1.9.5.1 Crash Dump

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nickwwest
Posts: 22
Joined: Sat Nov 26, 2011 6:44 pm

1.9.5.1 Crash Dump

Post by nickwwest »

I wasn't doing anything special that I could remember, not reproducable on reload. Stack:

Distant Worlds - Crash Dump - 1.9.5.1

9:24:37 PM Saturday, May 31, 2014


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.BuiltObjectMission.ResolveCommandsForMission(BuiltObjectMission mission, Boolean allowReprocessing, Boolean specifiedAsFleetMission, Boolean& couldResolveCommands)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean allowBuiltObjectChanges, Boolean specifiedAsFleetMission)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean allowBuiltObjectChanges)
at DistantWorlds.Types.BuiltObjectMission..ctor(Galaxy galaxy, BuiltObject builtObject, BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing, Boolean manuallyAssigned)
at DistantWorlds.Types.BuiltObject.AssignMission(BuiltObjectMissionType missionType, Object target, Object target2, CargoList cargo, TroopList troops, PopulationList population, Design design, Double x, Double y, Int64 starDate, BuiltObjectMissionPriority priority, Boolean allowReprocessing)
at DistantWorlds.Types.Empire.PirateAssignShipMission(BuiltObject ship, Int64 starDate)
at DistantWorlds.Types.Empire.PirateAssignShipMissions(Int64 starDate)
at DistantWorlds.Types.Empire.DoTasksPirates()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.noKhypmXoaiMnHGPF9A(Object )
at DistantWorlds.Main.Cc1isZQBKC(Object )


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