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DLC To End All Wars: Breaking the Deadlock

To End All Wars: Breaking the Deadlock is the first expansion to the most detailed World War One wargame ever created. Adding 5 completely new scenarios, this expansion aims to vastly increase the content in-game, giving players the option to focus on specific campaigns in Italy, the Balkans and even the Middle-East.

Base Games

TitleDate
[PC] Installer v1.02Feb 24, 2015

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Game SPECS

AGEOD
English, French
Strategic
World War I
Middle East
Advanced
Turn-Based WEGO
1-3
Present
Traditional PBEM
Corps
Bi-Weekly

Breaking the Deadlock is the first expansion of To End All Wars, the most detailed World War One wargame ever created. Adding 5 completely new scenarios, this expansion aims to vastly increase the content in-game, giving players the option to focus on specific campaigns in Italy, the Balkans and even the Middle-East. In addition, the expansion also allows for the grand campaign to be started in 1916, allowing them to seek out their own opportunities to overcome the stalemate and win the War to End all Wars. 


“One day the great European War will come out of some damned foolish thing in the Balkans” - Otto von Bismarck

As the advancing central powers got bogged down across Europe and the troops were digging in to their trenches, a stalemate formed and the hopes of a quick victory were dashed on both sides. When all was quiet on the western front however, both the Central Powers and the Entente kept looking for opportunities to gain the advantage elsewhere. Seeking out new allies in the Balkan region, launching campaigns in the Middle-East and aiming for breakthroughs on many different fronts. All this was done with only one goal in mind: Breaking the Deadlock.

Breaking the Deadlock comes with five new scenarios:

SERBIA 1915 - 12 turns

Following the British assaults on the Ottomans in 1915, the Central Powers seek to secure a rail line into Ottoman territory, in order to be able to assist them in sending aid to their struggling ally. As a result,  a new major offensive was launched against Serbia and this time the small Serbian nation is also attacked from the Bulgarian front.

ROMANIA 1916  - 30 turns

Witnessing several hardships of the Central Powers in 1916, the Romanian government considered that now was the time to join the Russians and seize Transylvania. The Romanian army was in high spirits and would be able to quickly deal with the only Austrian army in the area, but how long would it last until German reinforcements would join the fight?

CAPORETTO 1917 - 8 turns

This small actioned-packed scenario takes place in northern Italy, where a combined Central force sought to deal a decisive blow to the Italian army, forcing a breakthrough and taking them out of the war. The Italian 2nd Army was ill-prepared to deal with the offensive, but military help from their allies was underway.

PALESTINE 1917-1918 - 72 turns

After the Gallipoli Campaign of 1915, veterans were dispatched to the Middle-East on each side, forming the Egyptian Expeditionary Force (EEF) for the British, and the Fourth Army in Palestine for the Ottomans, to fight for the Sinai Peninsula. In 1917, the British had moved into Ottoman territory, where they suffered two defeats at the Battles of Gaza. The Brits were determined to push on however and a new offensive was about to take place. 

GRAND CAMPAIGN 1916

This allows you to start the full campaign in 1916, where you will be given the freedom and the opportunity to find your own ways to break the deadlock and win the war!

 

©2014 Slitherine Ltd. All Rights Reserved. To End All Wars, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.

Color box and disk with PDF manual
This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it) and a PDF E-Book indexed manual.

Store Info

Digital Download

Our Digital Download service sends you a download link to the master game file once your order is complete. You can use this link to download the game directly to your computer over the internet and start playing right away. The download is available to you for thirty days after your order. No shipping is involved and the game is immediately available for you once the order is complete.

Physical Shipment

When you select this option you can use our digital download option to get the game right away and start playing. Then have a boxed copy of the game shipped to you as a backup for permanent storage. With a backup, you'll be prepared for whatever comes your way-whether it's a system crash, a computer virus damaging your files or the software simply no longer functioning as it should. You will be billed to have the game shipped in a printed DVD box with a printed DVD and your serial number.

Editions

Digital Express Edition: This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it) and a PDF E-Book indexed manual.
Standard Edition: This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual.
Collector's Edition: This edition comes with a full color printed box, full color printed DVD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.