Code: Select all
<!-- <ShipType Name ="Trade Ship" Level ="3">
<Construction Cost ="2000" Time="6" Icon ="Art\\Ships\\Production\\Teade-ship.png"/>
<Upkeep Amount="150"/>
<Requirements>
<PlayerCapability Name="Trade Acumen" Level="0"/>
<Tech Item ="Trade Ship"/>
</Requirements>
<Capability Name ="Base Ship" Level ="0"/>
etc. etc.
</ShipType> -->
Ship description: "These enormous warehouses in space form the headquarters to interstellar trading corporations. They can participate in trade as both importers and exporters, re-exporting goods they import to third parties. As might be expected, they have ample defenses for repelling the pirates their riches attract."
additionaly in Technology.xml you can find hidden:
" <!-- <Item Name="Trade Ship">
<Graphics />
<MilitaryItem Item="Trade Ship"/>
<Option Area="C" Level ="5" OldPoints="0">
<Prerequisite Item="Precise Location"/>
</Option>
<StaticRequirements>
<PlayerCapability Name="Trade Acumen" Level="0"/>
</StaticRequirements>
</Item> -->"
And the last but not least, there is a hidden "Pan Galactic Trade Corp" in Factions.xml (human traders faction)
I enabled ship and tech and when playing The Klurgu Trade Collective there is a trade tech in tech browser, but I have to do an extended testing with the ship.
And now I'm wondering: is it going to be enabled in coming patches (maybe not fully tested)?
What do you think guys?