I need Help - AI Testing

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

Ah but where to add them that's the challenging part anyway try it and see
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btd64
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RE: Tier 3 Ironman

Post by btd64 »

Torturing us again uh.[:D] That's OK I like some pain once in a while....GP
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btd64
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RE: Tier 3 Ironman

Post by btd64 »

Andy, I tried to open the Tier 3 scenario in the editor and I got the following error message. See pic. Tier 1 and the first 14 open fine. Tried rebooting and same results. Any ideas? I'm going to redownload and see what happens....GP

Image
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AE Editor .. 3-21-16.jpg
AE Editor .. 3-21-16.jpg (20.78 KiB) Viewed 321 times
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

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"Do everything you ask of those you command"....Gen. George S. Patton
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btd64
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RE: Tier 3 Ironman

Post by btd64 »

I noticed that the tier 3 download seems to have changed. It went from 3 DL's yesterday to 0 today. I hope that means you found the same problem....GP
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Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

let me know if it doenst work this time please
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btd64
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RE: Tier 3 Ironman

Post by btd64 »

Works fine now. Adding some toys for the allies at the moment....GP
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Lowpe
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RE: Tier 3 Ironman

Post by Lowpe »

This really has me drooling!

Thanks so much Andy and testers! [&o][&o][&o][&o][&o]
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traskott
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RE: Tier 3 Ironman

Post by traskott »

edit: nevermind, i found ehat i was looking for.
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btd64
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RE: Tier 3 Ironman

Post by btd64 »

Missed the Setting huh.[:'(]....GP
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Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

I hope you enjoy it back slogging my way through AI scripts to try and make the scen 1 AI perform better

Scen 1 is just so tough to make the AI do well in even with what I have learned over the years about the AI it is just difficult to keep it competitive into 43 without the additional toys than Ironman gives
Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

Tier 3 avoiding a Jap AI Auto Victory by Dec 42 will be challenging......
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PaxMondo
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RE: Tier 3 Ironman

Post by PaxMondo »

can't wait for the tier 3 Allied AI version .... I can already see them now ... supersonic Dorniers with 8xTT each. They appear, your TF disappears, they land untouched and hoist a few schooners to celebrate. [X(][X(][X(]



[&o][&o][&o]
Pax
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Lowpe
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RE: Tier 3 Ironman

Post by Lowpe »

I always did well against the Dorniers.

It was taking the SRA that was very difficult. In fact, I don't think it can be done if you have a normal or even Akagi less Pearl strike.

I always thought that playing Japan in nasty nasty was much more difficult than the Allied side. Given the number of restarts for both sides backs that up.



Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

<evil laugh> I think you may find this one interesting....
Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

Pax probably going to finish Jap AI before I rework Ironman for Japanese players

When I do it will be seriously impossible.

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traskott
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RE: Tier 3 Ironman

Post by traskott »




Aaaaaaaaah!!!

Well, looks like I have not had ENOUGH Nimitz CVs to this game...
Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

Muhahahah
Andy Mac
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RE: Tier 3 Ironman

Post by Andy Mac »

Just let me know when you get to mid Jan <whistles innocently>
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traskott
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RE: Tier 3 Ironman

Post by traskott »

18th january.....

[X(][X(][X(]

The 38th special division.... Well.... Too much...

Well, its funny because i let IA command my troops for 20 days and THEN took the command. Ey! I only lost one carrier!!! The other thinks good,
Thanks for ask. All your scripts works perfectly and the new B5N1 is a mess...

Which i think is a MAJOR improvement is the new feature of this version. Strategically is dangerous... The allied have to develop a new set of tactics.... Or re-do the game and put some assets at the right position....
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CaptBeefheart
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RE: Tier 3 Ironman

Post by CaptBeefheart »

I lit up three Dec 7 turns with Tier 3 and KB2 plastered Vancouver, but not Seattle. I'm guessing that's not by design. Also, as a neutral datapoint (not sure the intention), the port of Manila was untouched.

Cheers,
CC
Beer, because barley makes lousy bread.
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