WITP editor x

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CobraAus
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WITP editor x

Post by CobraAus »

new version posted yesterday v0.9.5.6

changes

October 01, 2006 :

* Made a very minor update to drawing code, some images were being drawn too small.

September 28, 2006 :

* Added graphic preview of the currently selected hex and surrounding hexes in the Pwhex view. In order to view art in the Pwhex View 1st load the Pwhex.dat file then select the folder that contains at lest one full set of map panels(either WITPXX.bmp or WITNXX.bmp 0-19), then click on the view art check box. This an expensive operation in terms of memory so, when you are finished viewing the map hexes you can deselect the view art check box to free up the memory being held by the map.
* In the Locations view I added a new field called Symbol for associating different icons for LCUs on the command task bar, the only two I know of are 12 = Cavalry and 13 = Paratroop if anyone knows of others let me know.

Created by James Armstrong
I can be reached via e-mail - jca_flashtraffic@bellsouth.net

download site

http://bellsouthpwp.net/j/a/jamesa62/witp_editor.html

Cobra Aus

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GaryChildress
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RE: WITP editor x

Post by GaryChildress »

Whoa! Where did this come from? This is the first time I've seen mention of it. This is great! I'm downloading it now. [&o][&o][&o][&o]
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CobraAus
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RE: WITP editor x

Post by CobraAus »

Whoa! Where did this come from?
I know its not well advertised - be aware still in Beta but seems to work well

Cobra
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kokubokan25
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RE: WITP editor x

Post by kokubokan25 »

This is a great news to WITM project!
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Terminus
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RE: WITP editor x

Post by Terminus »

It's a fantastic editor, much better than the stock one...
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Terminus
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RE: WITP editor x

Post by Terminus »

The only problem I can see so far is that the Copy-Paste routine causes a crash everytime I try to use it...
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Nemo121
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RE: WITP editor x

Post by Nemo121 »

It works brilliantly. I've made over 5,000 database fixes in 2.5 days using this editor. It really highlights potential errors and makes it so much easier to fix.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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BigJ62
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RE: WITP editor x

Post by BigJ62 »

Which view?

never mind, found one I'll check the rest.
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CJ Martin
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RE: WITP editor x

Post by CJ Martin »

Wow, this looks great.

One minor thing - I can't seem to get the "View Scenerio" screen to open. What am I doing wrong?

-CJ
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Terminus
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RE: WITP editor x

Post by Terminus »

ORIGINAL: BigJ62

Which view?

never mind, found one I'll check the rest.

It was in Class view...
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BigJ62
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RE: WITP editor x

Post by BigJ62 »

Copy and Paste now fixed.
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RE: WITP editor x

Post by BigJ62 »

ORIGINAL: CJ Martin

Wow, this looks great.

One minor thing - I can't seem to get the "View Scenerio" screen to open. What am I doing wrong?

-CJ

It's not finished but it's getting there.
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Terminus
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RE: WITP editor x

Post by Terminus »

ORIGINAL: BigJ62

Copy and Paste now fixed.

Fantastic! DL'ing the new version now...[&o]
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Bliztk
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RE: WITP editor x

Post by Bliztk »

Can you make a debbuger so it can compare the devices of a land unit with the TOE of that unit line by line, and mark it as an error if:

A) The device in the unit doesnt match with the device in the TOE (or upgrade device)

It would make my life easier, because I`m checking the RHS files by hand and it`s very time consuming

Example: if a unit has device 315 (USA Army 1941 Infantry Squad) in the TOE, then it would mark an error in that line if the device in the actual unit would not 315,316 (USA Army 1942 Infantry) Squad,317 (USA Army 1943 Infantry Squad) or 318 (USA Army 1944 Infantry Squad)

Thanks in advance
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BigJ62
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RE: WITP editor x

Post by BigJ62 »

ORIGINAL: Bliztk

Can you make a debbuger so it can compare the devices of a land unit with the TOE of that unit line by line, and mark it as an error if:

A) The device in the unit doesnt match with the device in the TOE (or upgrade device)

It would make my life easier, because I`m checking the RHS files by hand and it`s very time consuming

Example: if a unit has device 315 (USA Army 1941 Infantry Squad) in the TOE, then it would mark an error in that line if the device in the actual unit would not 315,316 (USA Army 1942 Infantry) Squad,317 (USA Army 1943 Infantry Squad) or 318 (USA Army 1944 Infantry Squad)

Thanks in advance

The application witpchk.exe by user michaelm you can get it at Spooky's.
"Revision history
1.25 (14/08/2005 – 14 August 2005)
Added: report devices that differ between LCU and TOE even if they are the same type."

However there is another approach to this problem first set the TOEs to your prefered values then under the Tools command in the Location view select Update Formations, then you can optionally use the Set LCU command under Tools for greater variety.

I do intend to expand the error checking as well as the Update Formations command but until then these two options might serve you and always make backups.

Later
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Bliztk
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RE: WITP editor x

Post by Bliztk »

Thanks, I had forgot witpcheck utilitiy
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Sardaukar
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RE: WITP editor x

Post by Sardaukar »

This is among the best enhancements for WitP for long time !! Now maybe I get back into editing scens again...
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timtom
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RE: WITP editor x

Post by timtom »

Just the fact that the search functionality actually works is a lifesaver. Kudos!
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CJ Martin
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RE: WITP editor x

Post by CJ Martin »

This editor is wicked good. [&o] Thank you very much!

Being able to view the art files and map stuff is icing on the cake. One tiny request - would it be possible to see the plane top art as well as the side art? I know they are stored differently, so I'm not sure if this is even possible.

-CJ

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akdreemer
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RE: WITP editor x

Post by akdreemer »

I think I found a potential bug. When looking at ship art work and I attempt the copy and paste a ship to an empty slot to modify it crashes with a message about unable to find bmp?
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