Units cost

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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bo
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Units cost

Post by bo »

These are the cost charts for each ground unit in MWIF and the number of turns it takes for these units to enter the game.

Bo




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RE: Units cost

Post by bo »

Page 2 --- This chart is only relevant if you have selected the optional division rule for a new start game. Only the ones with the word Div. in front of the init.




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RE: Units cost

Post by bo »

Page 3




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Easo79
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RE: Units cost

Post by Easo79 »

Yes!..one of the most important things when one goes shopping...prices!

a) How many BP points does each power have? I know that income increases each year, but some aprox. value? (maybe this has been posted elsewhere, but I cannot find it: I have some data for Italy)
b) If you have time, please post here the costs of naval units and aircraft...
c) I understand most of your "map views": Gibraltar, Malta, London....but Northern Rhodesia? What is happening in Northern Rhodesia? Has the fascist tide arrived there?
A l’hora que el sol se pon, bevent al raig de la font, he assaborit els secrets de la terra misteriosa.

Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.
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michaelbaldur
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RE: Units cost

Post by michaelbaldur »


Italy 5 to 15 BP

Germany 21 to 50

USA 10 to 100

CW 11 to 50

Russia 10 to 50

Japan 15 to 60

early war to late war
the wif rulebook is my bible

I work hard, not smart.

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if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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michaelbaldur
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RE: Units cost

Post by michaelbaldur »


that map view are a short cut to Africa ..

its a fast way to look and convoy lines and other think..

and a complete conquest of Africa is possible
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
bo
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RE: Units cost

Post by bo »

sorry
bo
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RE: Units cost

Post by bo »

Easo79 --- Your wish is my command---Bo


Unit cost for Germany [Production]

Build points 16------------------------ Build points left --16

Build 1 infantry unit cost 3------------Build points left -13 [2 full turns to be produced]

Build 1 Mechanized unit cost 5 -------Build points left---8 [3 full turns to be produced]

Build 1 Fighter unit [4] cost 4---------Build points left---4 [3 full turns to be produced]

Build 1 Carrier unit cost 3-------------Build points left --1 [6 full turns 1st cycle] [needs2 cycles ]

Build 1 Submarine cost 1--------------Build points left---0 [3 turns not sure of another cycle]

Germanys Factories production led to 16 build points in the Sep/Oct turn [2 month period] [;)]
They can use the 16 build points as I have shown above or they may just purchase the Infantry unit which would leave Germany with 13 points. Germany may want to save all of the rest of their build points for later in the year or next year, doubtful but that is the choices they have.

The infantry [blue line]. The available possible choices are shown in the bottom right corner which shows 4 units, I say available because when you select a build in that box the program will decide which unit you can build, not you. Of course if there is only 1 unit in that box then that unit will be selected.






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composer99
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RE: Units cost

Post by composer99 »

Northern Rhodesia probably rates a map view because it has resources.
~ Composer99
Shannon V. OKeets
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RE: Units cost

Post by Shannon V. OKeets »

ORIGINAL: bo

Easo79 --- Your wish is my command---Bo


Unit cost for Germany [Production]

Build points 16------------------------ Build points left --16

Build 1 infantry unit cost 3------------Build points left -13 [2 full turns to be produced]

Build 1 Mechanized unit cost 5 -------Build points left---8 [3 full turns to be produced]

Build 1 Fighter unit [4] cost 4---------Build points left---4 [3 full turns to be produced]

Build 1 Carrier unit cost 3-------------Build points left --1 [6 full turns 1st cycle]

Build 1 Submarine cost 1--------------Build points left---0 [not sure will check]

Germanys Factories produced 16 production points in the Sep/Oct turn [2 month period]
They can use the 16 points as I showed above or they may just purchase the Infantry unit which would leave Germany with 13 points. Germany may want to save all of the rest of their Production for later in the year or next year, doubtful but that is the choices they have.






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Production Points are different from Build Points.

Build Points = Production Points * Production Multiple

The production multiple can be as low as 0.25, and as high as 1.5 (for most major powers late in the war). For the US it can go even higher.
Steve

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bo
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RE: Units cost

Post by bo »

Correct Steve, of course, made the change.

Bo
Extraneous
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RE: Units cost

Post by Extraneous »

ORIGINAL: michaelbaldur


Italy 5 to 15 BP

Germany 21 to 50

USA 10 to 100

CW 11 to 50

Russia 10 to 50

Japan 15 to 60

early war to late war

You are basing your early war totals on 1940 and you left out China and France.

Your late war totals cannot be accurately calculated do to all the variables.



Using Sept/Oct 1939 production, with all convoy lines remaining intact, without using anyone's reserve oil, without any strategic bombing of anyone's factories, without anyone having land units in other countries other than China, and without any additional factories or resources being added or lost.

Early war totals should be:

China 4BP

Commonwealth 11BP

France 4BP (without using Hanoi or New Caledonia)

Germany 15BP (after the German/USSR trade agreement)

Italy 3BP

Japan 11BP (after the Japan/USA trade agreement)

USA 11BP (after the Japan/USA trade agreement)

USSR 8BP (after the German/USSR trade agreement)
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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michaelbaldur
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RE: Units cost

Post by michaelbaldur »

ORIGINAL: Extraneous
ORIGINAL: michaelbaldur


Italy 5 to 15 BP

Germany 21 to 50

USA 10 to 100

CW 11 to 50

Russia 10 to 50

Japan 15 to 60

early war to late war

You are basing your early war totals on 1940 and you left out China and France.

Your late war totals cannot be accurately calculated do to all the variables.



Using Sept/Oct 1939 production, with all convoy lines remaining intact, without using anyone's reserve oil, without any strategic bombing of anyone's factories, without anyone having land units in other countries other than China, and without any additional factories or resources being added or lost.

Early war totals should be:

China 4BP

Commonwealth 11BP

France 4BP (without using Hanoi or New Caledonia)

Germany 15BP (after the German/USSR trade agreement)

Italy 3BP

Japan 11BP (after the Japan/USA trade agreement)

USA 11BP (after the Japan/USA trade agreement)

USSR 8BP (after the German/USSR trade agreement)


aprox. value
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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