ORIGINAL: Narses
One Curt's suggested optional rules is that in PBEM games the local VC battalions are restricted to their home province until the can
take the provincial capital. This offsets the fog of war problem a bit for you for hunting guerillas. Since converting hexes is one of
the ways to get victory points in this game both sides will find themselves hunting for hexes to convert or reconvert. If the VC have to
spend extra moves finding these locations they will take more air interdiction hits. Hidden hex control is not all to the advantage of the VC.
Sounds good. I had neglected to remember that. Thanks.
ORIGINAL: Narses
Well that will put you over 15 EEV very quick. Once that happens you should immediately get another ten to twelve
commitment points worth of troops. I always try to get a few turns in before crossing the 15 EEV line. Like some your
turn two images show however NVA deployment has been speeded up again in this version. It will make the rapid commitment
penalty you get more worthwhile.
You talk like you've played this scenario before. I should probably pay attention to you then. I needed the Marines to
contain the NVA near the DMZ and I'm hoping a lot of air power can enable the ARVN to handle the VC in the south.
It's either that or get some American boots on the ground.
ORIGINAL: Narses
ORIGINAL: larryfulkerson
Okay..........Thomas and I did a re-start and it's turn 1 again. These are the theater options available and I'm going
to chose the first two of them. I want to play the strategic bombing by ear and use it only if I'm already losing. And
I've chosen the last TO before but I don't remember what the effects are.
I remember you playing these options early in another AAR. You did not complete that AAR though. I have never seen anyone take
a game very far using these both early (Except AI vs AI). You are going to get a lot of VP's and a lot of South Vietnamese replacements and units. BUT long term use of the aid program and early Vietnamization costs you as much EEV as the commitment of eight US infantry divisions. You can never recoup any of the EEV value during the eventual drawdown either like you could by
withdrawing US forces. I'd luv to see such a game play out though.
Yeah, but that earlier AAR......was that against a human or the AI, I can't remember that far back.I do know that Curt Chambers
and I played two mirror games once, playing each side, and I don't remember who won either one. I've got to start taking memory
vitamins or something. Thomas Harvey and I are playing
CSV and
PAW both at the same time and it seems to be
working out. I produce a file called LBJ1 or LBJ2 etc. and he sends me a file that is named VC1 or VC2 etc.
Curt sent me an email saying that he's going to start using 3.6.0.88 for his development of the scenario so that will help out
a lot. So here in a little bit we'll be getting an updated copy of the scenario and we'll do a re-start. Stay tuned.
"I tried to warn my son about playing Russian roulette. It went in one ear and out the other."