Question on system capabilities

Post new mods and scenarios here.

Moderator: MOD_Flashpoint

Post Reply
tindalos07
Posts: 15
Joined: Mon Nov 08, 2021 3:15 am

Question on system capabilities

Post by tindalos07 »

When I try to edit the database and reference the modding guide of FCRS, it seems that "weapon specials" have been changed to "system capabilities" if my guess is correct. Can we get a reference list about the "system capabilities" for systems (used to be called weapons in FCRS) since a lot has changed in the FCSS?
User avatar
CapnDarwin
Posts: 9510
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: Question on system capabilities

Post by CapnDarwin »

RS specials will not work in Southern Storm. We have increased the number of specials nearly 20-fold in the new game engine for platforms and systems (formerly weapons). Currently, there is no documentation for data editing, as it lags behind other work on the game (I am doing the docs and a number of other things on the game along with a number of RL issues). I can see if I can at least throw together a quick list of codes and what they do (In general terms) this week.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
tindalos07
Posts: 15
Joined: Mon Nov 08, 2021 3:15 am

Re: Question on system capabilities

Post by tindalos07 »

CapnDarwin wrote: Wed Nov 29, 2023 1:29 am RS specials will not work in Southern Storm. We have increased the number of specials nearly 20-fold in the new game engine for platforms and systems (formerly weapons). Currently, there is no documentation for data editing, as it lags behind other work on the game (I am doing the docs and a number of other things on the game along with a number of RL issues). I can see if I can at least throw together a quick list of codes and what they do (In general terms) this week.
Thank you very much!
User avatar
CapnDarwin
Posts: 9510
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: Question on system capabilities

Post by CapnDarwin »

PDF of the Platform and Systems/Munition Specials. Codes in Green are coded in the game. Other will be added over time in other game engines for those functions. AB = abilities, DF = Defenses, and EQ = Equipment for the Platforms. For Munitions and Systems, CP = Capability, DS = Defenses, and GD = Guidance.
Attachments
Charcteristic Codes List for Players-29Nov23.pdf
(82.17 KiB) Downloaded 60 times
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
tindalos07
Posts: 15
Joined: Mon Nov 08, 2021 3:15 am

Re: Question on system capabilities

Post by tindalos07 »

CapnDarwin wrote: Wed Nov 29, 2023 3:31 pm PDF of the Platform and Systems/Munition Specials. Codes in Green are coded in the game. Other will be added over time in other game engines for those functions. AB = abilities, DF = Defenses, and EQ = Equipment for the Platforms. For Munitions and Systems, CP = Capability, DS = Defenses, and GD = Guidance.
Wow thank you Cap'
User avatar
dpabrams
Posts: 184
Joined: Tue Mar 29, 2005 3:45 pm
Location: Casper, Wyoming

Re: Question on system capabilities

Post by dpabrams »

These codes are awesome, thank you.
Vote for Pedro
tindalos07
Posts: 15
Joined: Mon Nov 08, 2021 3:15 am

Re: Question on system capabilities

Post by tindalos07 »

CapnDarwin wrote: Wed Nov 29, 2023 1:29 am RS specials will not work in Southern Storm. We have increased the number of specials nearly 20-fold in the new game engine for platforms and systems (formerly weapons). Currently, there is no documentation for data editing, as it lags behind other work on the game (I am doing the docs and a number of other things on the game along with a number of RL issues). I can see if I can at least throw together a quick list of codes and what they do (In general terms) this week.
Cap do you have the formula/curve for SA value calculation? I found it hard to grasp since some of the SA value data for artillery in the database seems a little bit off. For example: despite having more than twice the amount of A-IX-2 explosive filling (17.8kg for 203mm 3OF43 HE shell vs 7.65kg for 152mm 3OF45 HE shell, 27.41kg vs 11.78kg if translated into TNT equivalent), there is only a 4-point SA value difference between Soviet 203mm 2A44 and Soviet 152mm 2A65 in the data base.
tindalos07
Posts: 15
Joined: Mon Nov 08, 2021 3:15 am

Re: Question on system capabilities

Post by tindalos07 »

CapnDarwin wrote: Wed Nov 29, 2023 3:31 pm PDF of the Platform and Systems/Munition Specials. Codes in Green are coded in the game. Other will be added over time in other game engines for those functions. AB = abilities, DF = Defenses, and EQ = Equipment for the Platforms. For Munitions and Systems, CP = Capability, DS = Defenses, and GD = Guidance.
Cap' do you know the difference between Rocket Pod-CL, Rocket Pod-MD, Rocket Pod-IN, and Rocket Pod-OT? Do they refer to the different positions of hanging?
User avatar
dpabrams
Posts: 184
Joined: Tue Mar 29, 2005 3:45 pm
Location: Casper, Wyoming

Re: Question on system capabilities

Post by dpabrams »

Jim,

Do you have a TO&E and data/unit person to harass? I started picking through the WG forces and I am fixating on the Leopard 1A5, which if you didn't know has better armor than a M1/IPM1/M1A1. Has to be an error, this was a cast turret with steel plates encased in rubber bolted to the turret. It was designed to offer M60 level of protection.
Vote for Pedro
User avatar
CapnDarwin
Posts: 9510
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: Question on system capabilities

Post by CapnDarwin »

That would be me. I took a quick look and I am seeing conflicting data on the armor. Do you have good sources for the armor values on the Leo 1A5?
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
tindalos07
Posts: 15
Joined: Mon Nov 08, 2021 3:15 am

Re: Question on system capabilities

Post by tindalos07 »

Around 70mm los thickness for the hull, for the turret is around 90mm los thickness, added side armor to defend against auto cannons
User avatar
dpabrams
Posts: 184
Joined: Tue Mar 29, 2005 3:45 pm
Location: Casper, Wyoming

Re: Question on system capabilities

Post by dpabrams »

CapnDarwin wrote: Fri Dec 01, 2023 2:13 pm That would be me. I took a quick look and I am seeing conflicting data on the armor. Do you have good sources for the armor values on the Leo 1A5?
Sent you info in email.
Vote for Pedro
User avatar
CapnDarwin
Posts: 9510
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

Re: Question on system capabilities

Post by CapnDarwin »

@tindalos07 - here is the basic curve being used to figure out SA (HE) values based on the diameter of the type of munition. Granted, some shells could be outliers based on design, but I used this for the game based on shell diameters and warhead weight to reach the values shown. Feel free to add more types of munitions for the various guns in your game and set the SA values based on those weights. I'll have to dig to find some of the earlier mm-warhead weight charts that led to this table.
Screenshot SA vs Dia Table.png
Screenshot SA vs Dia Table.png (72.66 KiB) Viewed 1128 times
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
tindalos07
Posts: 15
Joined: Mon Nov 08, 2021 3:15 am

Re: Question on system capabilities

Post by tindalos07 »

CapnDarwin wrote: Fri Dec 01, 2023 5:48 pm @tindalos07 - here is the basic curve being used to figure out SA (HE) values based on the diameter of the type of munition. Granted, some shells could be outliers based on design, but I used this for the game based on shell diameters and warhead weight to reach the values shown. Feel free to add more types of munitions for the various guns in your game and set the SA values based on those weights. I'll have to dig to find some of the earlier mm-warhead weight charts that led to this table.

Screenshot SA vs Dia Table.png
Cap, any luck finding those charts?
Post Reply

Return to “Mods and Scenarios”