|[PC] Update v1.0.9||Jun 10, 2009|
|Advanced Economy Guide||May 23, 2009|
|Modder's Guide||Apr 06, 2009|
|Alt. Tahoma Font||Mar 17, 2009|
|Strategic Maps||Mar 17, 2009|
|Alt. Map 2||Mar 17, 2009|
|Alt. Map 1||Mar 17, 2009|
|[PC] Installer v1.09b||Feb 27, 2009|
Glory is Fleeting, Obscurity is Forever... The new Emperors Edition is a sequel to the acclaimed Crown of Glory and improves on the original in every area, immersing the player in the epic events of the Napoleonic era. The game features a beautiful strategic map with more than 200 provinces covering all of Europe and North Africa, with scenarios and campaigns from 1792 up to 1820. Players take the role of one of the crowned potentates of any of the eight Major powers as well as having the option to play as a minor power such as Poland or Portugal.
Better not to have been born than to live without glory – Napoleon Bonaparte
Two centuries ago, Europe was in the midst of one of the most gripping periods in human history. It was an era that saw cobblers become princes and emperors become exiles, an age of legendary diplomats and brilliant tacticians. Listen to the roll of the drum, the call of the bugle, and see the banners unfurled above the divisions and corps. Wide-eyed recruits march next to battle-scarred veterans, sabers clatter alongside the bags of grapeshot, the wheels of hundreds of caissons rattle, as generals plan and diplomats plot, and all of Europe grasps with desperate hands for… The Crown Of Glory.
The Emperor’s Edition is a sequel to the acclaimed Crown of Glory and improves on the original in every area, immersing the player in the epic events of the Napoleonic era. A beautiful strategic map with more than 200 provinces covers all of Europe and North Africa, with scenarios and campaigns from 1792 up to 1820. Stronger AI, a streamlined interface and a new simplified economic model to allow players to focus on the aspects of the game they most enjoy. Players take the role of one of the crowned potentates of any of the eight Major powers as well as having the option to play as a minor power such as Poland, Denmark or Portugal.
Historical leaders, special abilities, fleets, upgrades, reinforcements, colonialism, guard units and over 100 historical events, give Crown Of Glory: Emperor's Edition a unique and engrossing style. Combining Strategy and Tactics in one design, Crown Of Glory: Emperor's Edition offers you an opportunity to test your strength in an age of legends.
DETAILED NAVAL BATTLES AT THE SHIP LEVEL
Wind speed and direction affects movement and combat Ships have five different sail states Damage to hull, guns, carronades, rigging, crew, leaders Fire round shot, chain shot, or canister shot 20 different critical hit types to ships, such as fire and rudder shot away Grappling and boarding.
© 2009 Slitherine Ltd. All Rights Reserved. Crown Of Glory: Emperor's Edition, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners.
New strategic map including a network of roads connecting provinces 70 new movement areas on the strategic map
New Simple Economy mode for players who want to concentrate on military / diplomacy
6 new minor powers
101 new historical events such as Reign of Terror, Janissary Revolt, and Assassination of Paul I
Map zooms in and out smoothly on strategic and detailed combat levels
Nations gain Experience and Naval Experience and use these to purchase national upgrades, advanced units, and special training for units
Improved orders of battle in all scenarios with historical names for hundreds of divisions and ships
New scenarios for 1803 and 1812
New scenarios that allow Portugal, Bavaria, Denmark, the Netherlands, and Poland to be player-controlled
Changes to strategic A.I. to create more historical decisions for certain nations
New Path of Napoleon victory condition in which player must try to accomplish all of Napoleons goals
New rules for inflation and mobilization limits to better model wartime effects on the economy and to limit army sizes to historical levels
New rules for march attrition
New interface screens for strategic overview, unit and province lists
Ability to fight detailed battles at division or brigade level
New system of in-game help
New music and sound effects
Cavalry units can deploy cavalry screens in detailed battle
Units can set a reaction radius in detailed battle that allows units to fire at enemy units, to move to intercept them, or to change rotation to face moving enemy units
New system for handling threat zones and formation changes
New Pursuit Phase at end of combat
Completely new A.I. for detailed battle Can now give long-range movement orders to units and to entire military groups