Chain of Command question

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Scook_99
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Chain of Command question

Post by Scook_99 »

From the rules:

"11.3.1.1. Chain of Command Rating Checks
If a leader fails their rating check, the leader of the next higher headquarters unit in the chain of command will then conduct the check, but with the base value of the check doubled."

My question, and we will use the Soviet HQ structure, if you have units directly attached to a Front HQ, is that counted as the direct control HQ, or would it be considered the second HQ in the chain, and an Army HQ still be considered the 1st?

I ask this, because my friend in the 1st Blizzard, will grab 2 Front HQs, attach 72 CP worth of units, put his best generals there, and attack in a 10 hex wide (or less) front. If there is not penalty in bypassing Army HQs I will have to determine if I can do this as Germany, and next game I will surprise him with a super-sized tank Army in the middle of 1942.

Yeah, it is rather "gamey", but we do play if the game allows it, fair game.
FredSanford3
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RE: Chain of Command question

Post by FredSanford3 »

I believe there's a combat penalty if you 'skip' a level of command. Take a look at the combat results, and you'll see a "-x%" above the units listed at the very right or left of each summary if there's a penalty. Mixing commands gets penalized also.
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Kumppi
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RE: Chain of Command question

Post by Kumppi »

As far as rating checks go the HQ that the combat unit is directly attached to will make checks at the base value no matter what type of HQ it is.
ComradeP
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RE: Chain of Command question

Post by ComradeP »

You'll take a CV penalty for attaching units directly to fronts, and the command range of a front for its combat units where it can support them with support assets and leader rolls is still only 5 hexes like for all HQ's.
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Scook_99
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RE: Chain of Command question

Post by Scook_99 »

ORIGINAL: ComradeP

You'll take a CV penalty for attaching units directly to fronts, and the command range of a front for its combat units where it can support them with support assets and leader rolls is still only 5 hexes like for all HQ's.

But, for example, if you attach Zhukov to a Front command, and in December of 1941 launch an offensive and stay within 5 hexes of the headquarters, there are no penalties? My friend does this so he can switch out ragged units for refit and rotate fresh units in and not stop his offensive in an area.
Vyper
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RE: Chain of Command question

Post by Vyper »

I can't see how that would be beneficial.

There maybe more to this, but here is what I see:

1) By removing the Army link, he is removing a leader roll check if any rolls fail. ie, no back up.
2) By having a full front attached to units, basically 36 divisions have to stay within 5 hexes "as the crow fly's" and 20MP's or risk having supply issues. You'll end up with a big, immobile clump of units that could be flanked with ease.
3) Attached support units all in one front trying to support the battles of so many divisions would be problematic.
4) Not sure but it seems like taking the Army link out of the mix would remove a supply depot level...I'll have to read more to see how this could effect overall operation.

Those are what I see off the top of my head. I don't know how it would possibly be better to get a +1/+2 check chances in loo of all the problems it would cause.

I'm sure some of the players with far more experience than I could add pro's and con's.
ComradeP
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RE: Chain of Command question

Post by ComradeP »

But, for example, if you attach Zhukov to a Front command, and in December of 1941 launch an offensive and stay within 5 hexes of the headquarters, there are no penalties?

It depends on the version he's using, if he's using the release version or one of the first patches he won't face a penalty, but if he's using a patch that includes Pavel's revised C&C (a fix for CV being lowered for all participating units when all units were not attached to the same HQ) he's facing a CV penalty for attaching units directly to a front.

Vyper summed up most of the important negative consequences, the one I would add would be that the support need is even less likely to be met than normally (most Soviet units have poor to mediocre support) because there's one less HQ in the chain to pull support squads from.

The only place where it could work, if you intend to save army HQ's for some reason, would be near Leningrad where the defending units are generally so close to eachother that Northern/Leningrad front stationed in Leningrad could theoretically control the defensive stacks without the need of an army HQ as the Axis close in on the city, but I'd still prefer using army HQ's.
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Scook_99
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RE: Chain of Command question

Post by Scook_99 »

We recently finished up some long games and are now in version 1.04.36. It is something that really only works well in the 1st winter. Myself, I prefer using armies too, but one die roll with Zhukov on a Front HQ in December 1941 can be preferable to two die rolls with other commanders. Nice to see there is a revised C&C to make it not quite as attractive using Front HQs directly.
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