ORIGINAL: Malagant
I want to train USAAF bomber pilots. I have a nice squadron of 20 bombers sitting out of the way. (On a tangent, it needs Air Support to fix planes that break during training, and supply to replace planes lost during training...does it need an HQa nearby?)
Yes, it needs aviation support. No, it does not need an air HQ.
I pick one Veteran to be the boss. He should have high Inspiration and Admin?
If you look in the Pilot Management Addendum.pdf in the manuals folder under your installation directory there are some additional details. I believe that this document is created when you install the beta. In particular...
"Groups will also gain skill and experience (after passing a training check against the training percent of the group) at the end of each day:
1. if the pilot’s experience is less 50 (plus pilot’s missions and kills) and less than the overall group experience level
2. if the pilot’s experience is less 50 (plus pilot’s missions and kills) and less than the leader’s skill"
So an ideal squadron leader will have good skill in the skill being trained and will have high experience. I believe, but am not certain, that leadership improves training rate while inspiration improves morale recovery.
I then toggle the Auto/Manual thingie to Manual. I cycle thru the "From..." thingie to Replacements, and fill up the roster with nuggets fresh from flight school.
I set the squadron to Train, Ground Attack, 100%, any altitude?, and 0 Range.
Good.
I leave it alone for awhile, check on it periodically. When a pilot is done (70 in the skill I want, 50 exp), I want to get him in to the Reserve Pool. I don't see a direct way to do that...I just have the release highest or lowest experience pilot of group of 5 pilots. I can toggle a pilot to not be released, which allows some control over who is released, but super click intensive. Is there an easier way? Clicking on a specific pilot only seems to allow toggling between active or inactive in the group?
Click into "Pilots". Click on the column heading for "Grdb" to sort by ground bombing skill. Go to the bottom of page. Select "reserve" for the To Pool target. Release pilots in groups of 1, 5 or 10 until you have drained the desired highly trained pilots into the reserve.
Then re-fill with rookies
Now I've got some trained pilots from my bomber squad in the Reserve pool. I go to a 'front-line' unit that needs newly trained pilots, I toggle the "From..." thingie to Reserve, and Get New Pilot? Or Get Veteran and toggle the Show Pool to Reserve and select the pilot(s) I'd just released?
Click "request veteran". You will get a display of available pilots. If it is displaying pilots in other groups, switch to the reserve instead on the top of that page. Sort the reservists by the desired characteristic (experience, ground bombing skill). Release in groups of 1, 5 or 10 pilots into the group. The mechanics on this page look just like the mechanics when you are releasing pilots from group into reserve. It's just that this time you are doing it in reverse. Adding pilots from the reserve in this manner (rather than picking individual pilots from the available roster) means that they arrive in your squadron with a delay of only 1.
A delay of 1 means that the pilot is in the group but is not on active duty. That is to say that he is in the "group reserve". Back on the main display for the squadron, the number of available pilots will show as, for instance, 1(5). If the squadron is not completely overfilled you can now click "add new pilot" to pull out of the group reserve and put a pilot on active duty. If the group is maxed out you can go into the Pilots display, select To Pool = Active and "release" pilots in groups of 1, 5 or 10 to active duty.