraft that were there prematurely
dislocated. This type will be available from 12/43.

Thank you Alex (Dili) for providing the materials to Italian ships in particular.

In development:
SCN27 Extended and Enhanced Scenario 26.
SCN28 Operation Torch, campaign until 1944.
Dili
Posts: 4713
Joined: Fri Sep 10, 2004 4:33 pm

RE: HUSKY and others

Post by Dili »

Thanks. I sent you a mail.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Thanks for reporting a bug. I will fix it.
User avatar
DarrenMarshall
Posts: 21
Joined: Fri Oct 30, 2015 11:35 am

RE: HUSKY and others

Post by DarrenMarshall »

Absolutly awesome! I need to download and install all versions?
Dili
Posts: 4713
Joined: Fri Sep 10, 2004 4:33 pm

RE: HUSKY and others

Post by Dili »

No just the last one i think. Make a copy of your game directory and overwrite it with this.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Each uploade contains a full version of the mod.
The last (version 2.0) I released 1/8/2018.
Upload this version to a copy of the original AE.

Every my uploade is valid for 30 days.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Small upgrade pwhexe.dat

http://leteckaposta.cz/568712790
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

New Version 2.1

Finally, I can offer you a larger and more valuable scenario 27.
Still many unfinished (primarily Balkan battlefield and AI behavior)
In Scenario 26 only minor changes and repairs.
I will describe in more detail later.

Link:

http://leteckaposta.cz/696203874
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Introduction to the mod WitM ver2.1

Presently there is 2 scenario in play and 1 scenario under development:
SCN 26 7.7.1943 , 90 turns “Operation Husky“
SCN 27 2.6.1943 , 280 turns “Operation Husky Long“ (mini campaign, extending the previous scenario SCN 26)
SCN 28 1.10.1942 , cca 600 turns “From Operation Torch“ (Under development).

Legend:

Axis side:
Germany in the mod is in position of IJ Army.
Italy, Hungary, Bulgaria, Romania, Croatia, French Vichy, Slovak State in the mod in position of IJ Navy

Allied side:
Great Britain in the mod is in position of British
France (FFr) in the mod is in position of French
Greece in the mod is in position of Commonwealth
Belgian in the mod is in position of Commonwealth
Netherland in the mod is in position of Dutch
Canada in the mod is in position of Canada
USA in the mod is in position of US Army
US Navy in the mod is in position of US Navy
Australia in the mod is in position of Australian
New Zealand in the mod is in position of New Zealand
India in the mod is in position of India
South Africa in the mod is in position of Commonwealth
Poland and Czechoslovakia in the mod is in position of Commonwealth
Yugoslav in the mod is in position Chinese.


Date:
SCN 26 8.7.1943 , 90 turns
SCN 27 2.6.1943 , 280 turns
Dili
Posts: 4713
Joined: Fri Sep 10, 2004 4:33 pm

RE: HUSKY and others

Post by Dili »

Nice growing of the map.

First note in the Italian ships most torpedoes don't show their names.
typo in Vittorio Veneto BB, its 120mm guns are only for illumination, so should not be present.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

Hi Alex,
thank you for refining. Illumination cannons are on multiple boats. Probably unnecessary ...
We'll look at the torpedoes together. The Italian Navy had quite a lot of types.

I will continue to expand the map. The next scenario will be the complete Balkan and Greek battlefields.
Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

SCN 27
What is not done ...

The map will expand slightly.
I want to portray the Balkan battlefield and bloody NLAY fight.
Missing some small Italian and German ships.
The navy of these states are ready for about 90%.
I have a little problem with the status of the Italian merchant shipyard in this period.
(I'll be grateful for every possible asset)
There is still something to do on the PWHEX.dat file. Missing some rivers and railways.
But mostly in the marginal parts of the battlefield.
Missing many graphics details, aircraft icons, unit characters etc ...

The game is currently suitable for the PBEM game. But the situation of the axis side is of course very difficult.
AI behavior is only at the beginning. The concept of AI behavior will be historical
progress. With some tolerance, especially time (sometimes AI gathers the necessary means of invasion in three days and sometimes in ten days ...).
I'm looking for the opponents for the PBEM game. Especially for testing purposes.

Thank you all for your emails and mail. I will continue in the development. D.

btw:I apologize to everyone for my bad English.
Dili
Posts: 4713
Joined: Fri Sep 10, 2004 4:33 pm

RE: HUSKY and others

Post by Dili »

ORIGINAL: Dali101

Hi Alex,
thank you for refining. Illumination cannons are on multiple boats. Probably unnecessary ...
We'll look at the torpedoes together. The Italian Navy had quite a lot of types.

I will continue to expand the map. The next scenario will be the complete Balkan and Greek battlefields.

I mean the torpedo names don't show up in some ships, it is blank.


Dali101
Posts: 150
Joined: Sun Apr 17, 2016 4:55 am

RE: HUSKY and others

Post by Dali101 »

It is a mistake . I accidentally erased the 53.3cm torpedo from the devices.
I'll issue a fix soon.
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