Enemy units are shooting past their attack range

This is a turn based fantasy game with a mix of strategy and RPG elements. It is in development at Crasleen Games, a small indie developer. The closest comparison would be a game like Battle for Wesnoth. We think its a great game from a small new studio and that this will be a solid base for Crasleen to build on for the future!
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FroBodine
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Enemy units are shooting past their attack range

Post by FroBodine »

I am playing the second mission. The enemy AI archers have an attack range of 8. They are shooting at my guys that are 10-12 hexes away. What gives?
Franchot
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RE: Enemy units are shooting past their attack range

Post by Franchot »

Normal terrain distance for archers is 8 hexes. Could it be that those archers are sitting up in castle towers which may give them a distance advantage?

I haven't read the manual yet, so I'm just guessing.)
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Southpaw Samurai
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RE: Enemy units are shooting past their attack range

Post by Southpaw Samurai »

Like Franchot surmises, those archers in that mission start off on what's considered a wall, giving them +1 to Accuracy, +1 Evasion, and +2 to Range on their bows. So, in theory they can still harass you at 10 spaces and make pincushions of your necromancers. [;)]
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FroBodine
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Location: Brentwood, California (not the OJ one)

RE: Enemy units are shooting past their attack range

Post by FroBodine »

Ah yes, the old height bonus. Thank you Franchot and Southpaw! I checked the manual about ranged shooting, but I did not check the terrain section. It is right there under Wall.

Thanks!
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