RUNNING POLL - ScenEdit requests

Post new mods and scenarios here.

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orca
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RE: RUNNING POLL - ScenEdit requests

Post by orca »

A good way to assign a specific number of different units to the same patrol mission.

i.e. There are 2 different types of ASW helos assigned to an asw patrol mission. Currently if you select 1 unit to be on mission at a time, it will result in 1 unit of each of the 2 different types of helos to be on the mission at a time. But I'd like to have the option of only having 1 total on the mission.

Maybe this could be accomplished by adding a qualifier to the number units (or 1/3 option) on a mission-
-Total number of EACH unit type on patrol - default and how currently works
-Total number of ALL units of any type on patrol
thewood1
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RE: RUNNING POLL - ScenEdit requests

Post by thewood1 »

Can we get the UI for selecting dbs changed to a scroll-able window. Right now, the list is so long that trying maneuver down the list with the little arrow is almost impossible on small screens.
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michaelm75au
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RE: RUNNING POLL - ScenEdit requests

Post by michaelm75au »

Somethings that are already in the system:
1. Lua: join group
--{name='CVN BG', guid='9506a165-6e44-40dd-b721-f9c07e056bdb'} group to join unit to
ScenEdit_SetUnit({name='LST 4001 Osumi', guid='8269b881-20ce-4f2e-baa0-6823e46d55a4'}).group = '9506a165-6e44-40dd-b721-f9c07e056bdb'
To remove from a group
ScenEdit_SetUnit({name='LST 4001 Osumi', guid='8269b881-20ce-4f2e-baa0-6823e46d55a4'}).group = 'none'

2. Lua: compel ship to UNREP (also applies to aircraft)
ScenEdit_RefuelUnit({name='LST 4001 Osumi', guid='8269b881-20ce-4f2e-baa0-6823e46d55a4'})

3. Lua: assign escort on strike
ScenEdit_AssignUnitToMission ('30184f60-768b-4e2e-847d-19c97289357e', 'test strike', true)
The last parameter is optional and if included will assign the a/c to the escort part of a strike mission
Michael
riflebrigade
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RE: RUNNING POLL - ScenEdit requests

Post by riflebrigade »

How do you vote in the poll for items shown in ScenEdit requests?

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hellfish6
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RE: RUNNING POLL - ScenEdit requests

Post by hellfish6 »

Not sure if it's been mentioned, but I'd like a way to copy/clone and paste or merge individual units/groups/facilities from one scenario to the next... especially if they can retain unit names, any customizations, and/or damage states.
thewood1
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RE: RUNNING POLL - ScenEdit requests

Post by thewood1 »

Isn't some of that done with export and ini files today? Not sure about all of it though.

edit: On first pass, inst files retain weapon sensor, etc. customization and name, but not damage.
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michaelm75au
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RE: RUNNING POLL - ScenEdit requests

Post by michaelm75au »

The INST files basically restore pristine copies of the units from the database.
Michael
butch4343
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RE: RUNNING POLL - ScenEdit requests

Post by butch4343 »

I wondered if I could put forward the request that the generic light blue/red/green/yellow unit/ship/groups ect colour's be changeable/set able for scenario designers.

The reason for this if you are using map overlays especially if its a map with a light background ,rather than a satellite overlay, its nigh on impossible to pick out unit colour's against the overlay.

Sounds a minor thing TBH but it would be a handy addition.

Regards

Butch
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hellfish6
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RE: RUNNING POLL - ScenEdit requests

Post by hellfish6 »

ORIGINAL: thewood1

Isn't some of that done with export and ini files today? Not sure about all of it though.

edit: On first pass, inst files retain weapon sensor, etc. customization and name, but not damage.

I saved an inst of my ship and when loaded, it retained only the name. Senors and weapons went back to default database values. It might be due to different DBs in the separate scenarios, but in the end apparently I've gotta rebuild the thing again. Not a huge pain, but it'd save me 5-10 minutes every time I want to try this variant out in something else. More of a pain if you've gotta use delta files to add in stuff like missile commo links that can't be done in the editor (unless that's changed recently).
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stilesw
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RE: RUNNING POLL - ScenEdit requests

Post by stilesw »

hellfish6,

I have found this to be true of anything saved as a .inst file. When reloaded the items default to their original original attributes. Really a pain after I spent much time changing a whole bunch of things to "non-detectable" and saving them. When reloaded they were all "detectable" again.

-Wayne Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
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eleos
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RE: RUNNING POLL - gameplay features

Post by eleos »

Hi guys.

I was wondering if there is a chance to add an ability in CAP-AAW mission where the player can assing each flight a specific target/group of targets inside the patrol/prosecution zone.

Nevertheless you devs are doing great job improving the game.
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Blast33
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RE: RUNNING POLL - ScenEdit requests

Post by Blast33 »

When I play larger scenario's and like to add a mission I'am often overwhelmed by the amount of unassigned units in the Mission Editor window. And the mentioned window below in red is very small. And when the program gets a little slower, the scrolling through all the unassigned units gets also slow.
Is there a way to cope with this in a different matter?

Is it a possibility to program CMO to get a button to sort the list in alphabetic order? Or otherwise a search button to search for example: F-15 or a ship's name? This makes scenario-editing much quicker and more fun.


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BeirutDude
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RE: RUNNING POLL - ScenEdit requests

Post by BeirutDude »

I have a request, and this has hit me several times (costing me three hours of addition scenario edits last night!). Can we set the scenario editor so it asks you for confirmation that you want to start the scenario before it starts! After setting up tons of missions, I accidentally hit the start button and saved before I noticed I had done it. Boom the planes took off and missiles launched and I had to go back and fix it all!

That is just too easy to do with bad results! Very frustrating, and there is an easy fix!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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BeirutDude
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RE: RUNNING POLL - ScenEdit requests

Post by BeirutDude »

Scuttling suggestion(s)...

Ability to scuttle a damaged vessel. If you have a vessel with 75%+ damage (and especially with a damaged reactor) you're likely to scuttle the vessel. Also possibly set it up so Scenario Designers can set a scuttle parameter for a vessel. Perhaps 75+% damage and propulsion destroyed? Maybe be able to check on COMMON systems that would be considered a factor for scuttling.

Reactor
Propulsion
Rudder

come to mind.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
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BeirutDude
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RE: RUNNING POLL - ScenEdit requests

Post by BeirutDude »

Sonobuoy suggestions...

Ability to manually drop the monitoring of Sonobuoys that are no longer necessary for the situation. A sub may have moved past buoys, (Say an old barrier) and an aircraft with limited monitoring channels (Sunderland, Helio) might still be monitoring the more distant/less useful buoys rather than the buoys closest to the target.

ALSO, when dropping sonobuoys from aircraft with multiple buoys of the same passive/active type (VLAD and DIFAR for example) the ability to choose which is dropped. Right now seems random and really messes your pattern up when you drop several DIFARs and then a few VLADs in a row then back to DIFAR within the VLAD range. It turns into a mess!
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985

I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!
KnightHawk75
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Re: RUNNING POLL - ScenEdit requests

Post by KnightHawk75 »

Enhancement request related to ScenEdit_AttackContact()

I would like to request that at least in modes 1 and 2, when an actual contact is supplied (ie not BOL), that the course parameter also be processed if the weapon accepts way-points. This allows lua attacks on contacts and being able to set the waypoints for those manual assigned shots, which at present is not possible in 1147.52 (nor do I believe the recent betas).

Also relating to return values.
At present if doing a "BOL" as the target the code evaluates and uses the optional course={} parameter successfully, if the total course doesn't exceed range of weapon, but if it fails, presumably because it's exceeded the range, the return value is still true, when I think it should be false, else one presumes the manual assignment was successful when it was not.

-Thanks.
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KLAB
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Re: RUNNING POLL - ScenEdit requests Add picked up limits to each SAR loadout.

Post by KLAB »

Add picked up limits to each SAR loadout.
At the moment one helo could pick up the entire crew of an aircraft carrier.
The space on board each type of SAR load needs to be reflected automatically not with resorting to cargo load pick up LUA etc.
There could be just generic figures for similar size platforms with ball park figures of
Wildcat H160 H135 size etc can pick up 4 survivors.
SeaKing Mi8/14/17 AW139, - 10.
AW169/149 -12
etc
Inevitably a SAR load will be less than normal passenger capacity due to space requirements for casualties to be brought onboard the aircraft , space for medics to operate, rescue cradles, slings etc.
Once the loadout limit on survivors is reached it should have the same effect as Winchester etc for weapons states and the aircraft should RTB.

Thanks for considering.
K
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blu3s
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Re: RUNNING POLL - ScenEdit requests

Post by blu3s »

It would be cool to have some more kind of user input, like a checkbox where the user can choose from several options. This would give more possibilities for interaction between the scenario and the player.
DavidRN
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Re: RE: RUNNING POLL - ScenEdit requests

Post by DavidRN »

BeirutDude wrote: Mon Apr 13, 2020 4:02 pm I have a request, and this has hit me several times (costing me three hours of addition scenario edits last night!). Can we set the scenario editor so it asks you for confirmation that you want to start the scenario before it starts! After setting up tons of missions, I accidentally hit the start button and saved before I noticed I had done it. Boom the planes took off and missiles launched and I had to go back and fix it all!

That is just too easy to do with bad results! Very frustrating, and there is an easy fix!
Happened to me many times editing a unit and see the clock is ticking on.

DB
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blu3s
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Re: RUNNING POLL - ScenEdit requests

Post by blu3s »

Please, ScenEdit_GetReferencePoint() returns nil when trying to get a reference point that doesnt exist
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