Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post descriptions of your brilliant successes and unfortunate demises.

Moderator: Shannon V. OKeets

User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

The most stupid thing was attack in Normandy. Original plan was to attack along coast to west and east (only CW units west and US units east with units from smaller pocket joining the attack). Mid impulse I got a ”better idea”
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Orm
Posts: 30248
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Losses for the turn.
1374.jpg
1374.jpg (324.85 KiB) Viewed 399 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 30248
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Axis end of turn:

Preliminary planning:
Germany - 19 production points - 28 BPs. Save 6 oil (Three in Berlin, and three in Prague).
Italy - 11 production points - 18 BPs. Save 2 oil (One in Rome, and one in Turin).
Japan - 9 production points - 14 BPs. Save the Burma oil in Shanghai. Save Balikpapan, and Tarakan oil, locally.

Stay at sea:
The following units stay at sea.

Germany:
Arctic Ocean: CP + 2 BB
Black Sea: CP + CA
Italian Coast: NAV3

Italy:
Italian Coast: BB Paris + 3 CA + TRS + FTR2 4-range + FTR2 6-range + NAV3

Japan:
Sea of Japan: CP
China Sea: CP + CA Destr. Flot. in 4-box
Japanese Coast: CA

Return to Base:

Germany:
Italian Coast: FTR2 -> La Spezia
Baltic Sea: FTR2 -> 50,41

Italy:
SUBs -> Bordeaux
Italian Coast: 2 BB -> La Spezia, FTR2 (7-range) -> Syracuse

Japan:
Antipodes: SUB -> Rabaul
China Sea: All ships -> Fukuoka, FTR2 11-range -> Hong Kong, NAV3 -> 92,143 (NW Hong Kong), NAV2 -> Sasebo

Use Oil:

Germany:
All units, except YUG CA in Dubrovnik, are reorganized for 6 oil (6.4). Two oil remain saved in Berlin, and one in Prague.

Italy:
All units are reorganized for 2 oil (2.2). Use one oil in Milan, and one in Rome.

Japan:
All units, except CA Nachi, CA Asama, CA Sri Ayuthia, CA Idzumo, and Kinugasa, are reorganized for 1 oil (1.45). Use the Burmese oil.

Breakdown:
-

Scrap:
-

Production:

Germany (28):
Scrap ROM LND2 + 3 6-strength FTR2 with 3 in range + 4 strength 3 rage LND2 (Ju 87B)
MIL
2 INF
MTN
4 FTR2
LND2
3 Pilot

Italy (18):
Scrap FTR2 + 2 LND3
CAV
ARM
FTR2
NAV2
LND3
Pilot

Japan (14):
Scrap FTR2 Ki-27
INF
3 FTR2
CVP1
2 Pilot

Factory destruction:
-

Reinforcements:

Germany:
FTR2 (FW190D-2) -> Königsberg
FTR2 (FW190D-9) -> Aachen
FTR2 (Bf109K-2) -> Cologne
FTR3 (He 219) -> Königsberg
FTR3 (Do 335) -> Aachen
LND2 (Ju 87D) -> Cologne
ROM MECH -> Cernauti
9-5 MECH + 9-6 ARM -> Aachen
INF Div -> Cologne
AT + 9-5 MOT + 8-3 INF -> Königsberg
MTN + SS INF -> Saarbrucken
4-3 INF -> Munich
5-3 INF -> Vienna
6-3 INF -> Essen
8-5 MOT + 11-5 ARM -> Breslau

Italy:
FTR2 (Dardo I) -> Turin
FTR2 (G.55) -> Palermo
FTR2 (Re-2002) -> Rome
LND3 -> Turin
SUB -> La Spezia
MECH -> Palermo
INF Div-> Taranto

Remove 4-strength FTR2 (G.50) in Taranto, and in Rome.

Japan:
FTR2 (Ki-84-Ic) -> Sasebo
FTR2 (A6M3) -> Fukuoka
FTR2 (N1K1-J) -> Kyoto
FTR2 (N1K2-J) -> tpkyo
GARR -> Hiroshima
INF -> Sapporo
ARM -> Sasebo
CV + 3 CP -> Fukuoka

Voluntary Resource Lending:
Modified; Germany -> Italy: 7 resources, (1 oil)

Axis goes first if we win the initiative.
Last edited by Orm on Sun Sep 24, 2023 11:37 am, edited 1 time in total.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Orm
Posts: 30248
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

I expect even more errors than usual because I was in a bit of a hurry. I am sorry about that, I hope that you can figure it out.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Good instructions, almost flawless all the way to the end.

Where do you want to place Japanese TRS? I place it to Fukuoka and can come back if you want it somewhere else.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

44 MJ Allied EOT

Prelim prod
CW 35 BPs save 4 oil (burned 2 oil in UK: Manchester and top London )
FF 2 BPs
US 73 BPs save 6 oil
USSR 49 BPs save 5 oil


Stay at sea

Europe
Escorts for convoys to many sea areas

Only some one ship in BoB and North Sea
Only 1 plane in West Med, 1 plane in Italian Coast and nothing but CP in East Med

All ships stay in Bay of Bengal


Pacific

CW none

US
SCS CA Indianapolis 4 box
Bismarck CA Astoria 4 box
Marianas, Marshalls, Christmas Island - BB 3 box
Coral, NZC, Polynesia - CA 4 box
Solomons BB 3 box


RTB

Europe

2x CW CP Gulf of Guinea
3x US CP North Atlantic

In Med most US ships to Malta, CW ships to Egypt and Oran. Most planes to Malta or North Africa, one FTR2 to Greece

2x US AMPH to Malta
2x US TRS to Gib, one with HQA

The Queens to Greek island with MIL
CW AMPH to Oran
CW TRS to Portugal
CW TRS to US east coast

To UK North Sea fleet and 2x CW TRS, FF TRS and US AMPH


Pacific

CW
SCS Beaufort to 109.151
SCS Corsair to Menado
Coral Sea CA to Port Vila
US
SCS AMPH(HQ)+TRS(MAR) to Menado
SCS 2xBB+AMPH(INF) to Telok Betong in NEI
SCS all other ships to Truk
SCS P-38G to 104.154
SCS P-51D to 108.153, NAV3 to Menado
SCS FTR2 F6F-3 to Davao
Solomons FTR2 to Baker Island
Solomons 2xTRS to San Diego
Solomons Quincy to Truk, Pensacola to Kwajalein
Polynesia CA to Kwajalein, TRS+Thunderbolt to Menado, TRS+P38H to Davao, BB to Kwajalein
Bismarck P-38F to 127.177 Papua, PBY-5 to Truk, Mosquito to Catanduanes (Philippines), all ships to Truk


Oil use
CW all but sub for 9,4 oil
FF all for 0,95 oil
US all but 2 MEX/BRA ships for 11,4 oil
USSR all for 4,6 oil


Production

CW (35)
ENG (3)
2x INF HQ (5)
ARM (6)
5x Pilot (10)
2x FTR2 (6)


FF (4)
Pilot
2x CP


USA (73)
scrap LND4
ochit(15)

land (20)
PARA (5)
SP-AT (5)
2xMECH (10)

planes (20)
2xFTR3 (6)
LND4 (4)
2xCVP1 (2)
4xPIL (8)

naval (18)
rpr BB New Jersey (2)
construction pool(16): 2xCV2 (6), AMPH(4), BB Guam (3), 1cp(1) best-SUB (2)


USSR (49)
ochit(15)

air(14)
ATR3 (3)
2xLND2 (4)
FTR3 (3)
2xPIL (4)

land(20)
MECH (5)
INF (3)
MECHDIV (3)
ENG (3)
SPG (6)


CW liberates Uganda


Reinforcements

CW
CVP on CV in Liverpool
FTR2 in Southampton
FTR2 in London
LND3 in Bristol
TRS in Liverpool
BB in Newcastle
CA in Liverpool
ARM Newcastle
MECH Hull
MOT div Edinburgh
FTR3 Canada Halifax



USA
CP Brazil

USWC
FTR2 Corsair, BB, 2xCV. Load one with dark-blue + light-blue planes. Leave 1 unloaded.

USEC
CV with 2x size 2 CVP in Norfolk
6x CP Norfolk
FTR2 and LND4 Boston
FTR2 Norfolk
MOT Norfolk
FTR3 Boston


USSR
PIL into
P-40F Kalinin
Yak-9K Gomel
Yak-9U Smolensk
Yak-9T Gomel
La-7 Kiev
Yak-3 Kiev
Yak-9D d-town
Yak-9B Bryansk
IL-2m3-tankbuster Smolensk
IL-2m3 Kiev
SB-2RK Kalinin
8-4 Kiev
5-4 Kalinin
7-5MOT Kiev
5-3PARA Gomel

remove Smolensk: FTR2,LND2 and Kharkov: FTR2


Lending resources

USSR modify deal with CW: 5 oil

I go roll initiative
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Axis 2
Allies 9

Allies go first.

I was more than worried, seas (North Sea, West Med, East Med) in Europe were almost empty from escorting ships.
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

No invasions in north monsoon

We will not start today, so we will wait if Japanese TRS ended up to right city.
Attachments
1 weather.jpg
1 weather.jpg (190.25 KiB) Viewed 329 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

South African INF in Greece seems to OOS even if US HQI is in adjacent hex. Is that correct or bug? INF was in supply when it was on coastal hex, but it seems US HQ does dot provide supply to INF when it walks inland.

EDIT picture added from test run
Attachments
1 OOS.jpg
1 OOS.jpg (258.12 KiB) Viewed 287 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

I'm doing a test. During land move phase it seems to be in supply
Attachments
1 OOS 2.jpg
1 OOS 2.jpg (273.94 KiB) Viewed 285 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Orm
Posts: 30248
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

The TRS ended up right. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

DISCLAIMER

JJ didn't have time to plan impulse in the Pacific before I played start of my impulse in Europe. We leave option to change plans completely, but most likely this does not happen. When we ask Axis to react first time there is no turning back.

J/A 44 Allied 4

USSR and US play O-chits

USSR land (O-chit on Zhukov)
US super combined
CW combined
FF naval


Naval air

Faeroes Gap box 4
CW NAV4

North Sea box 3
CW FTR2 and FTR3
US FTR2

Bay of Biscay box 3
CW NAV3

West Med box 3
US NAV2 and 3x FTR2 and FTR3

East Med box 3
US NAV2 and FTR2

Italian Coast box 3
US NAV2, 3xFTR2
CW FTR3


Naval

Baltic Sea box 4
US sub

Faeroes Gap
US 3xCP

North Sea box 3
CW CV, 4xBB, CA and 2xTRS loading from UK ARM and from France MAR
US CA and AMPH loafing from Denmark INF and ENG
FF CP returns to port

North Atlantic box 0
FF BB

Bay of Biscay
box 3 US CV, FF BB
box 0 US CP

CSV box 3
US CV

USEC
Box 3 US CA
Box 0
US 2xCP and BRA BB
TRS loading MOT from US
TRS loading FTR2 from US

West Med
Box 0 US TRS with MIL from US
Box 3 US TRS with HQA from gib, 3xBB and CA

East Med box 3
CW CV, BB and 2xCA loading INF div from Greek island
US 2xBB and 2xAMPH loading 2x CW MIL

Cape Basin
US CP
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

All good and we move on.

USA pacific naval moves:
2x empty TRS from around SCS (don't remember which port) to Polynesia 0 box along with 1 BB from Kwajalein
CA Port Moresby to Timor Sea 4 box embark MTNDIV
cp from NZ to Timor 0 box
2xTRS + BB from San Diego with FTR2+INF to Solomons 0 box
BB + 2CV (one empty) San Diego to Solomons 2 box
CA Truk to Solomons 4 box
CA Truk to Polynesia 4 box
3xSUB Truk to CS 2,3,4 boxes
BB + DIV Telok Betong to Kwajalein
CA Truk to Marianas 4 box embark DIV from Kwajalein
BB+TRS+INF Telok Betong to SCS 4 box
AMPH+HQI Menado to SCS 4 box
BB Menado to SCS 3 box
BB Truk to Bismarck 3 box
BB Truk to Bismarck 4 box
3xCV + 2xBB Truk to SCS 4 box
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

US box 4 sub in China Sea initiates combat. Lots of planes can fly from 0 to 4 box.
Attachments
1 naval 1.jpg
1 naval 1.jpg (431.64 KiB) Viewed 235 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

US initiates in Italian Coast.

Axis can play many planes if they want to.

Currently Axis have 2x NAV3 and 2x FTR2 (7,7) in box 1
Attachments
1 naval 2.jpg
1 naval 2.jpg (467.78 KiB) Viewed 234 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

They told me that if we combine plywood, engines, cannons and bombs we will sink that TRS. This is how I imagine this will go...
Attachments
1 naval 3.jpg
1 naval 3.jpg (92.9 KiB) Viewed 230 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Orm
Posts: 30248
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Mayhemizer_slith wrote: Sat Sep 30, 2023 12:05 pm US box 4 sub in China Sea initiates combat. Lots of planes can fly from 0 to 4 box.
NAV2 in Sasebo to the 0-box, and the NAV3 NW of Hong Kong to the 4-box. Please.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Med at the start of the naval combat
Attachments
1 naval 4.jpg
1 naval 4.jpg (735 KiB) Viewed 225 times
If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Orm
Posts: 30248
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Mayhemizer_slith wrote: Sat Sep 30, 2023 12:09 pm US initiates in Italian Coast.

Axis can play many planes if they want to.

Currently Axis have 2x NAV3 and 2x FTR2 (7,7) in box 1
Three Axis fighters to the 1-box.
German FTR2 from La Spezia.
Italian FTR2 from La Spezia.
Italian FTR2 from Messina.
Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
User avatar
Mayhemizer_slith
Posts: 9328
Joined: Wed Sep 07, 2011 2:44 am
Location: Finland

Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Damn those US subs are good. Or lucky. Allied 1, Axis 7.

Box 0 chosen
4 points used to choose surface combat
CP sink without own losses
Subs dive deep and combat is over.
If your attack is going really well, it's an ambush.

-Murphy's war law
Post Reply

Return to “After Action Report”