Off map movement

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mrfloodmr
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Off map movement

Post by mrfloodmr »

Is there a reason I can't get my fleets to move from Abadan and Aden to main map or from the main map to those ports. It's December 41. I can see that the Mediterranean wont open until 43 but shouldn't these ports be usable? I can access Cape Town.
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Platoonist
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Re: Off map movement

Post by Platoonist »

Yes, they should be open to movement. It will take a delay of a few game turns for ships in Aden or Abadan to arrive on-map. I think about three depending on ship speed. What are they currently doing, not leaving port at all? What are the task force settings?
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btd64
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Re: Off map movement

Post by btd64 »

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mrfloodmr
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Re: Off map movement

Post by mrfloodmr »

Here is the screen shot. All the fleets have been stuck in transit since I started the game.
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Platoonist
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Re: Off map movement

Post by Platoonist »

All your endurance numbers are in the red. For a short distance off-map link like that they should be in the green. Makes me wonder if there is a problem with the PW data file.
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BBfanboy
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Re: Off map movement

Post by BBfanboy »

There are two possibilities that occur to me:

1. After setting the TFs in motion off-map they go into the "Holding Box" and once there should not have changes to routing instructions until the arrive at destination. You can change things like speed and orders at destination like changing "Do Not Unload" to "Unload" but changing destinations while in the holding box messes up the AI calculations. It doesn't have hexes from point A to point B so when the TF goes into the holding box the AI calculates when it should arrive at destination based on a know "hex distance" from A to B. If you change the destination the AI needs to recalculate but it doesn't know the starting point (the holding box is not a physical place and the TF has already left the origin point). So the AI sort of freezes up and can sometimes teleport the TF to non-existent hex 0,0. This is being worked on in the new Beta 11.27, but in the prior game versions it is bad joss to fiddle with off-map TFs in transit.

2. You have a map/artwork mismatch. On the stock map there is a direct path between Aden and Abadan. The Extended Map mod placed a land mass between these two points so you have to go on-map to go around it and then onward to off-map destination. If you downloaded the Extended Map and changed the 3 PW Hex files but did not change the artwork you would see direct path between Aden and Abadan but the computer would see an invalid path. I think the map coordinates for Aden change too in the Extended Map, so if he clicked on the hex for Aden in the Stock Map artwork, it would be a non-existent hex in the Extended Map. Problem with this theory is that the game should not let your TF set out without a valid path.

Note that you cannot change off-map home ports unless there is a direct path between the two. If you had the Extended map PWHEX files and changed the home port of the TF from Abadan to Aden, then hit "return to Aden" at the bottom, the AI does not know how to calculate a path Abadan-On Map(unspecified hex)-Aden.

But you said you were trying to get your TFs to go on-map to off-map or vice-versa. Did your TF start from off-map on its way to Aden? It should be as easy as clicking on Aden as the destination and then waiting for the TF to arrive. It can take a week or three depending on TF speed. And TFs do use fuel going between off-map and on-map so it is quite possible to run out of fuel on the way and have a very long journey to get to destination. Occasionally another TF will be deemed by the AI to be in the same area as the out-of-fuel one and will refuel it, getting it moving normal rate again. Your screenshot TF has a large amount of fuel so unless it happened to meet an oiler it is unlikely it was out of fuel.

Final question - are you having any other problems? Sometimes new players do not install the original game, patches and switches correctly to get something workable.
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mrfloodmr
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Re: Off map movement

Post by mrfloodmr »

I re-installed the game and that solved the issue. Thanks everyone
tecachanilla
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Re: Off map movement

Post by tecachanilla »

I bought the game last week, and I have the same issue with Abadan.
Any sugestions.
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Platoonist
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Re: Off map movement

Post by Platoonist »

Did you install the 1127 Beta as well?
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tecachanilla
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Re: Off map movement

Post by tecachanilla »

Version 1.01.27Beta

I did a reinstallation; same issue with Abadan.

Game is awesome. So nice that people take time to post tutorials.
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BBfanboy
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Re: Off map movement

Post by BBfanboy »

The new Beta (1127) uses a different map from the stock map that comes with the original unpatched game. You must make sure you get the map that comes with the new Beta. I don't know where to get it or how to swap out the old one (always save old swaps), but I would start by looking at the thread on map changes.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
tecachanilla
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Re: Off map movement

Post by tecachanilla »

BBfanboy wrote: Tue Oct 24, 2023 11:33 pm The new Beta (1127) uses a different map from the stock map that comes with the original unpatched game. You must make sure you get the map that comes with the new Beta. I don't know where to get it or how to swap out the old one (always save old swaps), but I would start by looking at the thread on map changes.
If I install Update v1.01.26a that will fix my problem?
I cannot find any map info.

Thank you for your reply
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BBfanboy
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Re: Off map movement

Post by BBfanboy »

If you want to try 1126a, start a new install from the base game and then download and run the 1126a patch. Give it a name different from the 1127 Beta install so you know which is which. Add your switches to the shortcut (make sure the shortcut points to the game executable, NOT the autorun.exe which is a crappy menu program), and try the game. The map should work just fine. If you want to later switch to the extended map ( few extra bases and land features that change ship navigation), or the stacking limits everywhere version, read up on those before you make the switch. You have to get the right artwork to match the new map data.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
wpurdom
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Re: Off map movement

Post by wpurdom »

1. Is there any way to get and fro these two ports and load troops or fuel if you take an earlier saved game and start convert it to the current version?
The dirty fix I'm using is to keep an old version and periodically open the saved game in it to load stuff and start transits.
2. Is there a 1942 start version compatible with the latest version?
wpurdom
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Re: Off map movement

Post by wpurdom »

1. Is there any way to get and fro these two ports and load troops or fuel if you take an earlier saved game and start convert it to the current version?
The dirty fix I'm using is to keep an old version and periodically open the saved game in it to load stuff and start transits.
2. Is there a 1942 start version compatible with the latest version?
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Platoonist
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Re: Off map movement

Post by Platoonist »

wpurdom wrote: Sat Nov 18, 2023 10:31 pm 2. Is there a 1942 start version compatible with the latest version?
In the past there was at least one user-created campaign scenario that started in May 1942, but nothing official that came with the game. The beta doesn't currently have one.
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RangerJoe
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Re: Off map movement

Post by RangerJoe »

You should be able to move the actual .exe file and use it in the old installation. Just change the old .exe file to ".exe.bak" so it will not run but if it does not work to your satisfaction then you can revert to the older .exe file.
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