Counters Mod for Heroes and Leaders mod

Post new mods and scenarios here.
CHINCHIN
Posts: 666
Joined: Sun Sep 02, 2012 6:42 am

Counters Mod for Heroes and Leaders mod

Post by CHINCHIN »

Hi all,

This Mod replaces a series of files to replace silhouettes with counters, in the magnificent mod of Heroes and Leaders mod.

tm.asp?m=4354865

You have to unzip the files and overwrite them in:

C:\Matrix Games\Lock n Load Heroes and Leaders mod\Heroes and Leaders mod\Counters

NOTE: In my case it is the folder "Lock n Load Heroes and Leaders mod", other users maybe put another name for the double installation.

ATTENTION: Note that if you had the "Units.csv" file from previous versions of the Counters mod, you will have to overwrite the original "Units.csv" file from the Heroes and Leaders mod.

CLICK HERE TO DOWNLOAD THE MOD COUNTERS v13

Mod counters.jpg
Mod counters.jpg (660.93 KiB) Viewed 1655 times
Last edited by CHINCHIN on Mon Nov 06, 2023 12:22 pm, edited 11 times in total.
My native language is Spanish, and no English language mastery, sorry.
User avatar
asl3d
Posts: 11662
Joined: Mon Feb 06, 2017 4:48 pm

RE: Counters Mod for Heroes and Leaders mod

Post by asl3d »

ORIGINAL: CHINCHIN

Hi all,

This Mod replaces a series of files to replace silhouettes with counters, in the magnificent mod of Heroes and Leaders mod.

tm.asp?m=4354865

You have to unzip the files and overwrite them in:

The file "Units.csv" in:

C:\Matrix Games\Lock n Load Heroes and Leaders mod\Heroes and Leaders mod

And the rest of files in:

C:\Matrix Games\Lock n Load Heroes and Leaders mod\Heroes and Leaders\Counters

NOTE: In my case it is the folder "Lock n Load Heroes and Leaders mod", other users maybe put another name for the double installation.

CLICK HERE TO DOWNLOAD



Image

Hello Chinchin,

I congratulate you for the good job you have done. Looks great.

You can be sure that there are friends in this forum who will see your version as a solution for them.
Semper fidelis
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Counters Mod for Heroes and Leaders mod

Post by Gerry4321 »

ORIGINAL: CHINCHIN

Hi all,

This Mod replaces a series of files to replace silhouettes with counters, in the magnificent mod of Heroes and Leaders mod.

tm.asp?m=4354865

You have to unzip the files and overwrite them in:

The file "Units.csv" in:

C:\Matrix Games\Lock n Load Heroes and Leaders mod\Heroes and Leaders mod

And the rest of files in:

C:\Matrix Games\Lock n Load Heroes and Leaders mod\Heroes and Leaders\Counters

NOTE: In my case it is the folder "Lock n Load Heroes and Leaders mod", other users maybe put another name for the double installation.

CLICK HERE TO DOWNLOAD



Image

Hello Chinchin:

Thanks so much for doing this! I am very much a counter person.

And ASL3d, thank you for your amazing work!

Gerry
User avatar
Cataphract88
Posts: 730
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: Counters Mod for Heroes and Leaders mod

Post by Cataphract88 »

ORIGINAL: Gerry4321

ORIGINAL: CHINCHIN

Hi all,

This Mod replaces a series of files to replace silhouettes with counters, in the magnificent mod of Heroes and Leaders mod.

tm.asp?m=4354865

You have to unzip the files and overwrite them in:

The file "Units.csv" in:

C:\Matrix Games\Lock n Load Heroes and Leaders mod\Heroes and Leaders mod

And the rest of files in:

C:\Matrix Games\Lock n Load Heroes and Leaders mod\Heroes and Leaders\Counters

NOTE: In my case it is the folder "Lock n Load Heroes and Leaders mod", other users maybe put another name for the double installation.

CLICK HERE TO DOWNLOAD



Image

Hello Chinchin:

Thanks so much for doing this! I am very much a counter person.

And ASL3d, thank you for your amazing work!

Gerry

+1

[8D][:)][&o]
Richard
delta07d
Posts: 42
Joined: Wed Jan 29, 2014 8:21 pm

RE: Counters Mod for Heroes and Leaders mod

Post by delta07d »

Yes, very nice Mod! Thanks for your work.
CHINCHIN
Posts: 666
Joined: Sun Sep 02, 2012 6:42 am

RE: Counters Mod for Heroes and Leaders mod

Post by CHINCHIN »

Thanks to all of you for your words

The release 0.2 of Mod Counters is already available in this same thread, in the post # 1:

It corrects several errors, of movement of shaken units, wounded heroes that change their faculties, and reversible American weapons that were reversed.
My native language is Spanish, and no English language mastery, sorry.
CHINCHIN
Posts: 666
Joined: Sun Sep 02, 2012 6:42 am

RE: Counters Mod for Heroes and Leaders mod

Post by CHINCHIN »

The release 0.3 of Counters Mod is already available in this same thread, in the post # 1:

Corrects erroneous wounded Russian hero movement factor.
Add turret space to all vehicles.
Add counters of new American units.
My native language is Spanish, and no English language mastery, sorry.
User avatar
asl3d
Posts: 11662
Joined: Mon Feb 06, 2017 4:48 pm

RE: Counters Mod for Heroes and Leaders mod

Post by asl3d »

ORIGINAL: CHINCHIN

The release 0.3 of Counters Mod is already available in this same "threah", in the post # 1:

Corrects erroneous wounded Russian hero movement factor.
Add turret space to all vehicles.
Add counters of new American units.

Thank you very much Chinchin for your enthusiasm with Heroes and Leaders mod, adapting the counters and analyzing the possible mistakes that I have made.

Your work is very valuable.
Semper fidelis
CHINCHIN
Posts: 666
Joined: Sun Sep 02, 2012 6:42 am

RE: Counters Mod for Heroes and Leaders mod

Post by CHINCHIN »

Thanks to you Asl3d! It's a pleasure for me.

I have noticed that the wounded heroes do not change their movement factor, they maintain the movement factor of the unit healthy, no matter what you put in "Units.csv"
My native language is Spanish, and no English language mastery, sorry.
User avatar
asl3d
Posts: 11662
Joined: Mon Feb 06, 2017 4:48 pm

RE: Counters Mod for Heroes and Leaders mod

Post by asl3d »

ORIGINAL: CHINCHIN

Thanks to you Asl3d! It's a pleasure for me.

I have noticed that the wounded heroes do not change their movement factor, they maintain the movement factor of the unit healthy, no matter what you put in "Units.csv"

Hello Chinchin,

I just verified that the only Hero who has 4 MF in his Broken mode is the Soviet Hero Anatoly Uglovsky.

I do not remember having verified that this Hero does not have 4 MF during the game but it is possible that the AI does not consult the Excel file data, at least in this case.

The AI has some faults and this can be an example. But it's no so bad.

Image
Attachments
HeroKadyrov.jpg
HeroKadyrov.jpg (24.66 KiB) Viewed 2549 times
Semper fidelis
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Counters Mod for Heroes and Leaders mod

Post by Gerry4321 »

Regarding heroes in general, is it possible that you would consider to make them less powerful? Sometimes they have a firepower of 2 while many first line squads are only 1. I realize heroes were special. But a FP of 2 is just too much I think, in Melee for example.
CHINCHIN
Posts: 666
Joined: Sun Sep 02, 2012 6:42 am

RE: Counters Mod for Heroes and Leaders mod

Post by CHINCHIN »

ORIGINAL: asl3d
Hello Chinchin,
I just verified that the only Hero who has 4 MF in his Broken mode is the Soviet Heronatoly Uglovsky.
I do not remember having verified that this Hero does not have 4 MF during the game but it is possible that the AI does not consult the Excel file data, at least in this case.
The AI has some faults and this can be an example. But it's no so bad.
It is an internal rule of the source code, the same happens when you give a unit leadership factor and is not a leader, or transport capacity to a non-vehicle unit, the game ignores it.
ORIGINAL: Gerry4321
Regarding heroes in general, is it possible that you would consider to make them less powerful? Sometimes they have a firepower of 2 while many first line squads are only 1. I realize heroes were special. But a FP of 2 is just too much I think, in Melee for example.

The truth is that it is very annoying to shoot a stack to destroy it, and that the result is that the enemy receives a unit of reinforcement, and so powerful, on top of that with a skill card [:@]. Of course it can also happen in favor, and then it bothers less [:D]
My native language is Spanish, and no English language mastery, sorry.
User avatar
asl3d
Posts: 11662
Joined: Mon Feb 06, 2017 4:48 pm

RE: Counters Mod for Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Gerry4321

Regarding heroes in general, is it possible that you would consider to make them less powerful? Sometimes they have a firepower of 2 while many first line squads are only 1. I realize heroes were special. But a FP of 2 is just too much I think, in Melee for example.

Yes it's correct.

I do not understand well how the FP logic works. That is, there are HS with FP "0". This is absurd. For this, I have decided to leave the values specified by the original designers of the software, that is, either 1 or 2.

However, there is a very important correction brake. I mean there can only be 2 heroes simultaneously in the game for each side. This reduces the impact of FP maybe excessive.
Semper fidelis
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Counters Mod for Heroes and Leaders mod

Post by Gerry4321 »

Maybe a limit of one Hero per scenario and if they are KIA then no more for that scenario? Just my opinion.
User avatar
asl3d
Posts: 11662
Joined: Mon Feb 06, 2017 4:48 pm

RE: Counters Mod for Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Gerry4321

Maybe a limit of one Hero per scenario and if they are KIA then no more for that scenario? Just my opinion.

I totally agree with you. The problem that I see is that it is not possible to modify the AI to achieve what you say. Or, at least I do not know how to do it ....
Semper fidelis
CHINCHIN
Posts: 666
Joined: Sun Sep 02, 2012 6:42 am

RE: Counters Mod for Heroes and Leaders mod

Post by CHINCHIN »

ORIGINAL: Gerry4321

Maybe a limit of one Hero per scenario and if they are KIA then no more for that scenario? Just my opinion.

It would be fine but it is not possible. You can configure the scenario for both sides with the frequency of appearance of heroes between, Normal, Limit, Rare, and None.

In all scenarios of Cry havoc & Seage Mod are in None.

Image
Attachments
Captura.jpg
Captura.jpg (38.02 KiB) Viewed 2551 times
My native language is Spanish, and no English language mastery, sorry.
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Counters Mod for Heroes and Leaders mod

Post by Gerry4321 »

Thanks for the info. Nice to see that none is an option for designers.

Also maybe asl3d could change FP for all Heroes to be 1? So they wouldn't be so devastating.

Thanks to both of you again.
CHINCHIN
Posts: 666
Joined: Sun Sep 02, 2012 6:42 am

RE: Counters Mod for Heroes and Leaders mod

Post by CHINCHIN »

ORIGINAL: asl3d
I do not understand well how the FP logic works. That is, there are HS with FP "0". This is absurd. For this, I have decided to leave the values specified by the original designers of the software, that is, either 1 or 2.

I in Cry Havoc Mod use FP of "-1", and terrains with "-3".

The combat is solved in the following way, shot of the attacker = FP + modifiers + 1d6, result that can be negative, since it is compared with the defender's roll = 1d6 + TM, if the attacker's roll is equal to or less than the of the defender there is no effect, if it is superior a damage check is made.
My native language is Spanish, and no English language mastery, sorry.
User avatar
asl3d
Posts: 11662
Joined: Mon Feb 06, 2017 4:48 pm

RE: Counters Mod for Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Gerry4321

Thanks for the info. Nice to see that none is an option for designers.

Also maybe asl3d could change FP for all Heroes to be 1? So they wouldn't be so devastating.

Thanks to both of you again.

OK Gerry.

I'll tell you what we're going to do.

I agree to modify all the FP of the Heroes to 1.

Now I'm designing the Omaha and American Eagles scenarios, so I need some free time to modify the Excel file and the counters. Doing this we leave some time to other friends to say they do not agree. If nobody protests, we will understand that everyone is in agreement (or have not read this post). Then, we will make a new release of the Core of Heroes and Leaders mod including the modification of the Heroes, and some errors that have been detected.

Do you like the proposal?

Semper fidelis
Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Counters Mod for Heroes and Leaders mod

Post by Gerry4321 »

I like the proposal of course. Would be nice to hear what Rico and Chinchin think as they design scenarios.

Is there a way to set up a poll on these forums?
Post Reply

Return to “Mods and Scenarios”