Getting damaged ship out
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Getting damaged ship out
Hi,
I know there are numerous threads on this and I know the general as well as most practical issues. However, I now have a problem that I need a way to resolve! Playing as allies, I have a damaged (0/54/6) SS Permit at Darwin that I can't get out. I've gotten to the point of leaving it there for the rest of the war but it's scheduled for withdrawal... Would suck to be taking a PP hit each turn for the entire '45.
I've repaired everything I can at Darwin, only major float and engine damage left, sys is 0 dam. However, every time I form it into at TF and order it away it keeps return and disbanding back in Darwin! I've tried all combos I could think of (TF type, speed setting etc) but no luck. Is it a captain issue? Should I put it into a TF with another sub? At a loss about what to do with it.
Best,
Mattias
I know there are numerous threads on this and I know the general as well as most practical issues. However, I now have a problem that I need a way to resolve! Playing as allies, I have a damaged (0/54/6) SS Permit at Darwin that I can't get out. I've gotten to the point of leaving it there for the rest of the war but it's scheduled for withdrawal... Would suck to be taking a PP hit each turn for the entire '45.
I've repaired everything I can at Darwin, only major float and engine damage left, sys is 0 dam. However, every time I form it into at TF and order it away it keeps return and disbanding back in Darwin! I've tried all combos I could think of (TF type, speed setting etc) but no luck. Is it a captain issue? Should I put it into a TF with another sub? At a loss about what to do with it.
Best,
Mattias
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RE: Getting damaged ship out
ORIGINAL: PMN
I've repaired everything I can at Darwin, only major float and engine damage left, sys is 0 dam. However, every time I form it into at TF and order it away it keeps return and disbanding back in Darwin! I've tried all combos I could think of (TF type, speed setting etc) but no luck. Is it a captain issue? Should I put it into a TF with another sub? At a loss about what to do with it.
Best,
Mattias
Try setting both it's destination port and home port as the same place. It can't keep returning to Darwin, if Darwin is no longer it's home port.
RE: Getting damaged ship out
Thanks, but actually damaged ship do tend to divert to the nearest port (not their home port) when damaged enough... So that one doesn't work either I'm afraid.
RE: Getting damaged ship out
I've never come across this one.ORIGINAL: PMN
Thanks, but actually damaged ship do tend to divert to the nearest port (not their home port) when damaged enough... So that one doesn't work either I'm afraid.
Have you tried putting an aggressive commander on the boat, and set threat tolerance to absolute?
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- castor troy
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RE: Getting damaged ship out
ORIGINAL: PMN
Thanks, but actually damaged ship do tend to divert to the nearest port (not their home port) when damaged enough... So that one doesn't work either I'm afraid.
that's correct, have suffered from the same routine more than once already and in the end you can only hope to see the sub sinking which won't happen as Darwin's port will keep it from sinking. So either you send an ARD to fix the major floatation or you will end up spending those daily pp for not being able to withdraw it which makes that routine a pityful oversight IMO.
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RE: Getting damaged ship out
If you cannot move it, can you scuttle this boat.
If so, this ought to be a cheaper option in terms of victory points.
If so, this ought to be a cheaper option in terms of victory points.
RE: Getting damaged ship out
Thanks all, ok so no easy fix that I've overlooked. Unfortunately it's not damaged enough to scuttle and won't travel far enough from Darwin to get into harms way and hopefully get sunk
Edit: As CT implies, it is a bit painful to see a ship too damaged to move but to undamaged to scuttle.
Edit: As CT implies, it is a bit painful to see a ship too damaged to move but to undamaged to scuttle.
RE: Getting damaged ship out
ORIGINAL: castor troy
ORIGINAL: PMN
Thanks, but actually damaged ship do tend to divert to the nearest port (not their home port) when damaged enough... So that one doesn't work either I'm afraid.
that's correct, have suffered from the same routine more than once already and in the end you can only hope to see the sub sinking which won't happen as Darwin's port will keep it from sinking. So either you send an ARD to fix the major floatation or you will end up spending those daily pp for not being able to withdraw it which makes that routine a pityful oversight IMO.
If you find the PP penalty for not withdrawing ships in a timely manner "pityful", you could always play with the "No Unit Withdrawals" option on.
RE: Getting damaged ship out
Try moving it out at full speed?
RE: Getting damaged ship out
Try moving at full speed to a "patrol" hex with at least one day selected. That might do it.
- castor troy
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RE: Getting damaged ship out
ORIGINAL: bk19@mweb.co.za
If you cannot move it, can you scuttle this boat.
If so, this ought to be a cheaper option in terms of victory points.
problem is you can't scuttle a ship that is heavily damaged and returns to the next port every turn on it's own but at the same time not heavily damaged enough to meet the cumulated damage (90?) to have the scuttle option.
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RE: Getting damaged ship out
ORIGINAL: ckammp
ORIGINAL: castor troy
ORIGINAL: PMN
Thanks, but actually damaged ship do tend to divert to the nearest port (not their home port) when damaged enough... So that one doesn't work either I'm afraid.
that's correct, have suffered from the same routine more than once already and in the end you can only hope to see the sub sinking which won't happen as Darwin's port will keep it from sinking. So either you send an ARD to fix the major floatation or you will end up spending those daily pp for not being able to withdraw it which makes that routine a pityful oversight IMO.
If you find the PP penalty for not withdrawing ships in a timely manner "pityful", you could always play with the "No Unit Withdrawals" option on.
its not the penalty for not withdrawing that I find pityful, it's the routine that keeps me from moving a damaged sub/ship when I want to move it as it autoreverts into the port right during the turn. So in that case, it sure is pityful as I don't like the AI taking over control because as you can see in this case, it does stupid things. Imagine it is not a sub, but a ship you pay 50+ pp every turn and this happens to you in PBEM.
RE: Getting damaged ship out
Just out of interest. Have you tried to set TF type to "escort" and add an escorting ship? I think the switch of homebase happens when the game engine changes the TF type to escort because of the damage check. Not completely sure though.
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RE: Getting damaged ship out
ORIGINAL: LoBaron
Just out of interest. Have you tried to set TF type to "escort" and add an escorting ship? I think the switch of homebase happens when the game engine changes the TF type to escort because of the damage check. Not completely sure though.
I don't have the game in front of me but I doubt you can set a sub to escort and for sure you can't escort a sub.
RE: Getting damaged ship out
ORIGINAL: castor troy
ORIGINAL: LoBaron
Just out of interest. Have you tried to set TF type to "escort" and add an escorting ship? I think the switch of homebase happens when the game engine changes the TF type to escort because of the damage check. Not completely sure though.
I don't have the game in front of me but I doubt you can set a sub to escort and for sure you can't escort a sub.
Damnit, I cannot check the game either, but I think you are correct.
RE: Getting damaged ship out
Correct, the only TF options I get is sub patrol, minelaying and transport. I like the feature of having to choose between keeping ships in theater and moving in e.g. restricted LCUs, so it's not the PP system I'm opposed to at all. And this is the first time this happened to me in all these years so no biggie at all really. Just got curious about the solution now that I am faced with it!
Thanks again for good suggestions btw.
Thanks again for good suggestions btw.
RE: Getting damaged ship out
AE is borked!!!!!!! [:D]
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
RE: Getting damaged ship out
Or....you could just save a game file and post it in tech support. Michaelm is pretty good about fixing these things. He has cleaned up a couple of glitches in my campaign over the years. Worse case, he can just remove the sub for you. Best case is that he will fix it in a future patch.
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RE: Getting damaged ship out
If this is a PBEM you could ask your opponent to conduct a port attack to hopefully sink it.
fair winds,
Brad
Brad
RE: Getting damaged ship out
Try run on full speed outside of port and pray for additional damage. Low naval commander can help too.