New refit - no refit

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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morvael
Posts: 11763
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Location: Poland

New refit - no refit

Post by morvael »

I play a campaign against AI using latest beta patches, it's late 42 now. My infantry was OK in 41, but of course after blizzard most of them were damaged (6-9k strong), and the rule of getting replacements up to 80% strength while not refitting kicked in in 1942. I used refit aggressively for panzers (so they could do their job) with some spare infantry divisions (1 for each army of 16/20 divisions) plugging in the holes while the most damaged front line divisions refitted. Most of my infantry divisions were still in bad shape (7-8k).

Then I started to read turn logs.

And I resigned from using refit on more than 3 units (single panzer corps) per turn.

The units I usually used to put on refit (4-5 panzer corps, 6-7 infantry divisions that filled up to 16k men) were chewing so much manpower than no more was left for normal units. Of course in a turn or two the panzers where ready to chew some more Soviets so I started offensive, they got mauled after a while, I pulled them back for refit, rinse and repeat. Meanwhile I was angry that the backbone of my army holding the front grew weaker with each day.

Now, without using refit so aggressively (as I see many of you do, perhaps a good tactics from earlier versions of the game) I see my infantry again at good levels of health (10-11k), I just have to unleash my panzers less often (they rebuild longer), which of course results in lower casualties for the Soviets, but I'm less worried about holding the line now (which starts to get important in later stages of the war).

Just check the logs:

Before:

Code: Select all

 REFIT REPLACEMENT SUB-SEGMENT
 763 men were returned to Germany's manpower pool
 36282 men are added to Germany's front line units
 NORMAL REPLACEMENT SUB-SEGMENT
 14099 men were returned to Germany's manpower pool
 2177 men are added to Germany's front line units
12k vanished (mostly from regular infantry divisions holding the front)

Code: Select all

REFIT REPLACEMENT SUB-SEGMENT
 2835 men were returned to Germany's manpower pool
 35843 men are added to Germany's front line units
 NORMAL REPLACEMENT SUB-SEGMENT
 14659 men were returned to Germany's manpower pool
 3285 men are added to Germany's front line units
11k vanished

After:

Code: Select all

 REFIT REPLACEMENT SUB-SEGMENT
 756 men were returned to Germany's manpower pool
 2047 men are added to Germany's front line units
 NORMAL REPLACEMENT SUB-SEGMENT
 14791 men were returned to Germany's manpower pool
 29189 men are added to Germany's front line units
14k gained (mostly by regular infantry divisions holding the front)

Code: Select all

REFIT REPLACEMENT SUB-SEGMENT
 945 men were returned to Germany's manpower pool
 1821 men are added to Germany's front line units
 NORMAL REPLACEMENT SUB-SEGMENT
 12437 men were returned to Germany's manpower pool
 28042 men are added to Germany's front line units
15k gained

So I just sit back, relaxed (less micromanagement without the need to constantly rotate divisions from the front to back), made a new corps of the reserve divisions and let the system do it's job.

Basically - lot of panzer action and refit => your infantry dies.

What do you think?

edit: with old refit rules having entire army on refit was like now having entire army without refit - most damaged units got their share of reinforcements. Now when the player is the one to choose who gets what (by selecting units to put behind the front and refit), it's the player who kills his own divisions by using refit too agressively.

edit2: "before" I got positive balance only in one replacement sub-segment meaning only part of my army grows, the rest shrinks. Now, "after", I have positive balance in both sub-segments meaning my entire army grows (albeit slower).
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PyleDriver
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Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: New refit - no refit

Post by PyleDriver »

Hum, I'll look at this. I have all my ID's over 10k using refit and my PzD's, except 3 have over 100 tanks some really big, one has 183...But I played it cool in the fall and the spring (June) looks very bright...Ok guys a bone. Andy a really smart guy told me this. The winter tips, and they work. Dont break down units. Keep them full strenght. Checker board what you have. Start digging in the first weeks of October, and (Bob) bring you construction battalions from the rear to front line corps. You will have level 2 forts everywhere and alot of level 3. Try it, you will be smiling come June...For heavens sake avoid moving anything, you need those trucks...
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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: New refit - no refit

Post by morvael »

Well, I'm talking about situation in late 1942 where the German lack of manpower is more evident than in late 1941. Your ideas for winter are correct. I was just saying that Germans have not enough manpower to constantly engage their panzers, as this results (when using refit) in very weak infantry divisions. And when you reduce usage of refit mode, they gain some strength, without micromanagement needed when using refit.
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