[1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

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Foraven
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[1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by Foraven »

Currently playing with the latest beta and I really like the improvements made to it. However, there is a persistant bug I noticed while testing the last few betas : I get no research from retiring or retrofiting ships. For example I retired 2 dreanaughts I salvaged, both containing techs I did not yet have (No battleship researched yet, was still at early cruisers). They got retired alright, but did not get any notification of new tech, nor had any tech advance leading to dreadnaughts. Happened again when I captured several stations from another faction and retrofitted them. No tech again even if they did have more advanced tech than me. Salvaging debris works fine though.

I did check my empire policies and they are set for "Always Disassemble at base".
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MaximKI
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by MaximKI »

Thanks for the report!

Hard to save what's going on without a save, do you mind sharing one where you see this happening?

It's also possible that you're not getting messages for small tech boosts for different technologies. Have you noticed in the tech tree if you see some techs with progress bar after salvaging ships?
Foraven
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by Foraven »

MaximKI wrote: Fri Sep 29, 2023 2:55 pm Thanks for the report!

Hard to save what's going on without a save, do you mind sharing one where you see this happening?

It's also possible that you're not getting messages for small tech boosts for different technologies. Have you noticed in the tech tree if you see some techs with progress bar after salvaging ships?
Yes I do have a savegame. It's one of my earlier saves where I still had the ships with lots of tech I didn't yet have. I got absolutely nothing from retiring them.

https://www.dropbox.com/scl/fi/ej49x0wr ... v2mag&dl=0
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MaximKI
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by MaximKI »

Thanks, we'll take a look.
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MaximKI
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by MaximKI »

I've taken a look at your save and I'm noticing a lot of your techs have very small tech progress bars. It's quite possible that when you were salvaging different ships, they gave you small or tiny tech boosts that were hardly noticeable. These also typically don't get message notifications, unless there's a major tech boost from ship salvaging.

Do you happen to have a save that shows your situation before you started salvaging ships?
Foraven
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by Foraven »

MaximKI wrote: Mon Oct 02, 2023 5:28 pm I've taken a look at your save and I'm noticing a lot of your techs have very small tech progress bars. It's quite possible that when you were salvaging different ships, they gave you small or tiny tech boosts that were hardly noticeable. These also typically don't get message notifications, unless there's a major tech boost from ship salvaging.

Do you happen to have a save that shows your situation before you started salvaging ships?
I can look but I doubt I still have a save before I actually salvaged the ships. As far as I can tell I did not get any tech from repairing them. Most of the random tech I got were from my spies.

Edit: Found it. This save is precisely when my construction ships were starting to salvage the dreadnaughts and other ships from the ship graveyard.

https://www.dropbox.com/scl/fi/5ugdo504 ... qmwje&dl=0
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MaximKI
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by MaximKI »

Thanks for the additional save that really helps!

We've taken a look and it seems like things are work as intended. I noticed that after some time passed while the construction ships were busy salvaging, some of your techs get small tech boosts, represented by yellow progress bars under them. For example, I noticed that the Large Fuel Storage tech got a slight boost while your constructors were salvaging. It's important to note that salvage can be randomized, so you may get slight tech boosts in different technologies.

Ultimately, it's important to understand that salvaging typically gives you small tech boosts across a variety of technologies and these tech boosts are usually very small, so it can sometimes be hard to see, which techs got said boost from salvaging. We also don't notify you of every tech boost you get from salvaging, as that would spam you with way too many messages. Sometimes you would get a research breakthrough or a major tech boost from salvaging or retiring and for those a message should pop up as it's notable enough progress that the game decides to appraise you of.

Hope this helps explain the situation.
Foraven
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by Foraven »

MaximKI wrote: Tue Oct 03, 2023 1:35 pm Thanks for the additional save that really helps!

We've taken a look and it seems like things are work as intended. I noticed that after some time passed while the construction ships were busy salvaging, some of your techs get small tech boosts, represented by yellow progress bars under them. For example, I noticed that the Large Fuel Storage tech got a slight boost while your constructors were salvaging. It's important to note that salvage can be randomized, so you may get slight tech boosts in different technologies.

Ultimately, it's important to understand that salvaging typically gives you small tech boosts across a variety of technologies and these tech boosts are usually very small, so it can sometimes be hard to see, which techs got said boost from salvaging. We also don't notify you of every tech boost you get from salvaging, as that would spam you with way too many messages. Sometimes you would get a research breakthrough or a major tech boost from salvaging or retiring and for those a message should pop up as it's notable enough progress that the game decides to appraise you of.

Hope this helps explain the situation.
But that doesn't address the lack of tech from retiring those ships afterward. Is it also intended?

Edit: I definitely get way more tech from salvaging ship parts than I did retiring several high tech ships, something is off in my opinion.
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MaximKI
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by MaximKI »

Foraven wrote: Tue Oct 03, 2023 9:14 pm
MaximKI wrote: Tue Oct 03, 2023 1:35 pm Thanks for the additional save that really helps!

We've taken a look and it seems like things are work as intended. I noticed that after some time passed while the construction ships were busy salvaging, some of your techs get small tech boosts, represented by yellow progress bars under them. For example, I noticed that the Large Fuel Storage tech got a slight boost while your constructors were salvaging. It's important to note that salvage can be randomized, so you may get slight tech boosts in different technologies.

Ultimately, it's important to understand that salvaging typically gives you small tech boosts across a variety of technologies and these tech boosts are usually very small, so it can sometimes be hard to see, which techs got said boost from salvaging. We also don't notify you of every tech boost you get from salvaging, as that would spam you with way too many messages. Sometimes you would get a research breakthrough or a major tech boost from salvaging or retiring and for those a message should pop up as it's notable enough progress that the game decides to appraise you of.

Hope this helps explain the situation.
But that doesn't address the lack of tech from retiring those ships afterward. Is it also intended?

Edit: I definitely get way more tech from salvaging ship parts than I did retiring several high tech ships, something is off in my opinion.
Can you please clarify what you mean by salvaging ship parts? Do you mean repairing/salvaging ships in a debris field?
Foraven
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by Foraven »

MaximKI wrote: Wed Oct 04, 2023 2:03 pm Can you please clarify what you mean by salvaging ship parts? Do you mean repairing/salvaging ships in a debris field?
I mean the actual debris our ships can pick up after battle (or in debris fields). Picking up debris is far more reliable at getting tech than repairing the actual ships in current betas.
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MaximKI
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Re: [1.1.7.2]Retiring or retrofiting captured ship and base yield no research.

Post by MaximKI »

Thanks for the info. While we don't think there's an issue, I think you've hit on a balancing issue that we'll investigate and tweak in the future.
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