Did the patch change the Yamato to feb ?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Did the patch change the Yamato to feb ?
Terminas said they were prob going to bring the Yamato in on February did this make the patch ?
I know the main guns were not very accurate from December to June/42 but paying 6 months of Naval points is a bit much ( and for the Musashi also) ... If it hasnt gone it can we maybe put the inaccurate guns in as a device and put in an upgrade ? I would still like to use the Ship in March just for its secondary weapons and as a bomb/shell magnet
I know the main guns were not very accurate from December to June/42 but paying 6 months of Naval points is a bit much ( and for the Musashi also) ... If it hasnt gone it can we maybe put the inaccurate guns in as a device and put in an upgrade ? I would still like to use the Ship in March just for its secondary weapons and as a bomb/shell magnet
Underdog Fanboy
RE: Did the patch change the Yamato to feb ?
May 20, 1942 is what I see ...
and Dec 1, 42 for Musashi
and Dec 1, 42 for Musashi
RE: Did the patch change the Yamato to feb ?
ORIGINAL: n01487477
May 20, 1942 is what I see ...
and Dec 1, 42 for Musashi
Same here
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley
RE: Did the patch change the Yamato to feb ?
So you get to pay 360 days of naval points for some very expensive ships .. which they did not pay historically ... mmmm no wonder you cant even build the historical ships in the first 6 months of 42.
Underdog Fanboy
RE: Did the patch change the Yamato to feb ?
Em...you have an editor. Use it.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Did the patch change the Yamato to feb ?
Yes, but you get 60ish/60ish exp ships without having to do a training cruise. All Japanese warships from day one to the end of the war start with 60-75 day exp and 60-70 night exp. The allies have to wait until 43 to get ships of that caliber. All the starting ships and all the ships coming in in 42 have 50ish day and 30ish night exp. To get their night exp up to Japanese levels (despite lessons learned from other ships in the fleet and ship crew transfers), they have to spend approx 210 days at sea. (7 days per night xp gain X 30 point differential)
So, Yamato is ready to fight on day one, in May and South Dakota, Washington and North Carolina are bumbling idiots until mid 43.
If I were playing the Japanese, I don't know if I'd rather have the ship early and use fuel for a training cruise (even though she'd start fully trained), or have the ship in May and use HI to train her. It's probably cheaper in the long run to use fuel, and she'd technically be vulnerable during the training cruises, like her allied counterparts loitering near SF.
For those of you who are going to tell me I'm an idiot and that Japanese ships were heavily trained pre war, my arguement is for post 12/41 construction ships. There's absolutely no reason that Yamato has 25% more day exp and double the night exp of any new construction US BB's. (this is irrelevant starting 1/1/43, as all US ships start with the same exp as Japanese ships)
So, Yamato is ready to fight on day one, in May and South Dakota, Washington and North Carolina are bumbling idiots until mid 43.
If I were playing the Japanese, I don't know if I'd rather have the ship early and use fuel for a training cruise (even though she'd start fully trained), or have the ship in May and use HI to train her. It's probably cheaper in the long run to use fuel, and she'd technically be vulnerable during the training cruises, like her allied counterparts loitering near SF.
For those of you who are going to tell me I'm an idiot and that Japanese ships were heavily trained pre war, my arguement is for post 12/41 construction ships. There's absolutely no reason that Yamato has 25% more day exp and double the night exp of any new construction US BB's. (this is irrelevant starting 1/1/43, as all US ships start with the same exp as Japanese ships)
The older I get, the better I was.
RE: Did the patch change the Yamato to feb ?
ORIGINAL: bklooste
So you get to pay 360 days of naval points for some very expensive ships .. which they did not pay historically ... mmmm no wonder you cant even build the historical ships in the first 6 months of 42.
Naval construction points were adjusted so Japan can produce ships on the dates they have been produced historically. You don't lose anything. You get 2 battleships experienced in combat at the date when they were ready historically, without risk for them to be sunk during training. In fact I think AFBs should be asking for those ships to arrive earlier.
- Rob Brennan UK
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RE: Did the patch change the Yamato to feb ?
ORIGINAL: Djordje
ORIGINAL: bklooste
So you get to pay 360 days of naval points for some very expensive ships .. which they did not pay historically ... mmmm no wonder you cant even build the historical ships in the first 6 months of 42.
Naval construction points were adjusted so Japan can produce ships on the dates they have been produced historically. You don't lose anything. You get 2 battleships experienced in combat at the date when they were ready historically, without risk for them to be sunk during training. In fact I think AFBs should be asking for those ships to arrive earlier.
Can I advance build the SS Archerfish to counter the Japanese BB expansion [;)]
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit
RE: Did the patch change the Yamato to feb ?
Waaah... Waaah... Waaah...
You don't like it, use the editor.
You don't like it, use the editor.
We are all dreams of the Giant Space Butterfly.
- Chickenboy
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- Joined: Fri Jun 28, 2002 11:30 pm
- Location: San Antonio, TX
RE: Did the patch change the Yamato to feb ?
Great point, Bradley7735.ORIGINAL: Bradley7735
Yes, but you get 60ish/60ish exp ships without having to do a training cruise. All Japanese warships from day one to the end of the war start with 60-75 day exp and 60-70 night exp. The allies have to wait until 43 to get ships of that caliber. All the starting ships and all the ships coming in in 42 have 50ish day and 30ish night exp. To get their night exp up to Japanese levels (despite lessons learned from other ships in the fleet and ship crew transfers), they have to spend approx 210 days at sea. (7 days per night xp gain X 30 point differential)
So, Yamato is ready to fight on day one, in May and South Dakota, Washington and North Carolina are bumbling idiots until mid 43.
If I were playing the Japanese, I don't know if I'd rather have the ship early and use fuel for a training cruise (even though she'd start fully trained), or have the ship in May and use HI to train her. It's probably cheaper in the long run to use fuel, and she'd technically be vulnerable during the training cruises, like her allied counterparts loitering near SF.
For those of you who are going to tell me I'm an idiot and that Japanese ships were heavily trained pre war, my arguement is for post 12/41 construction ships. There's absolutely no reason that Yamato has 25% more day exp and double the night exp of any new construction US BB's. (this is irrelevant starting 1/1/43, as all US ships start with the same exp as Japanese ships)
RE: Did the patch change the Yamato to feb ?
ORIGINAL: Terminus
Waaah... Waaah... Waaah...
You don't like it, use the editor.
ORIGINAL: Terminus
Going by her TROM, I think a reasonable compromise would be for Yamato to enter the game on 10 Feb 1942, after her final fitting out.
Underdog Fanboy
RE: Did the patch change the Yamato to feb ?
ORIGINAL: Bradley7735
Yes, but you get 60ish/60ish exp ships without having to do a training cruise. All Japanese warships from day one to the end of the war start with 60-75 day exp and 60-70 night exp. The allies have to wait until 43 to get ships of that caliber. All the starting ships and all the ships coming in in 42 have 50ish day and 30ish night exp. To get their night exp up to Japanese levels (despite lessons learned from other ships in the fleet and ship crew transfers), they have to spend approx 210 days at sea. (7 days per night xp gain X 30 point differential)
So, Yamato is ready to fight on day one, in May and South Dakota, Washington and North Carolina are bumbling idiots until mid 43.
If I were playing the Japanese, I don't know if I'd rather have the ship early and use fuel for a training cruise (even though she'd start fully trained), or have the ship in May and use HI to train her. It's probably cheaper in the long run to use fuel, and she'd technically be vulnerable during the training cruises, like her allied counterparts loitering near SF.
For those of you who are going to tell me I'm an idiot and that Japanese ships were heavily trained pre war, my arguement is for post 12/41 construction ships. There's absolutely no reason that Yamato has 25% more day exp and double the night exp of any new construction US BB's. (this is irrelevant starting 1/1/43, as all US ships start with the same exp as Japanese ships)
I agree with you but 2 wrongs dont make a right... some points
1) The Naval point loss is massive
Also the Naval points were NOT adjusted Historically where did that one come from .. Historically they were building all 4 Yamatos including Number 4 ( if you take Yamato in the yard Shinano and 111 were laid down in May 40) the Taiho , Chûyô etc this is not possible in game.
2) In the 6 months ( she was commisioned in late 41) she mainly sailed around training she spent some time training and a month in the docks to improve the poor accuracy of her guns. That being said if she was needed she would have sailed the players dont have this option. Having some low accuracy devices and an upgrade is a much better way to model it.
3) Fix the training issue. However people prob use the training as a tool to give good 41 historical performance . Without it you will prob find in most encounters the Japanese will get shot to pieces in 41.
Underdog Fanboy
RE: Did the patch change the Yamato to feb ?
ORIGINAL: bklooste
ORIGINAL: Bradley7735
Yes, but you get 60ish/60ish exp ships without having to do a training cruise. All Japanese warships from day one to the end of the war start with 60-75 day exp and 60-70 night exp. The allies have to wait until 43 to get ships of that caliber. All the starting ships and all the ships coming in in 42 have 50ish day and 30ish night exp. To get their night exp up to Japanese levels (despite lessons learned from other ships in the fleet and ship crew transfers), they have to spend approx 210 days at sea. (7 days per night xp gain X 30 point differential)
So, Yamato is ready to fight on day one, in May and South Dakota, Washington and North Carolina are bumbling idiots until mid 43.
If I were playing the Japanese, I don't know if I'd rather have the ship early and use fuel for a training cruise (even though she'd start fully trained), or have the ship in May and use HI to train her. It's probably cheaper in the long run to use fuel, and she'd technically be vulnerable during the training cruises, like her allied counterparts loitering near SF.
For those of you who are going to tell me I'm an idiot and that Japanese ships were heavily trained pre war, my arguement is for post 12/41 construction ships. There's absolutely no reason that Yamato has 25% more day exp and double the night exp of any new construction US BB's. (this is irrelevant starting 1/1/43, as all US ships start with the same exp as Japanese ships)
I agree with you but 2 wrongs dont make a right... some points
1) The Naval point loss is massive
Also the Naval points were NOT adjusted Historically where did that one come from .. Historically they were building all 4 Yamatos including Number 4 ( if you take Yamato in the yard Shinano and 111 were laid down in May 40) the Taiho , Chûyô etc this is not possible in game.
2) In the 6 months ( she was commisioned in late 41) she mainly sailed around training she spent some time training and a month in the docks to improve the poor accuracy of her guns. That being said if she was needed she would have sailed the players dont have this option. Having some low accuracy devices and an upgrade is a much better way to model it.
3) Fix the training issue. However people prob use the training as a tool to give good 41 historical performance . Without it you will prob find in most encounters the Japanese will get shot to pieces in 41.
On the other end of the scale.....not all those allied ships need to start with low crew numbers either. The U.S.Navy gave those "E" ratings to some of those ships for good reason, and the Brits have war experience under their belt already...I feel the numbers are good as is, but as mentioned, there is that fine editor.............
RE: Did the patch change the Yamato to feb ?
Honestly i couldnt care less if the Yamato came on December or May as she is not needed before then what i care about is the lack of Naval points. Some (Most?) players accelerate Yamato which makes it worse. Basically i should be able to build everything they built historically and if i stop building Shinano I should be able to use those points. Try it yourself stop Shinano dont accelerate anything and seed how many points you have.
The editor is fine but its kind of hard to go into a PBEM and convince the other party to edit a few things.
The editor is fine but its kind of hard to go into a PBEM and convince the other party to edit a few things.
Underdog Fanboy
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Did the patch change the Yamato to feb ?
ORIGINAL: bklooste
Honestly i couldnt care less if the Yamato came on December or May as she is not needed before then what i care about is the lack of Naval points. Some (Most?) players accelerate Yamato which makes it worse. Basically i should be able to build everything they built historically and if i stop building Shinano I should be able to use those points. Try it yourself stop Shinano dont accelerate anything and seed how many points you have.
The editor is fine but its kind of hard to go into a PBEM and convince the other party to edit a few things.
ships only start using naval points when they are a year or less from completion. Beyond that, the points are free. The WITP AE team has given Japan enough naval points to build what they did historically. If you stop Shinano, you will have extra build points, but not until she would have started using them, which is 365 days from completion. Stop Musashi, then you'll have extra points to allocate towards speedy completion of something else.
IF Yamato is given an earlier arrival date, then one of the Japanese naval yards will be reduced accordingly. It may be more accurate to have her earlier, but she should come in at 30/30 exp. In fact, you should probably get all new construction 6 months earlier than normal. put them at no exp. But, it's a lot more work for the devs, and a lot more tedious crap for the players. Keep it the way it is. People can always use the editor (to quote Terminus).
The older I get, the better I was.
RE: Did the patch change the Yamato to feb ?
who cares.
if u consider cost of fuel usage, ammunition and sailors needs to operate it, multiply it with each day it actually did sit in harbor while rest of Japan army fought. Japan would benefit more if they turned from Perl Harbor and bombed Yamato in Kure shipyard where it was build on dec.7 1941.
That ship was worthless peace of obsolete junk.
if u consider cost of fuel usage, ammunition and sailors needs to operate it, multiply it with each day it actually did sit in harbor while rest of Japan army fought. Japan would benefit more if they turned from Perl Harbor and bombed Yamato in Kure shipyard where it was build on dec.7 1941.
That ship was worthless peace of obsolete junk.