Corps composition.

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silber
Posts: 50
Joined: Thu Jul 22, 2004 2:43 pm

Corps composition.

Post by silber »

I've found things go much easier now that I don't put HA into my corps, and only give artillery to CCs whose Art rating is at most one worse than their Infantry rating.
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paullus99
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Joined: Wed Jan 23, 2002 10:00 am

RE: Corps composition.

Post by paullus99 »

I believe HA also puts a heavy hit on movement points, as they are basically designed for defense/heavy fortifications (plus they can't retreat, so you lose them if you lose the battle).

Besides the Islands (and a couple of areas around the major Confed ports) is there any other reason the Union should be building Heavy Artillery?
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herwin
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RE: Corps composition.

Post by herwin »

ORIGINAL: paullus99

I believe HA also puts a heavy hit on movement points, as they are basically designed for defense/heavy fortifications (plus they can't retreat, so you lose them if you lose the battle).

Besides the Islands (and a couple of areas around the major Confed ports) is there any other reason the Union should be building Heavy Artillery?

Why build them on the islands? I just use them to close rivers.
Harry Erwin
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Sluggonics
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RE: Corps composition.

Post by Sluggonics »

I've been playing through my first full-scale campaign as the Union. To concentrate on the leader/combat/strategic elements, I left Production control to the computer, which, while it seems to keep me well-supplied, also builds WAY too much Heavy Artillery. I find it really just starts to stack up.
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