Arty question

Post discussions and advice on TOAW scenario design here.

Moderators: ralphtricky, JAMiAM

Post Reply
User avatar
Grognard
Posts: 138
Joined: Thu Jun 24, 2004 5:38 am
Location: Madison, Wisconsin

Arty question

Post by Grognard »

Guten Abend/Buenos Tardes:

Just remembered I've been wondering about this for a while.

A ranged artillery unit (artillery icon) firing at an airfield hex is given the option of making an airfield attack.

A HQ with (ranged) artillery is not.

I assume this is a result of the respective and inherent icon properties. Yes?
And also I assume there is no workaround which is too bad because it does make a difference.
Was this addressed earlier (wish list) or can it be added (wish list) post 3.5 ?

Trying to stay warm......[8D]
Find 'em, Fix 'em, & Kill 'em
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am
Location: niflheim

RE: Arty question

Post by Telumar »

ORIGINAL: Grognard

Guten Abend/Buenos Tardes:

Just remembered I've been wondering about this for a while.

A ranged artillery unit (artillery icon) firing at an airfield hex is given the option of making an airfield attack.

A HQ with (ranged) artillery is not.

I assume this is a result of the respective and inherent icon properties. Yes?
And also I assume there is no workaround which is too bad because it does make a difference.
Was this addressed earlier (wish list) or can it be added (wish list) post 3.5 ?

Trying to stay warm......[8D]

Yes, it's a characteristic of the unit icon. And there is no workaround that i'm aware of.

Don't know if there was ever a proposal in the wishlist. 3.5 doesn't implement it, but will offer a workaround.
User avatar
Grognard
Posts: 138
Joined: Thu Jun 24, 2004 5:38 am
Location: Madison, Wisconsin

RE: Arty question

Post by Grognard »

Yes, it's a characteristic of the unit icon. And there is no workaround that i'm aware of.

Don't know if there was ever a proposal in the wishlist.

Thanks for the confirmation. Probably won't matter after much after 3.5 since the unit # cap will be raised and this was pretty much the only reason to cram tubes into HQ's. Will have to edit (mostly east front) scenarios where this is the case. Fun drudgery...
3.5 doesn't implement it, but will offer a workaround.

???? How ?
Find 'em, Fix 'em, & Kill 'em
User avatar
Telumar
Posts: 2196
Joined: Tue Jan 03, 2006 12:43 am
Location: niflheim

RE: Arty question

Post by Telumar »

ORIGINAL: Grognard
3.5 doesn't implement it, but will offer a workaround.

???? How ?

Secondary unit icon.
Post Reply

Return to “Scenario Design”