LSA workbook v40

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RD Oddball
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LSA workbook v40

Post by RD Oddball »

Please let us know if there are any questions, comments or issues.
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CCOMGWor..v040.xls.zip
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Priapus1
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RE: LSA workbook v40

Post by Priapus1 »

Thankyou!
Tejszd
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RE: LSA workbook v40

Post by Tejszd »

Thank you!!!
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tigercub
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RE: LSA workbook v40

Post by tigercub »

thankyou!
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tigercub
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RE: LSA workbook v40

Post by tigercub »

The blast Radius, thow set 20m was killing men 35m away in game! for a 8cm mortar?
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RD Oddball
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RE: LSA workbook v40

Post by RD Oddball »

Not something we've been able to reproduce even though we've gotten reports to this effect. So any info as to the exact scenario required to reproduce it on our end will help.
Rosseau
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RE: LSA workbook v40

Post by Rosseau »

These really make modding easy. Thanks.

Is there one for COI? I tend to play guessing games with data there, but love it with the mega patch. Even with the new iterations, COI remains viable in a good way.
Nomada_Firefox
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RE: LSA workbook v40

Post by Nomada_Firefox »

Full thanks.
Tejszd
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RE: LSA workbook v40

Post by Tejszd »

ORIGINAL: rosseau

These really make modding easy. Thanks.

Is there one for COI? I tend to play guessing games with data there, but love it with the mega patch. Even with the new iterations, COI remains viable in a good way.

Couldn't find it trying a search, but I grabbed it somewhere along the way so I attached a copy instead of link....
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CC3COIDa..ookRev1.zip
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tigercub
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RE: LSA workbook v40

Post by tigercub »

grand campaign Odd ball.
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Rosseau
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RE: LSA workbook v40

Post by Rosseau »

Thanks for finding that COI chart, Tejszd. It will save me and maybe others many crashes starting up with bad data.
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RD Oddball
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RE: LSA workbook v40

Post by RD Oddball »

ORIGINAL: tigercub

grand campaign Odd ball.

Helpful but more info is needed. Without an reliable way to reproduce it can't be determined if/what the problem is. Next time you see it take mental note of the details and pass them on and we'll try to get it to happen on our end to see what's up. Thanks!
Mike_1984
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Re: LSA workbook v40

Post by Mike_1984 »

by RD Oddball » Sat Jul 02, 2011 1:31 pm

Please let us know if there are any questions, comments or issues
Many years later... Thank you for this workbook RD Oddball!

Quick question related to sound modding if I may...

I understand how to update weapon sounds, add more etc. and am familiar with the references to each sound on the "Weapons" tab of the workbook. So no queries on the weapons.

My question: also within Sound.sfx are .wavs for when a solider is hit i.e. various screams/exclamations etc., yet having scoured the full workbook and in fact all of the other files in my LSA directory, I cannot locate any similar reference to these sounds as we see with the weapons. I also assumed there must be some kind of reference somewhere to trigger different sounds from the various voice.sfx files, perhaps a specific soldier action or state triggers a certain sound etc.

I would be most grateful if anyone can shed any light on this for me as it's driving me mad! I am no expert at all, but figured there must be some sort of reference/trigger somewhere within all this data, otherwise how are the sounds activating?!

Many thanks, Mike
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Kanov
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Re: LSA workbook v40

Post by Kanov »

Hi,

Maybe this helps you

https://web.archive.org/web/20131123081 ... aRVox.html
Index of voice cues from CC4 based games (CC4 up to LSA)

https://web.archive.org/web/20041021083 ... voxcue.htm
index of voice cues in CC3

The screams in Sound.sfx I think are used by both sides.
Hard-core Spectre
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