Deleting Existing Scenario Reference Points?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
PaulWRoberts
Posts: 903
Joined: Sun Apr 22, 2001 8:00 am

Deleting Existing Scenario Reference Points?

Post by PaulWRoberts »

Some scenarios (e.g. "South China Clash") start with reference points already on the map. I like an uncluttered map for my own planning, so I usually delete these points right away. Is there any downside to deleting them? Will this affect event conditions, uncontrolled allies, or other things I can't see?
User avatar
Gunner98
Posts: 5881
Joined: Fri Apr 29, 2005 12:49 am
Location: The Great White North!
Contact:

RE: Deleting Existing Scenario Reference Points?

Post by Gunner98 »

Possibly, depending on what the scenario author has programed. You can always reduce the size, but then again if you use your own, they will be small as well.

Often, if the scenario is playable by multiple sides, the Ref Pts will be set for missions which are inactive for the human side - so can be deleted, but they may also be linked to an event or a trigger.

If a scenario is playable by only one side, I wouldn't delete any RPs as the author has no reason to put them there except for events and triggers.

RPs are only good for one side, so uncontrolled allies or enemies won't be affected ( I think there is a suggestion to change that though, so that may not always be true)

You could always ask the author and he can let you know, or at the risk of giving up secrets, you could go into the editor and check what the RPs are linked to.

B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
steelp
Posts: 40
Joined: Sun Sep 08, 2013 9:35 pm

RE: Deleting Existing Scenario Reference Points?

Post by steelp »

It would be a great feature to have a 'lock and hide to player' option on reference points to help reduce clutter of event only points.
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.

George S. Patton
Dimitris
Posts: 14793
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Deleting Existing Scenario Reference Points?

Post by Dimitris »

Reminder: you can set ref points to be half-size or even invisible.
Blas de Lezo
Posts: 62
Joined: Wed Jul 10, 2013 2:07 pm

RE: Deleting Existing Scenario Reference Points?

Post by Blas de Lezo »

ORIGINAL: steelp

It would be a great feature to have a 'lock and hide to player' option on reference points to help reduce clutter of event only points.

To hide event only RP just create a third side, for instance "event", and then create all the events in that side with God' s Eye... This way the human player will have his screen free of all the RP you have use to scrip the scenario.....
Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: Deleting Existing Scenario Reference Points?

Post by Tomcat84 »

ORIGINAL: Gunner98


RPs are only good for one side, so uncontrolled allies or enemies won't be affected ( I think there is a suggestion to change that though, so that may not always be true)


No, I can use RPs on side A to affect something of side B. But that also makes it possible for the scenario author to keep the RPs out of the way of the player side, which is nice [:)]
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
User avatar
Gunner98
Posts: 5881
Joined: Fri Apr 29, 2005 12:49 am
Location: The Great White North!
Contact:

RE: Deleting Existing Scenario Reference Points?

Post by Gunner98 »

ORIGINAL: Tomcat84


No, I can use RPs on side A to affect something of side B. But that also makes it possible for the scenario author to keep the RPs out of the way of the player side, which is nice [:)]

Excellent! - I'll give that a whirl. Learn something new every day. Thanks.

B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
cwemyss
Posts: 241
Joined: Fri Nov 29, 2013 9:00 pm
Location: Grapevine, TX, USA

RE: Deleting Existing Scenario Reference Points?

Post by cwemyss »

ORIGINAL: Blas de Lezo

ORIGINAL: steelp

It would be a great feature to have a 'lock and hide to player' option on reference points to help reduce clutter of event only points.

To hide event only RP just create a third side, for instance "event", and then create all the events in that side with God' s Eye... This way the human player will have his screen free of all the RP you have use to scrip the scenario.....

Brilliant.... I never thought of even trying that.
Occasionally also known as cf_dallas
steelp
Posts: 40
Joined: Sun Sep 08, 2013 9:35 pm

RE: Deleting Existing Scenario Reference Points?

Post by steelp »

That is great to know. Thanks for the info.
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.

George S. Patton
Post Reply

Return to “Command: Modern Operations series”