Close Combat August Update - Screenshot 2 & 3

3D version of Close Combat
Benedict151
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Close Combat August Update - Screenshot 2 & 3

Post by Benedict151 »

Here is a 2nd development screenshot for you
As previously noted please be aware that these are very much 'work in progress' and so do include various placeholder assets and textures etc.

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Benedict151
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RE: Close Combat August Update - Screenshot 2

Post by Benedict151 »

And screenshot number 3



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zakblood
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RE: Close Combat August Update - Screenshot 2

Post by zakblood »

thanks for posting and updating us all
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SchnelleMeyer
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RE: Close Combat August Update - Screenshot 2

Post by SchnelleMeyer »

Looking good! Trees and bushes are looking very realistic. Thanks for sharing your hard work and good luck to the team.
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Kanov
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RE: Close Combat August Update - Screenshot 2

Post by Kanov »

Looking good.

Can you go back to the old soldier monitor though?
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Benedict151
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RE: Close Combat August Update - Screenshot 2

Post by Benedict151 »

Hello Kanov
I'm sorry, we are not planning on supporting the old soldier monitor.
Out of curiosity what about it makes you want to retain it?

regards
Ben Wilkins

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Kanov
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RE: Close Combat August Update - Screenshot 2

Post by Kanov »

ORIGINAL: Benedict151

Hello Kanov
I'm sorry, we are not planning on supporting the old soldier monitor.
Out of curiosity what about it makes you want to retain it?

regards
Ben Wilkins


Hi, these are my reasons in no particular order. I'm comparing it with the one from CC2 btw.

-The old team monitor looks more ordered, everything is in its own area. The new one gets in the way of the battlefield action in my opinion since it's on top of it, the old one is on the unplayable area.
-It obstructs your vision of the battlefield, for example if a unit pops up where the team monitor is, you have to move it to select it. It's kind of distracting instead of being helpful.
-In the old one the whole Battlegroup interface can be minimized with one button, as opposed to the current one where you need to press several keys to hide the team and soldier monitors, the force morale indicator and the map.
-The current one gets in the way while playing since some of the action happens in the edges and I have found myself moving it constantly on some battles (GtC and PitF)

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CGGrognard
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RE: Close Combat August Update - Screenshot 2

Post by CGGrognard »

Is that a Victory Location just beneath the armor unit? Has there been any consideration in doing away with Victory Locations for something more realistic? BTW, looking good.
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
Nomada_Firefox
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RE: Close Combat August Update - Screenshot 2

Post by Nomada_Firefox »

ORIGINAL: CGGrognard

Is that a Victory Location just beneath the armor unit? Has there been any consideration in doing away with Victory Locations for something more realistic? BTW, looking good.
It is a air bombardement zone. If you check all the images, there is a plane attacking.
SchnelleMeyer
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RE: Close Combat August Update - Screenshot 2

Post by SchnelleMeyer »

Air bombardment zone?! - No, its not. - It has to be a VL - because there is another one just like it in the upper right corner of the screenshot - And they both show a GERMAN symbol coinciding with the GERMAN units nearby and an AMERICAN plane attacking.
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RE: Close Combat August Update - Screenshot 2

Post by Nomada_Firefox »

Can be.
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SteveMcClaire
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RE: Close Combat August Update - Screenshot 2

Post by SteveMcClaire »

The circle with a German cross in it is the current VL graphic / presentation.

Steve
Benedict151
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RE: Close Combat August Update - Screenshot 2

Post by Benedict151 »

Hello Kanov
Thank you for your thoughts, well put
Maybe we can look to try and make minimising are closing the monitors a little easier

regards
Ben Wilkins
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Hexagon
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RE: Close Combat August Update - Screenshot 2

Post by Hexagon »

Nice, i like the CC look (but less detailed, that is good and bad at same time but i prefer a robust unit performance), is like CC but moving camera to leave the old cenital view.

Maybe the only thing i dislike more and more is the NATO symbols over vehicles... i think they block to much... i dont know if is possible use a colour dot under the vehicle-soldier and a more simple unit name over unit that you can turn on off as you need... or even mantein the NATO style symbol but smaller.

I see that squads in CC follow the last CC style with to small units... is so hard made them be real squads with 9-10 soldiers??? or at least if you use small squads made infantry survive more and dont be decimated to fast.

I like a lot the new objetive style, this made you know much better when you are in cap or not cap area.

Not looks bad but for me is green specially when we dont know whats going to be the units performance with waypoints and tactical AI that prevent units need continuous orders to avoid do stupid things.
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CGGrognard
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RE: Close Combat August Update - Screenshot 2

Post by CGGrognard »

Thanks for the clarification on the victory location image.
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
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FroBodine
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RE: Close Combat August Update - Screenshot 2

Post by FroBodine »

I have to agree with Kanov. I like the look of the new monitor/status bar, but it is just way too intrusive on the map.

It should be smaller (the font size is a bit too large), and get rid of the top and left margins. If you're going to keep it here, make it flush up against the top and left edges of the screen.

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Q.M
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RE: Close Combat August Update - Screenshot 2

Post by Q.M »

Looks good. Come a long way since I worked on CC last!
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lfpaiva
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RE: Close Combat August Update - Screenshot 2 & 3

Post by lfpaiva »

Very nice. Are you planning multi store buildings for initial release?
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SteveMcClaire
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RE: Close Combat August Update - Screenshot 2 & 3

Post by SteveMcClaire »

Buildings are all single story in the initial release.


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CGGrognard
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RE: Close Combat August Update - Screenshot 2 & 3

Post by CGGrognard »

So are you saying that there may be multi level buildings in the future?
"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu
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