Blinking beacons and other visual effects

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CMS1302
Posts: 15
Joined: Sat Aug 24, 2013 6:32 pm

Blinking beacons and other visual effects

Post by CMS1302 »

Hey folks, I'm kind of stuck.

I try to get some blinking lights in my homemeade ship.pngs but don't have a clue how:
One of them has got them already but I can't figure out why - right ship side got blinking lights in the game, left side doesn't and no difference between left and right in the png
(ok, at least no difference in color).

I know, that a certain blue ist used to tell the game where to put the engine's thrust, and there is a yellow color, that should tell it where to put yellow blinking lights... but
the ones I got are blue.


Thanks

Ingo
Japhet
Posts: 110
Joined: Fri Aug 15, 2014 2:30 pm

RE: Blinking beacons and other visual effects

Post by Japhet »

From the modding manual:

"ENGINE EXHAUST
Some colors have special meaning when used in ship and base images.
Pure blue (RGB 0,0,255) is used to indicate the location of engines on the ship,
allowing engine exhaust to be displayed when the ship is moving. Paint a pure
blue line (single-pixel width) on the ship to indicate the location of each engine.

RUNNING LIGHTS
Pure yellow (RGB 255,255,0) is used to indicate the location of ‘running’ lights
on the ship or base. Paint a single pixel of pure yellow anywhere on the ship
or base to indicate where a flashing light should appear."

Hope this helps.
CMS1302
Posts: 15
Joined: Sat Aug 24, 2013 6:32 pm

RE: Blinking beacons and other visual effects

Post by CMS1302 »

Thanks Japhet,

but that still doesn't explain why I have got blue lights… I keep trying to figure out how that works.

I try to upload the png as soon as possible.
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Retreat1970
Posts: 1125
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Blinking beacons and other visual effects

Post by Retreat1970 »

Lights will be the same as the color of your Empire. Also when I added lights/thrust using Gimp sometimes they would "smear" when I saved. Therefore when I saved I would reload and check. That was just my problem but maybe yours too.
CMS1302
Posts: 15
Joined: Sat Aug 24, 2013 6:32 pm

RE: Blinking beacons and other visual effects

Post by CMS1302 »

Ah, the Atuuk - just the most helpful rodent ever[:D]

Stupied me, I checked the beacons on ships of an AI-player whose color is (surprise) yellow. Furthermore, I got confused because my ship.png didn't seem to have any yellow in it. At closer inspection there was a yellow shade though, so weak it was almost invisible[:@]

Isn't it great how little coincidences sum up to hours of wasted time?

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