Counterfactual History of WW2 Using MWIF (Solo GW)

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rkr1958
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Middle East Theater (ETO-FDP). Uzbekistan to Persia.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Medeterrian Theater of Operations (MTO). War Log Entries.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. MTO (EOT-FDP). West Med & Italian Coast.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. MTO (EOT-FDP). East Med.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. The Western Front. War Log Entries.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. The Western Front (EOT-FDP).
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Economics.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Production -> Nov/Dec 1939.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Production -> Jan/Feb 1940.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Production -> Mar/Apr 1940.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Production -> May/June 1940.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Production -> Jul/Aug 1940.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. Production -> Sep/Oct 1940.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Turn 1. Sep/Oct 1939. BPs Consumed.
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

Post by Courtenay »

I would allow Japan and the CW to use stored oil for production if they lost production due to convoy points being destroyed, so they can keep their gearing up.
I thought I knew how to play this game....
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Courtenay wrote: Sat Oct 15, 2022 3:56 am I would allow Japan and the CW to use stored oil for production if they lost production due to convoy points being destroyed, so they can keep their gearing up.
In WiF CE (ver 8), gearing limits is an optional rule. In our MWIF & WiF FE (ver 7) it's not (i.e., it's a rule). I'm going to add House Rule #15, "No Gearing Limits." Gearing limits are not used (to limit the number of units, or makers, of a given class that a MP may build, upgrade and repair).
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

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Recap of current house rules. Note. A zip file of my MS word document of the below house rules is included.

HR 1. Naval Movement Restrictions
Lifted directly from WiF CE.
11.4.4. Naval movement restrictions. While Germany is an active major power you can’t move naval units between the Baltic Sea and the North Sea (even via Frederikshavn or Kristiansand) if:
• no major power on your side controls any of Oslo (W0549), Copenhagen (W0442) or Kiel, or
• one or more major powers you are at war with control the other 2.

HR 2. Shore bombardment
Lifted directly from WiF CE.
11.15.2. Shore bombardment. Only 1 SCS may be added to the combat for each co-operating friendly unit (including notional) involved in the combat. Furthermore, you ignore any shore bombardment factors that exceed the total (modified) combat factors of the land units they are supporting.

HR 3. Soviet & Japanese Uneasy Peace in Asia.
The USSR & Japan will meet the garrison requirements laid out in in the table below. Units must be within 3-hexes of an enemy (i.e., Soviet or Japanese as appropriate) controlled hex to satisfy these garrison requirements. Any unmet requirement must be remedied as quickly as possible using the necessary land, air and/or sea actions. Neither side can DOW the other until Jan/Feb 1945 (turn 33).
USSR-Japan-Garrison.jpg
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HR 4. Oil.
Saved oil cannot be used for production. The number of saved oil at the end of final production cannot exceed 4 for Germany, 2 for Italy, 1 for Vichy and 6 for Japan.

HR 5. Free Warship Builds.
For non-neutral MPs and for the USA after US entry option 22, "Gear Up Production" is chosen, match for free each BP spent on warship (i.e., CVs, CVLs, BBs, CAs & CLs only) builds (1st & 2nd cycle). These free BPs must be used during the same turn and also for Warship builds (1st or 2nd cycle) or are lost.

HR 6. Night Air Missions.
Night air missions are limited to (1) strategic bombing, (2) paradrops, (3) transports and escort and intercept of these 3 mission types.

HR 7. Free Sub Move (Pre turn).
Starting with turn 2, after the weather roll for the first impulse of every turn has been made and before actions have been declared, each non-neutral MP (phasing MPs first) may move any or all organized and in supply subs. These moves are free and must be made in accordance with the rules for moving subs. No combat occurs during this special pre-impulse 1 move phase.

HR 8. Murmansk Rail Line & Arctic Highway Interdiction Limits.
If Murmansk is garrisoned by 3 Soviet ground units, 2 of which must be corps or army size, the axis may only cut the rail line between Murmansk and Vologda south of hex row 35 (i.e. south of Konosha hex row). If Petsamo is garrisoned by 3 axis ground units, 2 of which must be corps or larger, the allies may not cut the Arctic Highway between Petsamo and its southern terminus in hex 25,49.

HR 9. Reflagging of US & Soviet Merchantmen.
Prerequisite: Option 32, "US Refutes Naval War Zones" has been selected or is in effect (i.e., US is at war with Germany, Italy & Japan). US CPs operating, or that will only operate, in Northern Pacific sea zones (defined as the Gulf of Alaska, Bering Sea, Okhotsk Sea or Sea of Japan) may be changed to USSR ownership. These CPs may be changed back to US ownership at any time by the US.

HR 10. Northern Pacific Lend Lease (USA to USSR) Route.
Up to 1/2 half (rounded down) of US PPs and BPs given the USSR may be sent by the Northern Pacific route using reflagged US to Soviet CPs. PPs and BPs are halved (rounded down) separately.

HR 11. Breaking the Nazi-Soviet Nonaggression Pact.
The optional rule that makes it easier to break the Nazi-Soviet Nonaggression Pact in the latter half of 1941 (i.e., JA41-ND41) is NOT used. However; Germany may also break their neutrality pact with the USSR if the axis control both Belgrade and Athens.

HR 12. Accept / Deny USSR Claim on Bessarabia.
Germany will deny a USSR claim on Bessarabia, and the USSR will have to DOW Romania, if (1) less than 2 chits in the German/Italy entry pool, (2) some axis strategic advantage if denied, or (3) D10+(a+b+c+d+e) > 10. Otherwise, Germany will accept the claim.
• a = +5 if SBF=0, +4 if SBF=1, +3 if SBF=2-3, +2 if SBF=4-6, +1 if SBF=7-9, 0 if SBF=10-13, and -1 if SBF > 13. SBF=total factors, modified by weather & range, from up to 4 planes that could strat bomb Ploesti.
• b = +1 if no Soviet HQ units adjacent to Bessarabia.
• c = +1 if no Soviet mech corps/armies adjacent to Bessarabia.
• d = +3 if Ninf=0, +2 if Ninf=1, +1 if Ninf=2, 0 if Ninf> 2, Ninf = number of Soviet inf corps/armies (not garrisons) adjacent to Bessarabia.
• e = +2 if Nguns=0, +1 if Nguns=1, 0 if Nguns> 1, Nguns = number of Soviet gun divisions adjacent to Bessarabia.

HR 13. Italian DOW on CW or France Restrictions.
While France is still active (i.e., not Vichy or conquered), if Italy declares war on the CW or France they must declare war on both during the same impulse.

HR 14. French and CW DOW on Italy Restrictions.
While France is still active (i.e., not Vichy or conquered), if the CW or France declare war on Italy both must declare war on Italy during the same impulse.

HR 15. No Gearing Limits.
Use of gearing limits is now an optional rule in WiF CE (ver 8).
Gearing limits are not used (to limit the number of units, or makers, of a given class that a MP may build, upgrade and repair).
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cfinch
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

Post by cfinch »

what do these simulate?
HR 5. Free Warship Builds.
HR 7. Free Sub Move (Pre turn).

is it simply that some games have "under supply" / representation of warships?
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

Post by Courtenay »

For number 5, the US, at least, can get nowhere near its historical warship builds with what MWiF gives you. I have not done the math for other countries.

There is one house rule that almost everyone uses that I don't see on your list: Any named warship that is sunk must be scrapped. No rebuilding the Hornet! Are you using it, and just didn't mention it?
I thought I knew how to play this game....
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rkr1958
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Re: Counterfactual History of WW2 Using MWIF (Solo GW)

Post by rkr1958 »

Courtenay wrote: Sun Oct 16, 2022 11:53 pm There is one house rule that almost everyone uses that I don't see on your list: Any named warship that is sunk must be scrapped. No rebuilding the Hornet! Are you using it, and just didn't mention it?
Yes, thanks. I "implicitly" abide by that rule but I will "officially" include it in my list.

HR 16. Scrapping of Sunk Warships
Any named warship sunk is scrapped.
Courtenay wrote: Sun Oct 16, 2022 11:53 pm For number 5, the US, at least, can get nowhere near its historical warship builds with what MWiF gives you. I have not done the math for other countries.
I'm at liberty to adjust the 1:1 for the US, or for any other MP that is, at will. Maybe 1.5:1 or even 2:1 for the US?
cfinch wrote: Sun Oct 16, 2022 11:01 pm what do these simulate?
HR 5. Free Warship Builds.

is it simply that some games have "under supply" / representation of warships?
US warship builds, especially their carriers, are no where near this historical levels in any MWIF, or WIF, game that I've seen. My take is that US production is deliberated reduced to both make the game more competitive and because any "sane" US player wouldn't build a US navy as large as the historical. So, if the US was given their historical production then most US players would build less ships and use the "excess" BPs for planes and ground units. What I'm trying to get at with this house rule are larger USN, RN, IJN, RM navies without the temptation of shuttling allocated naval BPs to the airforce or army.
cfinch wrote: Sun Oct 16, 2022 11:01 pm what do these simulate?
HR 7. Free Sub Move (Pre turn).
A more "robust" and "challenging" Battle of the Atlantic. Also, I'm trying to approximate, at a gross level, the use of O-points in WIF CE (ver 8) in which a MP could take a land and still move all their subs to sea with 1 naval move paid for by a few O-points. Note that in WIF CE 1 naval move allows a player to move all his organized subs in port out to sea vs MWIF (ver 7) which allows moving all subs in any one port.
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