Building the Maus. Editor AAR(Tutorial)

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TAIL_GUNNER
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RE: Building the Maus. Editor AAR(Tutorial)

Post by TAIL_GUNNER »

SdKfz 4/1 is already in the game....but labeled as Maultier

Ground Element #174
AKA "Juggalo"
horse1974
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RE: Building the Maus. Editor AAR(Tutorial)

Post by horse1974 »

ORIGINAL: bcgames

ORIGINAL: horse1974

What is the criteria for Fields marked? [&:]
Let me do some calculating and then I'll give you some rules-of-thumb. More to follow...


thank you very much. [&o]
SdKfz 4/1 is already in the game....but labeled as Maultier

Ground Element #174

I know, I realized after the post up, it was just an example (perhaps not quite correct), thanks anyway for the comment.
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bcgames
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RE: Building the Maus. Editor AAR(Tutorial)

Post by bcgames »

Here's my first pass at how to assign/calculate values for the attributes found on the Device tab:

Load: Enter the number of pounds the device weighs. Some devices have loads; others do not.

Effect: Compare with existing ratings. I haven't been able to determine the method for calculating these.

Range: Enter the number of meters for the maximum effective range of the device.

Accuracy: Compare with existing ratings to get a value for a new device. Calculation method unknown.

Ceiling: Enter the number of feet for how high the weapon can fire (i.e. to what altitude can the weapon fire?).

ROF: Compare with existing ratings. Calculation method unknown.

Blast: Compare with existing ratings. Calculation method unknown but appears to be an exponential function based on the size and type of device.

Anti-Air: Compare with existing ratings. Calculation method unknown.

Anti-Soft: Compare with existing ratings. Calculation method unknown.

Anti-Armor: Compare with existing ratings. Calculation method unknown.

Penetration, HEAT, HVAP: Enter number of millimeters of armor plate the weapon can penetrate at x range.

To help determine a value for a new device using existing ratings, I made the following Device List. It groups devices by types and subtypes. Find the cousin of the device you are creating on this list and then apply a scientific wild-assed guess based upon the data you've collected on the new device.

WITE Devices List .pdf file

EDIT: On the .pdf, here are the translations for the following acronyms:

BMG = Bow-mounted Machinegun
CMG = Coaxially-mounted Machinegun
TMG = Turret-mounted Machinegun

horse1974
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RE: Building the Maus. Editor AAR(Tutorial)

Post by horse1974 »

I'm very grateful for your prompt response bcgames and interest.

thank you very much.
horse1974
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RE: Building the Maus. Editor AAR(Tutorial)

Post by horse1974 »

What do the following acronyms?
 
 
 
 
 
Image
 
BT, TR, BR, SM.
 
Thanks for your time, Horse.
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bcgames
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RE: Building the Maus. Editor AAR(Tutorial)

Post by bcgames »

BT (ball/bottom turret)
TR (top-rear)
BR (bottom-rear)
SM (swivel mount)
horse1974
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RE: Building the Maus. Editor AAR(Tutorial)

Post by horse1974 »

Thank you very much.
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bcgames
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RE: Building the Maus. Editor AAR(Tutorial)

Post by bcgames »

This thread needs to drop below the line; it is no longer relevant or accurate.
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Jo van der Pluym
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Jo van der Pluym »

ORIGINAL: Helpless

2.Create art for the new ground element. Another way would be to utilize existing art, but probably Maus deserves its own. There are two types of the art used by ground elements and aircraft - icons and photo. Icons placed in \sat\art\units\GXXXX.tga , photos – in \dat\art\photo\GPXXXX.bmp (XXXX – Id of GE). Let’s give the “beast” its ID – 666:

G0666.tga

(Important: icon tga should have proper alpha channel set up to appear correctly)


Image

Hi Helpless

I did building the Maus but I can't get the G0666.tga right. There is always a grey background. I used gimp and add the appha channel.

What do I wrong?
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

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rob89
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RE: Building the Maus. Editor AAR(Tutorial)

Post by rob89 »

Please help me :

how the following items in the Ground Elements Tab are calculated :

Ammo use
Fuel use
Build cost

thank you very much in advance
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bcgames
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RE: Building the Maus. Editor AAR(Tutorial)

Post by bcgames »

rob89,

These are excellent questions. I don't know the answers. Perhaps someone who does can chime in. In the meantime, you can do what I do...find items of equipment that are similar to what you are trying to rate, find the mean, adjust based on your knowledge of the weapon system. In the end, you will be close enough--in the ball park. Given all that is going on under the hood in this game, what number is placed just to the left of the decimal point is probably of little importance...but definitely an interesting topic for discussion.
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Helpless
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Helpless »

I did building the Maus but I can't get the G0666.tga right. There is always a grey background. I used gimp and add the appha channel.

Looks like your alpha channel doesn't mask visible area correctly.
Pavel Zagzin
WITE/WITW/WITE-2 Development
rob89
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RE: Building the Maus. Editor AAR(Tutorial)

Post by rob89 »

thank bcgames,

Anyway, I tried to calculate ammo use in this way :

Ground Element Ammo Use =
# of each weapons (as in the database) x # of related ammos (as in the database) x # ammo weight (in kg, as from historical sources),

ex :

the full ammo weight is :

# 81 : german rifle squad : database = 59; calculated = 27 kg or 59 pounds
# 79 : german MG 34 : database = 33; calculated = 14 kg or 30 pounds
# 20 : german Panzer IV G : database = 1526; calculated = 559 kg or 1231 pounds

It seems that the formula is quite correct, with only a problem of scale (not kg but pounds, in WITE), with a little margin of difference for the Panzer IV ...
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bcgames
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RE: Building the Maus. Editor AAR(Tutorial)

Post by bcgames »

Sounds like you are well on your way towards cracking this nut.
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Jo van der Pluym
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Jo van der Pluym »

ORIGINAL: Helpless
I did building the Maus but I can't get the G0666.tga right. There is always a grey background. I used gimp and add the appha channel.

Looks like your alpha channel doesn't mask visible area correctly.

Thanks for the reply
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
Priapus1
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Priapus1 »

I'm trying to add the e-tank series to the 1941-45 scenario. I've carefully followed the instructions on building new vehicles, added appropriate upgrade paths and in some cases some new factories but the game will not construct the new vehicles. For example the King Tiger upgrades to my fictional E-100 "Emperor Tiger", the King Tiger stops being constructed, it's factories begin to upgrade to the Emperor, however no new tanks accumulate in the pool. I have absolutely no idea what the issue is. Help!
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Naughteous Maximus
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Naughteous Maximus »

Has anybody created any new icons for the game?
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RedLancer
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RE: Building the Maus. Editor AAR(Tutorial)

Post by RedLancer »

Yes - which ones are you interested in?
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Naughteous Maximus
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RE: Building the Maus. Editor AAR(Tutorial)

Post by Naughteous Maximus »

@ Red Lancer What do you have? I have used all the ones you've created that I know of, 0450-Dickermax to 457-sIG33 Hetzer. Have you created any new ones? If so, can you send me a list of your new creations? I love the mod you've created. Took me a little trial and error before I figured out how to add your mod to the game. Is there anyway the icons can have there name included like the icons modified by RocketMan?
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RedLancer
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RE: Building the Maus. Editor AAR(Tutorial)

Post by RedLancer »

Here are the 458- Aufkl Pz38t 75KwK, 459 - Leopard, 460 - Bison(Sturmpanzer II), 461 - Panther 2 and 462 - Loewe which I did for Crazy Dutch.

Your request made me smile as I have just completed all the icons for WitW which include names. I haven't added names to my additional vehicles though. When I get some 'free' time I may but WitW is keeping me very busy.

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NewIcons.zip
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John
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