Submitted Scenarios

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Raybert1123
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RE: Submitted Scenarios

Post by Raybert1123 »

I don't know what I was thinking!
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rico21
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RE: Submitted Scenarios

Post by rico21 »

Raid Across The Rhine

In the hard winter 1944/45, a battle between German Wehrmacht and allied troops happened at the "Kapelsche Veer" at
the Maas River in Noord-Brabant near the village of Capelle. The Wehrmacht occupied the Netherlands since May 1940;
it had conquered the country during the Westfeldzug. Both sides together had casualties of over 1000 men
(dead, missing, wounded, war captivity).


Commander of the 1st British Corps was General John Crocker. He thought this German bridgehead should be overwhelmed
at any price. The last part of this battle was Operation Elephant, the codename of an Allied operation against
paratroopers holding a ferry crossing at Kapelsche Veer, Maas River, Netherlands by the Lincoln and Welland Regiment,
the Argyll and Sutherland Highlanders of Canada and the South Alberta Regiment tanks (elements of the 4th Canadian
Armoured Division). The small ferry slip was heavily defended and 300 casualties suffered before winning.

During the last days of this threat on the Maas there began one of the strangest episodes of the campaign. In a
heavily waterlogged area north-east of Breda a subsidiary channel of the Maas forms along the river's south shore a
long island, in the midst of which is a ferry crossing and harbour called Kapelsche Veer. The German General Student,
desiring as he has since explained to give training and battle inoculation to his young paratroopers, established on
this desolate spot a tiny bridgehead in our territory, which he maintained by relieving the troops in it with a new
company every three or four days. The Germans dug themselves in with remarkable thoroughness, and eliminating this
foothold was a long, cold and costly business, involving attacking across open and snow-covered ground in the face
of a determined enemy. The Poles tried it in the last days of December and again on 7 January 1945, both times
without success. The 47th Royal Marine Commando, under Polish command, attacked the place on 13 and 14 January
(Operation HORSE) with no better result. Finally the 4th Canadian Armoured Division mounted a very considerable attack
(Operation ELEPHANT) against the position with ample artillery support and tanks; but there were five icy days of
thoroughly nasty fighting--the phrase of the 10th Brigade's historian is "sheer misery"--before it was reported on 31
January that all enemy south of the Maas had been liquidated. The brunt was borne by the Lincoln and Welland Regiment,
assisted by the Argyll and Sutherland Highlanders and South Alberta Regiment tanks. The Germans had lost 145 killed,
64 wounded and 34 prisoners. The tough young paratroopers had received in the end a rather more severe lesson in thé
art of war than Student had intended.

This was the finale of the "static" period of winter warfare. The Watch on the Maas had involved few operations on
such a scale. It had however meant unremitting vigilance, constant patrolling (including many incursions across the
river into enemy country) and frequent raids: all under the most wretched conditions of ground and weather.

Attacker: German
Defender: British

Best played on German SIDE first / with LOS: 4 Hexes / with RULE: Night Raid / with MOD: Yours / etc.

Scenario Length: 8 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Combat Mission'Men [ CMBB ]
Attachments
RicoRai..heRhine.zip
(24.32 KiB) Downloaded 101 times
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Centuur
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RE: Submitted Scenarios

Post by Centuur »

I didn't know that there was a scenario depicting this strange battle in the Netherlands. There's a good discription of that battle in Legion Magazine.

https://web.archive.org/web/20060118054 ... /02-05.asp
Peter
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UP844
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RE: Submitted Scenarios

Post by UP844 »

Cannon to right of them,
Cannon to left of them,
Cannon in front of them
Volleyed and thundered;
Stormed at with shot and shell,
Boldly they rode and well,
Into the jaws of Death,
Into the mouth of hell
Rode the six hundred.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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rico21
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RE: Submitted Scenarios

Post by rico21 »

Swap Meet

July 17th, 1944.
An allied reconnaissance plane spotted a German force heading towards three key towns and a badly needed bridge. A strong
force of Shermans and easy 8s were on their way to trade blows with the Germans in the hope to speed up the war and be
home in time for Christmas.

Attacker I: American (CCA)
Attacker II: German (KG Dauer)

Best played on German SIDE first / with LOS: 10 Hexes / with RULE: Dominion / with MOD: Yours / etc.

Scenario Length: 9 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : LNL'Men [ Nations At War ]

Attachments
RicoSwapMeet.zip
(22.29 KiB) Downloaded 90 times
Raybert1123
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RE: Submitted Scenarios

Post by Raybert1123 »

Thanks Rico!
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

I too say "Thanks Rico!" When I get an opportunity I'll let you know how "Raid Across The Rhine"
and "Swap Meet" kicked my ass when it happens.[;)]

HexNCounter
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RE: Submitted Scenarios

Post by HexNCounter »

Decision at Elst

Adapted from Multiman Publishing's Decision at Elst Campaign game for ASL Starter Kit. It is currently up for reprint at MMP's website, so if you are interested, get it soon. It will sell out fast again.

This campaign uses a custom terrain.png file. I used the unit graphics from another mod (thank you sir - you do perfect work).

Edit: Looks like I read the reprint news wrong. MMP does plan to reprint it, but there are numerous titles in front of it. Prices are still reasonable on Ebay, although they are creeping up. Unlike computer games, wargames rise in value if they are any good.
Attachments
Elst_v1.zip
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HexNCounter
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RE: Submitted Scenarios

Post by HexNCounter »

Who doesnt love a little Fire Fly Vs Panther action?

Image
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Paullus
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RE: Submitted Scenarios

Post by Paullus »

Nice work HexNCounter [:)]. For everybody knowledge this pack contains 4 scenarios and 1 Campaign Game.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Hey everybody,


I was doing a little reorganizing when I came across this scenario I made a while back
but never uploaded, I think.



Stalemate at Shlobin

Near the Dneiper, July 7, 1941: Not all Russian forces scattered when
attacked. On the outskirts of a town called Shlobin the besieged Russians
dug in around the high ground determined to hold at all cost.

Game Length: 10 turns

For the Germans to win they must capture Shlobin and secure the surrounding hills
For the Russians to win they must hold at all cost

Germans: Squads, MMG's, LMG's, ATR's, mtr's, FT's, DC, AFV's, OBA
Russians: Squads, HMG, MMG's, LMG's, ATR's, mtr, MTR, ART Gun, AT Gun, AFV's, OBA

Boards: #2, #3, #4, #5

Aftermath: As the Germans attacked the outskirts they met with unexpected
determined resistance. The hills were gradually taken, but the shaky foot-
hold was eliminated by the Russian armor. The Germans fell back and were
content with keeping the position under observation.

Source: On All Fronts, Playtester's Journal #1, ASL Scenario 202, Stalemate at Shlobin,
Fall 1989 issue

Attachments
StalemateatShlobin.zip
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rico21
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More choice is better

Post by rico21 »

A Parachute Battle
June 11, 1944. Near Carentan, Normandy, France.
Railway node, road junction ... Carentan has been living under the bombs since June 6, 1944. The first American paratroopers will
take up position at the Barquette lock, the Gliders will arrive by the port, the 506th by Méautis: "Carentan had to be taken. "
The opposition of the German soldiers is such that General Collins will even consider sending 1000 bombs "and you take the city
from me". On June 12, General Taylor, commander-in-chief of the 101st Airborne, will enter the city deserted by the enemy, after
the battle between American and German paratroopers around the Ingouf farm, at a place called Carré de choux.
At the head of the men of the 502nd: Lieutenant-Colonel Cole. It is with the bayonet that his soldiers will take the position.
Facing them, the elite troops of Major Driedrich von der Heydte's 6th German Parachute Regiment. Their fighting spirit will force
the respect of the Screaming Eagles of the 101st, who will nickname them The Green Devils or the Lions of Carentan. These German
paratroopers were on average 17 years old. This is the latest major German weaponry. They will try to retake the city, supported
by the 17th SS Panzer, but will not succeed.

Attacker : American (101st)
Defender : German (6thFallsch)

Best played on American SIDE first / with LOS: 18 Hexes / with RULE: More choice is better / with MOD: Yours / etc.

Scenario Length: 7 Game Turns
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : Free'Men [ Rico ]
Attachments
RicoAP..rBattle.zip
(21.28 KiB) Downloaded 100 times
Raybert1123
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RE: More choice is better

Post by Raybert1123 »

Thanks Rico!
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Big Ivan
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RE: More choice is better

Post by Big Ivan »

Yes thanks Rico!![;)]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
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UP844
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RE: Submitted Scenarios

Post by UP844 »

ORIGINAL: Hailstone

Hey everybody,

I was doing a little reorganizing when I came across this scenario I made a while back
but never uploaded, I think.

I only managed to give it a try today: tough scenario! [&o]
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Hailstone
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Location: Phoenix, AZ

RE: Submitted Scenarios

Post by Hailstone »

Hey UP844, like most scenarios I struggle with play balance. I've made changes to the scenario by replacing half-tracks with armored cars because HT's are useless. They were meant to transport the infantry across open fields with some protection and speed but of course, not possible with TOTH. I also added more infantry to the German side to make up for the disadvantage of the HT's. Like most scenarios, once you learn where the opposing units are the game might not be so tough. Thanks man, for your feedback![;)]

Incidentally, have you seen the previews for Victory and Valor? In the sample preview infantry squads actually get transported.[:D]
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UP844
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RE: Submitted Scenarios

Post by UP844 »

ORIGINAL: Hailstone

Like most scenarios, once you learn where the opposing units are the game might not be so tough.

[SPOILER] I was afraid to meet KVs or T-34s [:D]
ORIGINAL: Hailstone

Thanks man, for your feedback![;)]

I'm sorry not to having made an AAR for this scenario, but tracking everything would have been a very long process.
ORIGINAL: Hailstone

Incidentally, have you seen the previews for Victory and Valor? In the sample preview infantry squads actually get transported.[:D]

I did and I am thinking about purchasing the game when it will be released, even though it looks a bit "narrow focused" (US Airborne in Normandy): from what I read, other modules will deal with specific battles. I would also like to know more about the editor.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Hailstone
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RE: Submitted Scenarios

Post by Hailstone »

Like you, UP844, I am also very interested in the editor and if it's at least as decent as TOTH's editor I hope to do for Victory and Valor as I did with TOTH and try to port over ASL scenarios. [:)]
rmmwilg
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RE: Submitted Scenarios

Post by rmmwilg »

Scenario List updated
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Big Ivan
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RE: Submitted Scenarios

Post by Big Ivan »

ORIGINAL: rmmwilg

Scenario List updated

NICE! Thank you!![:D]
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
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