Imperial Guard and Skirmishers question/balance (Devs read)?

Victory and Glory: Napoleon is a game of grand strategy and fast-play tactical battles where you take the role of Napoleon Bonaparte and attempt to dominate the entire continent of Europe.
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lt1956_slith
Posts: 26
Joined: Tue May 30, 2017 5:39 am

Imperial Guard and Skirmishers question/balance (Devs read)?

Post by lt1956_slith »

Hello,

I decided to get this game after watching some videos and the fun it looks like. But something I found odd was the Guard?

They are really weak when compared to skirmishers, I have been able to do more with Skirmishers than the Guard units. The extra Disrupt ability makes a big difference that the Guard are missing. You would think seeing them would disrupt all enemies except elite.

I wanted to suggest an idea without breaking the game as is.
Why not add 1 card that allows for an OLD Guard which gives 1 unit a skirmish ability?
Or make so the Skirmish card can give Skirmish to 1 Guard or Elite unit or 2 regular units, this would force the player to choose who to upgrade.


Anyone else like the Idea to give at least 1 unit of Guard the ability to skirmish or the card option to pick 1 guard or 2 regular?

Anyway thank you for reading this if you do.
lt1956_slith
Posts: 26
Joined: Tue May 30, 2017 5:39 am

Re: Imperial Guard and Skirmishers question/balance (Devs read)?

Post by lt1956_slith »

I wanted to ask if anyone else experienced what I have with the guard. I have used them quite a bit to help them gain strength, but in most engagements I have lost them from Level 1 units. I saved them for after weakening the enemy and I try to use them on low level or disrupted units, but they perform so low when compared to the skirmishers.

I watched many videos before purchase and through my own playing I found them VERY ineffectual (even in a 2016 tutorial video from Matrix the designer stated they were under performing during his demo.) Compare this to skirmishers which cause disruption and can gain strength over time. I had several level 3 Skirmishers that can beat anything the level 4 guards was able to do, I had a enemy unit of 1 strength completely destroy my non disrupted guard unit and when my other level 5 guard unit attacked it did no disruption at all. If this was just an odd off situation it would be no big deal, but I am finding this is happening a lot with this one unit.

Anyway, I don't know how many still play the game, its a fun game and one can live with the little quirks, but maybe if enough support for the idea, if there is another patch they may add the change?

I also found the 1.4 patch has increased the difficulty I think, many of the complaints I have seen don't seem to be in the latest patch.
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mercenarius
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Re: Imperial Guard and Skirmishers question/balance (Devs read)?

Post by mercenarius »

Well, there are those who feel that the decline in the availability of quality light infantry was a significant factor in some of the late defeats of the French army. Especially Waterloo. Just saying.

I can see where tweaking some things might make a small improvement, but I am of the opinion that I don't want to change something like this right now.
I had a enemy unit of 1 strength completely destroy my non disrupted guard unit and when my other level 5 guard unit attacked it did no disruption at all. If this was just an odd off situation it would be no big deal, but I am finding this is happening a lot with this one unit.
The vicissitudes of the Random Number Generator can be really annoying. I get it, believe me. I really hate it when I lose a good unit like that. It's just how things happen sometimes. But I don't always stay so calm about it when I am playing, I'll admit.
James Warshawsky
Forced March Games, LLC
lt1956_slith
Posts: 26
Joined: Tue May 30, 2017 5:39 am

Re: Imperial Guard and Skirmishers question/balance (Devs read)?

Post by lt1956_slith »

Hello,

Thank you for the reply. There must be something that can be tweaked about the Guard, they are very bad in battle. Too many are lost, can't there be a hidden modifier for them or something. I would rather have less guard cards and a better unit. Right now a Level 3 Skirmisher is more effective than a guard unit, and since they die in battle so easily its very hard to get them leveled up. I know the game is historical but Napoleon never have that many guard units in real life?

I found a bug/feature that may need to be patched if there is ever another patch.

I posted in another thread since it is different than this topic.
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