AE Naval and OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Don Bowen
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RE: Manual inconsistency

Post by Don Bowen »

ORIGINAL: Speedy

Got one here Don. Sailfish is out of fish but staying on patrol. What's the best mail for you?

Post it as an attachment in a thread in the test support forum.

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Speedysteve
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RE: Manual inconsistency

Post by Speedysteve »

Done
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RE: Manual inconsistency

Post by Speedysteve »

Odd one.....ship says it's unloading but there's no data of what's unloading in the LCU screen onboard the ship

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Don Bowen
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RE: Manual inconsistency

Post by Don Bowen »


We've seen one other instance of this but can't find out why. What we really need is a save just before the TF starts unloading....

Speedysteve
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RE: Manual inconsistency

Post by Speedysteve »

Damn. Afraid I don't have that. I'm going start keeping 5 days worth of saves in a row from now on....sorry.
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Buck Beach
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RE: AE Naval and OOB Issues

Post by Buck Beach »

While I'm sure it has already been mentioned (can't ever find a thing with the search function) the Robert L. Barnes (AO-14) is not at Guam at the start of the war. I am sure the JFB want those points for sinking her (actually she was bombed, captured and survived the war). Look here but she is reference on other sites as well.

http://en.wikipedia.org/wiki/USS_Robert ... 28AO-14%29

She was also known as AG-27 http://www.history.navy.mil/photos/sh-u ... id3088.htm
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Don Bowen
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RE: AE Naval and OOB Issues

Post by Don Bowen »


Very familiar with this ship. Added her to CHS. After lots of games we decided that she was not worth while. Besides it is a one-up class, with all the overhead of something really useful, artwork included.

There are lots of ships that could be included. The line has to be drawn somewhere.
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HMS Resolution
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RE: AE Naval and OOB Issues

Post by HMS Resolution »

ORIGINAL: Don Bowen


Very familiar with this ship. Added her to CHS. After lots of games we decided that she was not worth while. Besides it is a one-up class, with all the overhead of something really useful, artwork included.

There are lots of ships that could be included. The line has to be drawn somewhere.

I'm still mad there's no Georgios Averoff. The Japanese need to face the awesome fury of her four 9.2" guns!
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RE: Known Issue - off map turnarounds

Post by pmelheck1 »

I'm sorry if this has been posted before please forgive if so.  For the auto convoy on the brit side it shows Colombo as the source for auto convoys.  In the Colombo base screen it has an option to turn on auto convoy however Karachi the auto convoy switch is grayed out.  The ships show up for auto convoy that are in Colombo.  shouldn't Colombo and Karachi have their buttons for auto convoy reversed.  Also home port for TF's in this area is Karachi does this need to be Colombo?

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RE: AE Naval and OOB Issues

Post by pmelheck1 »

For down the road addition, how about a screen that you can select a conversion you want and have the screen show which ships can be converted to that class.  going through the ships one at a time looking for a hull to convert is more than a little pain.  Can it be added to WITPstaff ?
fbs
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CA Minneapolis & 4x DMS

Post by fbs »

Scenario 001:

Minneapolis, Hovey, Boggs, Lamberton, Chandler are all set as reinforcements, appearing in Pearl Harbor on Dec 8, 1941. Hmmm.. where do they come from? If they appear in Pearl Harbor on Dec 8, then they should be a TF nearby heading to Pearl Harbor on Dec 7. Can they be put in a TF, instead of reinforcements?

Thanks!
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Sardaukar
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RE: CA Minneapolis & 4x DMS

Post by Sardaukar »

Couple of issues:

1. Computer has disbanded couple of my Continuous Supply convoys going from SF to PH. Could this be because DDs in TF become eligible for upgrade?

2. When having Human controlled supply convoy from waypoints, SF -> PH -> Pago Pago? (don't remember exactly which island it was) -> Suva -> Brisbane, first leg went fine and TF got to Brisbane. I had ticked "Return same route" "Yes". To my surprise, TF did not backtrack from Waypoint 3 (Suva), but plotted course immediately to PH (Waypoint 1)! This of course would have taken it straight into middle of Japanese territory.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Speedysteve
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RE: Manual inconsistency

Post by Speedysteve »

Seems odd......TAN 2 has 906 fuel onboard here and yet can't load anymore despote having a 1500 capacity..........

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Speedysteve
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RE: Manual inconsistency

Post by Speedysteve »

And here's TAN 2 up close and she's showing as being 1500 full of fuel which doesn't make sense..........

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Iridium
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RE: Manual inconsistency

Post by Iridium »

TAN 2 might be a mixed cargo AO. She might carry 906 tons of fuel and the rest solid freight. or not........[:D]

That is strange, keep the save from before it loaded the cargo and give it to the Tech section?
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khyberbill
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national home bases

Post by khyberbill »

The manual states that ships may be withdrawn at "National Home Bases". A search of the manual did not list these bases. Is there a list somewhere?
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Gilbert
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RE: AE Naval and OOB Issues

Post by Gilbert »

ORIGINAL: HMS Resolution



I'm still mad there's no Georgios Averoff. The Japanese need to face the awesome fury of her four 9.2" guns!

Agreed. She would be a good target for our Kanbaku pilots and enhance their Dive Bombing skills[:D]

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Sardaukar
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RE: AE Naval and OOB Issues

Post by Sardaukar »

One more issue. When home base of your submarines is captured, your subs home port seems to revert to San Francisco. This is very annoying, especially if your subs are operating around Java etc. If you do not happen to notice it for couple of turns (like I who uses "Patrol around target"), your subs are travelling towards SF, soon out of fuel, then getting sys damage every turn and finally sinking because of that damage.

I think subs should revert to nearest major port when their home base is captured, not to SF.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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John Lansford
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RE: AE Naval and OOB Issues

Post by John Lansford »

It's more annoying when you deploy a new sub that appeared at the Panama Canal, and forget to change its home port.  Having a sub return to Balbao is not good...
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Don Bowen
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RE: CA Minneapolis & 4x DMS

Post by Don Bowen »

ORIGINAL: Sardaukar

Couple of issues:

1. Computer has disbanded couple of my Continuous Supply convoys going from SF to PH. Could this be because DDs in TF become eligible for upgrade?

2. When having Human controlled supply convoy from waypoints, SF -> PH -> Pago Pago? (don't remember exactly which island it was) -> Suva -> Brisbane, first leg went fine and TF got to Brisbane. I had ticked "Return same route" "Yes". To my surprise, TF did not backtrack from Waypoint 3 (Suva), but plotted course immediately to PH (Waypoint 1)! This of course would have taken it straight into middle of Japanese territory.

CS Convoys will auto disband based on damage to ships in the TF. They will not shed the damaged ships and continue as that might unbalance the TF (no escorts, etc). All the ships will remain assigned to auto convoy and will be used to create new TFs when required.

Need a save for the waypoint issue. Please post it in the Tech Support Forum.
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