2013 Info Thread

Matrix Games and Simulations Canada combine and completely remake two classic NATO vs. Warsaw Pact wargames into a new classic. Based on the original wargames “Main Battle Tank: North Germany” and “Main Battle Tank: Central Germany”, Flashpoint Germany is a new grand tactical wargame of modern combat. Every aspect of modern grand tactical warfare is included, from advanced armor, air and helicopters to chemical and tactical nuclear weapons. Step into the most dangerous war.. . that never was.

Moderators: IronManBeta, CapnDarwin

User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Better Get to Know Red Storm...

Post by Mad Russian »

ORIGINAL: Capn Darwin
And your tanks will be busy dealing with the enemy tanks. Lots and lots of them.

Please define "lots of them"!

Does this Soviet column qualify? [X(]


Good Hunting.

MR

Image
Attachments
SovietColumn.jpg
SovietColumn.jpg (172.11 KiB) Viewed 723 times
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Better Get to Know Red Storm...

Post by Mad Russian »

ORIGINAL: Richie61

Steve,

Any idea when this is going to be released? Roughly that is.


Hint....Hint...Hint...

The war starts in July. I would think it needs to be ready for the war to start on time. [&o]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Better Get to Know Red Storm...

Post by wodin »

Quick question..what are the stacking limits? I prefer games with as little stacking as possible.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Better Get to Know Red Storm...

Post by Mad Russian »

Stacking limits are usually not an issue. You stack and you die in this game. Because everything is normally spread out, if you stack a hex to gain some concentration your opponent, AI included, help you have a bad day.

Having said that you can stack units in a hex. After all, these hexes are 500 meters across.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
CapnDarwin
Posts: 9319
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Better Get to Know Red Storm...

Post by CapnDarwin »

Wodin, stacking limits are based on type of movement and there are values in the database that set limits based on country.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
User avatar
CapnDarwin
Posts: 9319
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Better Get to Know Red Storm...

Post by CapnDarwin »

MR's picture shows a new addition to the game. Detected air defense radars. The graphic in the picture is not showing totally right though. Fix that tonight.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
User avatar
Panta_slith
Posts: 342
Joined: Thu Apr 04, 2002 2:40 am
Location: Montevideo, Uruguay
Contact:

RE: Better Get to Know Red Storm...

Post by Panta_slith »

Nice icons, but something I didn't read about yet, have you considered resupplying options?
Panta Astiazarán
User avatar
Panta_slith
Posts: 342
Joined: Thu Apr 04, 2002 2:40 am
Location: Montevideo, Uruguay
Contact:

RE: Better Get to Know Red Storm...

Post by Panta_slith »

A comment about the graphics: IMO the plough fields icons are too obvious compared to the town markers, suggesting that the coverage might be thicker. Perhaps you could desaturate them a little to make them less visible, otherwise the towns look too tiny beside them.
(sorry for the remark, I am a visual artist and go always looking for those things)
Panta Astiazarán
User avatar
CapnDarwin
Posts: 9319
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Better Get to Know Red Storm...

Post by CapnDarwin »

@Panta - The game has an abstracted supply model. Units can and do run out of ammo. There is a rest and resupply order for units. In some cases units can do emergency resupply getting a small amount of ammo from local units. We may look at deeper logistics down the road.

As for the map art, we have a reason for the look and color of the various elements. In order to speed up map making we added an automated routine to populate the various map values. That being said, you will be able to make your own custom maps using custom elements. Downside will be the need to enter all of the map values by hand. A bit time consuming but doable.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
User avatar
Panta_slith
Posts: 342
Joined: Thu Apr 04, 2002 2:40 am
Location: Montevideo, Uruguay
Contact:

RE: Better Get to Know Red Storm...

Post by Panta_slith »

Thanks for the info, Cpt.

The question raised because I am currently playing several email battles using Tacops and real Fulda maps in a period around the 70-80s, one of my favorites, and the sensible use of supply adds an extra dimension to the game (Ammo dumps can be infiltrated/bombed/shelled, therefore you must be specially careful about their placement). I know the abstract supply system, it is used in FPG1, and it works, but lacks the increased logistic layer.

As per the map art, if you can modify certain aspects of the terrain, it will be fine. Absolutely nothing can be worse than making a full 30x30 klicks map from scratch with the TacOps tool! [:'(]

Best regards,

Panta
Panta Astiazarán
User avatar
CapnDarwin
Posts: 9319
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Better Get to Know Red Storm...

Post by CapnDarwin »

At 20km x 15km maps you are reallying in the thick of the battle space. Most log assests are sitting another good map or so away. That is not to say you could not make a scenario with fixed "depot" locations to capture/protect using various units and VP markers.

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
User avatar
Panta_slith
Posts: 342
Joined: Thu Apr 04, 2002 2:40 am
Location: Montevideo, Uruguay
Contact:

RE: Better Get to Know Red Storm...

Post by Panta_slith »

Yes, you are right, though I do not remember the WP doctrine concerning the SP arty of armoured regiments.
Panta Astiazarán
User avatar
midgard30
Posts: 191
Joined: Sat Jul 23, 2005 6:09 am

RE: Better Get to Know Red Storm...

Post by midgard30 »

ORIGINAL: Capn Darwin

We love questions.
[8D]

Is this game realtime pausable or turn base?
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Better Get to Know Red Storm...

Post by Mad Russian »

Turn based.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
midgard30
Posts: 191
Joined: Sat Jul 23, 2005 6:09 am

RE: Better Get to Know Red Storm...

Post by midgard30 »

And is it like FPG where you give orders to a HQ that will direct sub-units? (I never played FPG, I've just read the features on Matrix web site).
If so, can we still give orders to all units?
User avatar
CapnDarwin
Posts: 9319
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Better Get to Know Red Storm...

Post by CapnDarwin »

Yes, you give orders to all of your units. As the local commander you need to tell your forces where to go, how to get there (fast road movement or slower combat movement), direct fire missions, call air support, and deal with stopping the enemy.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
User avatar
midgard30
Posts: 191
Joined: Sat Jul 23, 2005 6:09 am

RE: Better Get to Know Red Storm...

Post by midgard30 »

Thanks! I'm really looking forward for this game. Can't fly an heli in ww2 games [8D]
Also the two major powers of the second half of the 20th century and the theatre of operation are really appealing to me.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Better Get to Know Red Storm...

Post by Mad Russian »

Since I spent time there dressed in green, the time frame and location are appealing to me as well. [8D]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Hexagon
Posts: 1113
Joined: Sun Jun 14, 2009 8:36 am

RE: Better Get to Know Red Storm...

Post by Hexagon »

Nice, but something i never remember ask... how is the "time" question??? i refer the time needed to see a turn, sometimes in wargames resolve a turn needs a lot of time even in not big scens with tons of units on map.

Thanks.
User avatar
CapnDarwin
Posts: 9319
Joined: Sat Feb 12, 2005 3:34 pm
Location: Newark, OH
Contact:

RE: Better Get to Know Red Storm...

Post by CapnDarwin »

Hexagon,

A turn can depend on a great number of factors both in the game and on your system. There are settings in the game to speed up or slow down the time between certain events. On my machine even with debug stuff still in code the game moves at a decent clip. I don't think you will be sitting there twiddling thumbs. Units are moving or shooting or getting shot. The orders phases are more driven by the player and situation. If you want to check every last detail, LOS and loss it could take several minutes. On the other hand if things are in motion and don't need your Command level inputs it can be as fast as you can push the go button.

I will see if I can get some feedback from testers as to the fell and flow of game time and post that to help.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC
Post Reply

Return to “FlashPoint Germany”