VCO issues

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berto
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VCO issues

Post by berto »


One of the hardest things about tackling the VCO series is the problem of developing situational awareness, especially: On this vast map, where are my forces? the ones I can move?

The game controls aren't especially helpful in this regard. Yes, the N hotkey selects "the next unit that can act." But when the only "action" available to the vast majority of ARVN forces is to change their loss tolerance, perhaps also their entrenchment level, the N key is practically useless. Hitting the N key cycling through ~500 units to identify the next force that can move? With the next-unit sequence jumping willy nilly all over the map? A chore at best, a torture at worst.

Most of the ARVN units are immobile because they are "reorganizing", actually in garrison mode. It doesn't help that the visual element signifying garrison mode -- a yellow band across the combat/movement factors -- blends in perfectly with the ARVN unit color, yellow.

Fortunately, I was finally able to discern that black factors signify no-move, while red factors signifiy can-move. Paying better attention also to the same-formation steel-band unit highlight, now, at a glance, I can quickly perceive the mobile stacks (ignoring that a top-most immobile unit might be obscuring an underlying mobile unit). Just before getting that clue, I was on the verge of giving up in frustration.

I'm glad I stuck with it. I now have better situational awareness; beyond the well-known major cities (Saigon, Da Nang, Hue, and a few others), I have a growing familiarity with the obscure, hard-to-tell-apart, exotic Vietnamese place names; I can see "the big picture"; the scenario (VCO volume 1) is making better sense to me.

I am having fun.

I welcome any added VCO scenario play tips to enhance the fun.

Still, there are issues...

On turn 4, I dutifully accepted the 4-6 Apr. DAN CHI 129 mission to search and destroy VC units near the U-Minh Forest southwest of Kien Long. I helicoptered my units in place northeast and south of the forest area, then converged slowly, cautiously toward the north and west. Several turns later, I find -- WTF! -- 9 of the 11 sub-units involved in the operation are now immobile, "reorganizing" (so says the Unit Report), seemingly back in garrison mode, except they are scattered out and about in the field. (The unit health pips are still green to light green.)

I'm sure that there are good and historical reasons for tying down the ARVN in this way. Makes for a better, more "realistic" scenario, probably.

But dang, is this capricious, now-and-then immobility annoying!
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RE: VCO issues

Post by sPzAbt653 »

On this vast map, where are my forces? the ones I can move?


I haven't tried this scenario but I have dealt with some large ones. I use the mouse to hit the 'next formation' button on the right panel, then hit 'F' on the keyboard to bring up the formation report ('F' closes it too). That will show you what is in the formation, and if any units are available you can click on them in that box and it will jump to that unit. It may sound complicated, but try it, you might like it. [;)]
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RE: VCO issues

Post by berto »


Ah, now I see the ARVN activation table on page 4 of the scenario doc which shows the Su Doan 21 -- the ARVN division carrying out the DAN CHI 129 mission (but not specified directly as Su Doan 21 in the mission briefing) -- active for offensive operations on turns 4-7 only, after which by inference the formation reverts to garrison duty. I had read through the scenario doc, but the significance of that table escaped me at the time, and later. I'll have to pay closer attention. My bad. [:-]
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RE: VCO issues

Post by berto »

ORIGINAL: sPzAbt653
On this vast map, where are my forces? the ones I can move?

I haven't tried this scenario but I have dealt with some large ones. I use the mouse to hit the 'next formation' button on the right panel, then hit 'F' on the keyboard to bring up the formation report ('F' closes it too). That will show you what is in the formation, and if any units are available you can click on them in that box and it will jump to that unit. It may sound complicated, but try it, you might like it. [;)]
Unfortunately, in this scenario, the formation report provides no clues as to which units are movable.

But thanks, yes, I should master this game-play technique as well.
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RE: VCO issues

Post by berto »

ORIGINAL: berto

I welcome any added VCO scenario play tips to enhance the fun.
Here's a tip I discovered myself: Look up referenced Vietnamese placenames in Google Maps. (In my case, with TOAW in the left screen and Google Maps in web browser (also game docs, etc.) in the right screen, of my dual monitor display.) A Godsend!

Yes, TOAW v3.4 introduces the B hotkey. From the Whatsnew doc:
B key pulls up a “Placename Search” text box. Map goes to placename that matches the text entered. Partial name entries go to multiple matches in sequence. This works in both the game and the editor.
But this sorely needed new feature is lacking in v3.2 (or v3.3, the version I'm now playing) -- the TOAW version(s) that VCO is vetted for.

Maybe someday Boonierat will give his thumbs-up to VCO on 3.4. Until then, I'll make use of Google Maps.
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RE: VCO issues

Post by sPzAbt653 »

Unfortunately, in this scenario, the formation report provides no clues as to which units are movable.

Yes it does, in this shot the units are not available :



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RE: VCO issues

Post by sPzAbt653 »

In this shot, the units are available - see the difference ?

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RE: VCO issues

Post by berto »


So a box around the unit status signifies can-move, while no box signifies no-move. (I verified this in my game.) Yes, now I see it! [8D]

Another useful (if rather obscure) gameplay aid!

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RE: VCO issues

Post by sapper32 »

Im a big fan of the VCO scenarios and have completed the first two and started the third,Like you the vast map was very unfamilier to me,Its fairly familier now after two years of playing Vietnam/Indochina scenario's after upgrading to a bigger monitor the scenario's are much easier to handle,Im playing Curts Campain For SouthVietnam against the PO at the moment lots of Search and destroy missions going on plus lots of search and find nothing missions.

Ian
The battle of Medjerda is almost forgotten,but was fought against highly disciplined German troops and blasted a route straight to Tunis it was a perfect infiltration battle and should be remembered as the best fought British battle of the war.
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berto
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RE: VCO issues

Post by berto »

ORIGINAL: berto

One of the hardest things about tackling the VCO series is the problem of developing situational awareness, especially: On this vast map, where are my forces? the ones I can move?

The game controls aren't especially helpful in this regard. Yes, the N hotkey selects "the next unit that can act." But when the only "action" available to the vast majority of ARVN forces is to change their loss tolerance, perhaps also their entrenchment level, the N key is practically useless. Hitting the N key cycling through ~500 units to identify the next force that can move? With the next-unit sequence jumping willy nilly all over the map? A chore at best, a torture at worst.

Most of the ARVN units are immobile because they are "reorganizing", actually in garrison mode. It doesn't help that the visual element signifying garrison mode -- a yellow band across the combat/movement factors -- blends in perfectly with the ARVN unit color, yellow.

Fortunately, I was finally able to discern that black factors signify no-move, while red factors signifiy can-move. Paying better attention also to the same-formation steel-band unit highlight, now, at a glance, I can quickly perceive the mobile stacks (ignoring that a top-most immobile unit might be obscuring an underlying mobile unit). Just before getting that clue, I was on the verge of giving up in frustration.
Returning to playing this series again after a very long hiatus, I was still vexed by the yellow Garrison Mode band blending in perfectly with the ARVN unit color, yellow. So I discovered something I can do about it: mod the graphics!

Image

In the screenshot, the Garrison Mode band is magenta. This way, it is easier than ever to discern non-Garrison Mode, mobile units at a glance.

Attached is a replacement Numbers.bmp file, Numbers.txt -- really a .zip file, but renamed as a .txt file as a workaround to forum upload restrictions. To use:

[*]Download.
[*]Rename as Numbers.zip
[*]Unzip.
[*]Drop into any of the VCO Graphics folders. Make a backup of the original Numbers.bmp first!

I have verified that Numbers.bmp is the same across all current VCO volumes. So feel free to use this substitute Numbers.bmp file in any of them.
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