We use cookies to help give you the best possible experience on our site. Strictly necessary and functional cookies support login and shopping cart features, they cannot be disabled. Performance cookies support site performance analysis. These are optional and will be disabled if you click on Reject.

By clicking Accept you agree to our use of Performance cookies as detailed in our Privacy Policy.

 

Accept Reject
 

To End All Wars

AGEOD's To End All Wars is a detailed grand strategy game. It is a turn based regional game with an emphasis on playability and historical accuracy. It is built on the renowned AGE game engine, with a modern and intuitive interface that makes it easy to learn yet hard to master.

DLCs

Title Date
[PC] Installer v1.00.00 Aug 21, 2014
[PC] Update v1.03.01 Sep 02, 2016

Recent NEWS

To End All Wars and Commander: The Great War 50% Discounted!

Mar. 21, 2017 - The 1918 Kaiserschlacht (or Spring Offensive) was the last attempt by the German High Command to…

To End All Wars Breaking The Deadlock Released!

Feb. 24, 2015 - “Once the mass of the defending infantry become possessed of low morale, the battle is as…

To End All Wars gets its first expansion!

Jan. 28, 2015 - “So long as the opposing forces are at the outset approximately equal in numbers and moral…

A little bit of history with To End All Wars

Aug. 13, 2014 - August 13, 2014 - One hundred years ago today Austro-Hungarian forces cross the River Drina and…

Game SPECS

AGEOD
Aug 26, 2014
English, French
Strategic
World War I
Middle East
Advanced
Turn-Based WEGO
1-3
Present
Traditional PBEM
No
PDF E-Book
Corps
Bi-Weekly

Ageod’s To End All Wars is a game designed around one of the greatest wars that mankind has ever experienced. In this grand strategy game, players will take control over one of the major alliances that so desperately fought for control over Europe and to end all wars.


SETTING

The game covers all of Europe, from the Western seaboard to the Volga, from 1914 to 1918. Middle-East is also in, as well as most of the rest of the world (as off-map boxes regions). Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level. Historical Events are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.

PRODUCTION

Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers.

REGIONAL DECISION CARDS
 
The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign.

TECHNOLOGY

Over time the technologies available will be upgraded using both the event and cards system.
 
OTHERS
 
The engine has been updated and altered to convincingly simulate Great War warfare. Continues lines of trenches can be created by the player (and the AI) and special rules allow air units to fulfill missions even beyond enemy lines. Battlefield Tactics allow the player to make decisions that can turn the tide of battle. Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them. Other features brought by this title include the new diplomacy system and the new research system.
 
©2014 Slitherine Ltd. All Rights Reserved. To End All Wars, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.