ORIGINAL: MikeJ19
I like how you are handling Rome. Well done.
Thanks for your kind words. The rivers running through Rome are making it a good place to defend and the main action hinges around the river crossings. I can't just bypass the city as it has the road and rail intersections that I need for good supply flow. I wish Brian had decided not to defend the city.
I live by myself in a house trailer in a huge trailer park out in the desert just southeast of
Tucson and I don't own a car so I don't go anywhere. My daughter shops for me for food, etc. and I never need to leave the house except to check the mail and the main way I relate to my society is watching You Tube videos and posting in the Matrix Games forums. So I really appreciate all the postings from all my fellow wargamers for all your advice and ideas and I would encourage you guys to keep it up. It's not the only relationships I have but it is important to me.
ORIGINAL: 700851McCall
Looks like Rome is going to end up in ruins. I think one of the reasons the Germans didn't defend it historically was because it would have been too easy to surround it. Which is what the real Allies would have had to do as I doubt they would have got authorisation to smash the place to pieces with bombs and artillery. No such annoying restrictions for the TOAW Generals though!
I'm letting my aircraft and artillery do most of the work for me and I can imagine that those tools would crater a lot of the Rome urban hexes and I'm hoping I won't have to fight for the city very hard. I'd rather not destroy all the historical art pieces just to move the Germans out.
There's a lot of territory yet to convert and fight for and I'd rather move north into areas where the Germans haven't entered yet, flowing like water into the areas of least resistance. Because I'm going to have to clear it all out anyway. I need to present my troops in all the hot spots and try to dominate the Germans where I find them by concentrating the troops for the fight and then afterwards to spread them out again. I'll have to advance in a pseudosynchronized manner to have the various groups support each other.
I don't think the broad front approach is going to work for this situation and I'm going to try the finger of God method whereby the units will ignore their flanks and just advance northward. I think that might work along the coastal road where I can support with the ships and anchor the west flank on the beach and send out road guards to explore laterally as the follow on forces continue to move north.
I don't have any air cap so I can't use the paratroopers to leapfrog anymore and the rest of the game will be fought on the ground I suppose. I haven't gotten around to dropping bridges yet and I'm trying to decide if I really need to. I think it might help the war effort to drop some key bridges.