Vietnam Combat Operations update

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Boonierat1972
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Vietnam Combat Operations update

Post by Boonierat1972 »

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.
Stéphane Moutin-Luyat
Vietnam Combat Operations
Phoenix100
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RE: Vietnam Combat Operations update

Post by Phoenix100 »

Thanks! Look forward to that.
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Olorin
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RE: Vietnam Combat Operations update

Post by Olorin »

Thanks for your work, I'm eagerly waiting for the new version. [&o]
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berto
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RE: Vietnam Combat Operations update

Post by berto »


The VCO series alone is sufficient reason to purchase TOAW, IMO.

I look forward to an updated VCO series with the keenest of interest.
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BigDuke66
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RE: Vietnam Combat Operations update

Post by BigDuke66 »

This are great news, the series is not only fun to play but educating too.
Looking forward to the revamped release.
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r6kunz
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RE: Vietnam Combat Operations update

Post by r6kunz »

Great news, Stéphane,

I am so glad to hear this series is not going to the rubbish bin!

Good luck!

Robert
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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Boonierat1972
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RE: Vietnam Combat Operations update

Post by Boonierat1972 »

Thanks Robert! not at home right now so I can't check my map, where is hex 87,159? [:D]

EDIT : found it, its An Loc [:)]
Stéphane Moutin-Luyat
Vietnam Combat Operations
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RE: Vietnam Combat Operations update

Post by sPzAbt653 »

To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !

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pkpowers
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RE: Vietnam Combat Operations update

Post by pkpowers »

Thanks, this is great news ; playing your scenario and following your supplied history timeline makes this a great learning experience. Thanks again for listening !
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cantona2
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RE: Vietnam Combat Operations update

Post by cantona2 »

ORIGINAL: Boonierat1972

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.

That is awesome news Boonierat. Look forward to them and many, many thanks
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comte
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RE: Vietnam Combat Operations update

Post by comte »

Wow great news looking forward to this [8D]
alwaysdime
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RE: Vietnam Combat Operations update

Post by alwaysdime »

yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.

P.S. Thanks for caring enough to make them better and for doing them in the first place. It was a huge task and people loved your work.
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Silvanski
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RE: Vietnam Combat Operations update

Post by Silvanski »

Fantastic news Stephane !
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Boonierat1972
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RE: Vietnam Combat Operations update

Post by Boonierat1972 »

ORIGINAL: alwaysdime

yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.

They are not unplayable by a long shot, the issues are mostly graphical, but you can play with the alt graphics folder and import the older TOAW III graphics if you feel like it. That said, newer versions of the game engine from TOAW III 3.4 on might have altered the gameplay a bit. Let's just say they are no longer "supported" [:)]
Stéphane Moutin-Luyat
Vietnam Combat Operations
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Boonierat1972
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RE: Vietnam Combat Operations update

Post by Boonierat1972 »

The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:

Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)
Stéphane Moutin-Luyat
Vietnam Combat Operations
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Boonierat1972
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RE: Vietnam Combat Operations update

Post by Boonierat1972 »

Began toying with the modable placename bitmaps and created one for landing zones. Thinking of creating more for firebases and base camps.

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Stéphane Moutin-Luyat
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RE: Vietnam Combat Operations update

Post by IslandInland »

I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.

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PoorOldSpike
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RE: Vietnam Combat Operations update

Post by PoorOldSpike »

ORIGINAL: XXXCorps

I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.


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RE: Vietnam Combat Operations update

Post by KGrob »

ORIGINAL: sPzAbt653

To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !

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Thanks, I didn't know that. It will be helpful to me in the future.
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RE: Vietnam Combat Operations update

Post by KGrob »

ORIGINAL: Boonierat1972

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.

Thank you, I played one longish "Vietnam" scenario under the previous version of this game and it was fun. I look forward to your contribution.

A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.

...again, only if it's possible. Like everyone, I'm very happy with anything you come up with...I'm just suggesting that if it is possible without too much difficulty, then...well...I'd love to see what you come up with.

Best wishes.
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